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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Sounds like you have the small ejector mounted, it only supports one. Make sure you have the larger ejector mounted
  2. No Guarantees, it seems like there is a significant bug somewhere. It will probably be a few weeks before I get around to this
  3. While I can't speak for this mod, I can say that there were a number of changes in places I didn't expect, which are causing problems in the mods I wrote and maintain. And some of the changes didn't happen until at the very end of the prerelease. So give @DMagic some time to do the work. He has other mods as well which will need updating, and isn't being paid for it. LGG
  4. Patience. @PrivateFlip has a life, and 1.2 only dropped 2 days ago.
  5. Cool. I'll be working on VesselViewer this weekend, I hope, will let you know of any issues I come up with. LGG
  6. Not yet. I'm waiting for RPM to get updated before starting on it. I also have a lot of other mods in process.
  7. I do hope you have a backup. That being said, this mod has not yet been updated for 1.2 compatability.
  8. @Tex_NL @Commissar If you have time, could you go through and come up with what needs changing to balance it a bit? Either a simple list of what needs changing, or better yet, would be a PR Thanks
  9. Ok. I hope to get some time this evening to work on this, I'll let you know when it's ready for testing Thanks
  10. I'm rather busy updating other mods right now, so if anybody can figure this out, and either submit a PR or just the files, that would be helpful. I expect to be able to merge all submitted PRs over the weekend and will get out an initial release for 1.2 at that time
  11. No need, you need the update which I'll be releasing this evening It does, as long as you have enough ejectors mounted. Right now, there are two ejector parts, one with a single ejection, and one with three. If you have a part which contains more than one kerbal, then simply mount as many as you need Also, you need to mount the ejectors on the parts which actually contain the kerbals.
  12. Just an FYI, I have EVA Enhancements updated for 1.2, and will be releasing it in the next few days. You can see the code on Github when I do release
  13. Patreon helps: https://www.patreon.com/linuxgurugamer but not in development. Right now this one is at the bottom of my list, have a lot of other mods to work on. But I will get to it
  14. Thanks, I'll get to it this weekend. I'm rather busy with all the updates, so if you find anything else, please let me know, more PRs will be helpful.
  15. Because, I'm not Superman. I just adopted Tweakable Everything and VOID, and still have to get everything updated for 1.2. Actually sound easy enough, why not call in @S1mancoder ?
  16. I'd be willing to adopt VOID. I'm already doing TweakableEverything & ToadicusTools, so it makes sense, since the tools are used by VOID also
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