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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. It appeared that the extra node was coming from Community Tech Tree. At least, the node I saw which he posted was from there. Thinking about it, though, it probably wasn't, since KW doesn't insert it's node if CTT is there, so it must be coming from somewhere else. @DrScarlett please zip up your entire GameData directory and get it to me, I have some tools which will help me find the bad node.
  2. Try this: https://www.dropbox.com/s/1m5deqg9rnmmys4/BetterTimeWarp-KSP1.2-Beta.zip?dl=0
  3. Here is a copy of BTW, compiled against 1.2: https://www.dropbox.com/s/8gsgfsm51swk414/BetterTimeWarp-KSP1.2-beta.zip?dl=0 This is totally unofficial, use at your own risk. No code changes other than to comment out some unneeded stuff
  4. I've just finished testing, and everything looks ok. I think the user reporting the problem only installed the DLL from my file and not the whole mod, I'm waiting to hear back from him. I'll update the posting to indicate that you need the whole mod installed first
  5. I've gotten a report that this doesn't work, that it ihas an exception in the log. I'll work on it this evening
  6. To a certain extent, the issues with the mod are related to the way that KSP works internally.
  7. Well, that would explain some of the errors. I see you are running 1.2 on Windows Are you using CKAN? If on 1.1.3, and using CKAN, you can install it directly from CKAN. If on 1.2, wait until Friday, when there is supposed to be a release for 1.2
  8. @Nertea Would just like to say how enjoyable the game is for me when I use this. I started using it about 3 months ago, really improves it. Looking forward to the release
  9. Don't forget to change the anyToUnlock = True to anyToUnlock = False Thanks
  10. Ummm. ok :-) The latest commit seems to be version 3.0, for 1.2. At least that is what I just got when I cloned it. Regarding the additional parent for the experimentalRocketery. I'm not sure how to proceed. Should I wait for a consensus, or just submit a PR with the change?
  11. [1.1.3] Community Tech Tree [2.4, last updated 18/04/16]. So no. Interesting. I downloaded the entire repo from Git and had a 3.0 release. I suppose it is not yet ready for release
  12. BTW, is there an official 3.0 release file? If so where, I was unable to find it.
  13. It's not a matter of career vs sandbox. There is a flaw in the basic code, or at least, it's worse in 1.2. I put a ship with 2 kerbals on top, when physics activated, the ship started dancing. Sorry
  14. Well, KW has a MM patch to use the CTT node instead of it's own if CTT is available. If not, KW puts in it's own experimentalRocketry node I'm asking if it would make sense to add an additional parent to this node, similar to the way that KW does.
  15. It's not an incompatibliity, the user seems to have a problem. Regardless, would anyone like to comment on adding the additional parent to it?
  16. Turns out there is a 3.0 version of CTT which is for 1.2 I just tested with it and KW, and the patches worked properly. I don't know where the regular download is, but I just zipped it up for you here: https://www.dropbox.com/s/0krhh2mrm0t0mlo/CTT-3.0.zip?dl=0 The folder inside till be called CommunityTechTree, just move it into the GameData directory. Make sure any older version has been deleted
  17. Wondering why VOID wasn't in the survey? So, who uses VOID?
  18. GameData/CommunityTechTree But I'd advise you to leave it and live with the extra nodes right now, removing that can cause other problems
  19. That being said, I'm going to look into this, it appears there is a more recent version which might be updated. If you used ckan, then it might have been pulled in that way depending on other mods Quite possibly.
  20. An incompatibility has been brought to my attention regarding the CTT & KWRocketry. Specifically, the ExperimentalRocketry node. KW has a slightly more strict mode for unlocking it, I was wondering if there would be any objection to change the CTT node to the following (following from KW) : RDNode { id = experimentalRocketry title = Experimental Rocketry description = The closer the top of your rocket is to the stars on the launchpad, the easier it is to reach them. Well, that's the theory. cost = 1000 hideEmpty = False nodeName = ct_experimentalRocketry anyToUnlock = False icon = RDicon_rocketry-veryHeavy pos = -952,1635,-1 scale = 0.6 Parent { parentID = veryHeavyRocketry lineFrom = RIGHT lineTo = LEFT } Parent { parentID = highPerformanceFuelSystems lineFrom = RIGHT lineTo = LEFT } }
  21. Actually, I need that log. It looks like you have another mod installed which is also added the ExperimentalRocketry node
  22. To get me the log: If on windows: One is a detailed log file (henceforth output_log.txt) that (I believe) is created by Unity, and it differs for each OS; KSP_Data/output_log.txt for Windows,or KSP_Data_x64/output_log.txt if runnin g64 bit Player.log for Mac, and I believe something similar for Linux. T. However, I see the problem, will fix it this evening.
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