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KSP2 Release Notes
Everything posted by linuxgurugamer
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@Diazo I just released a new mod: I set it up expecting that ActionsEverywhere could be used. I see that this mod replaced that, and as of right now, it doesn't work. I'll take a look at the source to see how difficult it would be to add the actions. There are two, Set DIRECT and Set RELAY, which need to be usable. Calling for help
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[1.4.1+] SelectableDataTransmitter
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
As of right now, this is being used by the OctoSat Continued mod, for the OctoSat Gargantuan Dish and OctoSat Side Dish -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
linuxgurugamer replied to ev0's topic in KSP1 Mod Releases
Personally, I'd see if the duplicate nodes can be combined automatically. This way the player is still up the creek if there is a problem. But, the better error output should help. -
New release 0.1.3: On the OctoSat Gargantuan Dish and OctoSat Side Dish: Adjusted packetInterval down, they were too low which resulted in too-high a transmission rate Adjusted packetResourceCost down Changed to be a dual-purpose antenna with the replacemnt of ModuleDataTransmitter with SelectableDataTransmitter Adjusted the values for OctoSat Core Guidance Module to be inline with stock Adjusted values for OctoSat Side Guidance Module to be inline with stock Updated BahaSP component
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With great pleasure, I would like to announce the release of my newest mod, the SelectableDataTransmitter. Download: https://github.com/linuxgurugamer/SelectableDataTransmitter/releases License: MIT SelectableDataTransmitter is a module which is used to allow an antenna be switchable between DIRECT mode and RELAY mode. While an antenna is being reconfigured, the antennaPower is set to 0, so that it is active, but unable to do anything until it is fully reconfigured. In the editor, two buttons are show,, Set DIRECT, and Set RELAY, this is so you can reference a specific setting in an action group. In flight, only one button is shown. While reconfiguration is in progress, neither is shown, but a message is shown showing the time until the reconfig is complete. In the cfg file, there needs to be a section called ANTENNATYPE for each antenna type. Each section needs to have all the values that a normal antenna would have in the ModuleDataTransmitter section. The module itself will need to have two lines, one specifying the defaultAntennaType, and the second specifying the time needed to reconfigure the antenna. If a cfg would only have a single ANTENNATYPE section, it will behave exactly like ModuleDataTransmitter The cfg definition should look like the following (and remove the ModuleDataTransmatter): MODULE { name = SelectableDataTransmitter defaultAntennaType = DIRECT reconfigTime = 60 // seconds ANTENNATYPE { antennaType = DIRECT packetInterval = 0.03 packetSize = 2 packetResourceCost = 50 requiredResource = ElectricCharge DeployFxModules = 0 antennaPower = 115000000000 ProgressFxModules = 1 antennaCombinable = True } ANTENNATYPE { antennaType = RELAY packetInterval = 0.03 packetSize = 2 packetResourceCost = 50 requiredResource = ElectricCharge DeployFxModules = 0 antennaPower = 25000000000 ProgressFxModules = 1 antennaCombinable = True } } Currently being used by the following mods: SXT Continued Kerbonov Kn-2 Cockpit Module REKT Escape Pod Mod CONTARES 1.8.1 with addons for Tantares and TantaresLV
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[1.2.1] TRP-Hire (formerly KSI Hiring)
linuxgurugamer replied to TheReadPanda's topic in KSP1 Mod Releases
This has been taken care of -
[1.9.x] Better Science Labs Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Good idea, will do this weekend -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, but it's a great idea. Rather than make it specific to EC, I'll write one which will do the following: Detect when a specified resource is less than or greater than a specified value Fire action group upon detection In order to do this, I need two things, looking for a volunteer: First, a name for this, "Resource Pro" for now, but would like a better name Someone to make a part for this -
[1.12.x] TAC Self Destruct Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have more fun doing mods than I do flying, at least right now. -
[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
Hey Everybody, Here is a recompiled, working version for 1.2.2, with a few additions: https://github.com/linuxgurugamer/PartWizard/releases/download/1.2.2a/PartWizard-4-1.2.2a.zip Updated for 1.2.2 Added special colors for fuel lines and struts Added code to not constantly update the highlighting -
I have been able to reproduce this. No idea what's going on, yet, may be something to do with the emitter and the way KSP is now dealing with it. What I saw was the trails which reappeared were not new emissions, just the ones which had been emitted on the launchpad, as they slowly dispersed
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[1.0.2] TAC Self Destruct v1.5.1 [13May]
linuxgurugamer replied to TaranisElsu's topic in KSP1 Mod Releases
Hi Everyone, I've just released this mod for 1.2.2, available here: Please move all discussion over to the new thread. -
Continuing an old, but good little mod from @TaranisElsu, old thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/23815-102-tac-self-destruct-v151-13may/ Because KSP needs more reliably planned explosions Features Self Destruct mode makes the entire vessel explode! Make sure you EVA your crew first! Waits 5 seconds and goes through a countdown sequence before activating. Explode parent only makes the Self Destruct part explode. Useful for creating a little explosion or getting rid of the extra weight. Not responsible for damage to the vessel. Abort Self Destruct -- stops the self destruct sequence, preventing the vessel from being destroyed. But where is the fun in that? Can be activated from EVA. Integrated with KAS so you can attach, detach, move, and store the part. Can add to the staging list and activate by staging. The Time Delay and whether to allow staging are both now changeable in the game, even during flight! The countdown is now togglable and is hidden when the game UI is hidden. Pictures Download Spacedock:http://spacedock.info/mod/1135/Tac Self Destruct Continued Github: https://github.com/linuxgurugamer/TacSelfDestruct License: CC-BY-NC-SA-3.0 https://www.patreon.com/linuxgurugamer
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
linuxgurugamer replied to shaw's topic in KSP1 Mod Releases
Refresh your browser, you may have an old page cached. here are the links I just copied from that post: Basic Lasses: http://www.elliedlight.net:8080/KSP/GGsDiverseLasses-Base-2016-10.zip Serious Lasses: http://www.elliedlight.net:8080/KSP/GGsDiverseLasses-Serious-2016-10.zip Gothy Lasses: http://www.elliedlight.net:8080/KSP/GGsDiverseLasses-Gothy-2016-10.zip -
@Scottvdken I don't see anything in the log related to VaporVent which is unusual. It appears you have 3 or 6 vents on the ship, is that correct? and if so, are they all on the same stage or different stages? If you could get me the craft file, I might get some more info.
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
linuxgurugamer replied to shaw's topic in KSP1 Mod Releases
I just heard from @GreeningGalaxy . He is aware of the problem and will get the links fixed soon. He also gave me permission to put them up on github, he said he might do that himself. @GreeningGalaxy has updated his original post with updated links: I just finished downloading them all