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KSP2 Release Notes
Everything posted by linuxgurugamer
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Being done by the CKAN people, in progress as we speak
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Curious George
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I need to know when the flight scene is stabilized, and so far the only way I have figured out is the following: if (FlightGlobals.fetch.activeVessel.ctrlState.mainThrottle > 0) { KSP doesn't set the throttle to 50% until everything is go for launch. Is there a better way? I'm concerned that if there is another mod which sets the throttle to 0 for launch, it might happen before mine and I would never know everything is stable. This is for a simulation mod, which is always launched from inside the editor. Thanks
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[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Here you go: https://drive.google.com/file/d/0Bzid7e3pW1k7S3NPTUdQdno1NlU/view?usp=sharing -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Wow! Cool! This will help answer one of my main gripes about KSP, that being a sandbox game doesn't give you a goal to reach. For some people, that's difficult I'll be installing this once I'm done with my new mod (week or so, I hope), having a problem with orbits and launching LGG -
You are as correct as I am, and not going to quibble over ratios
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Amazing how something like this brings out the worst in people. Just look at how many posts have been made in this thread alone, and I know there are other threads as well. This is going on page 9, and it's only been a few hours.
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Strange, because I uploaded 4 mods to Curseforge, and they were approved within 15 minutes Linuxgurugamer
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I'm increasingly starting to hate KerbalStuff.
linuxgurugamer replied to Clockwork13's topic in The Lounge
CKAN also supports links to other websites, but they must be exact and specific, so if you change the file name, you need to update ckan -
I'm increasingly starting to hate KerbalStuff.
linuxgurugamer replied to Clockwork13's topic in The Lounge
You need to learn trademark law. They really had no choice, otherwise they would have lost their trademark. Blame the politicians if you want for that stupid decision If ckan will support that, I will, thanks -
I'm increasingly starting to hate KerbalStuff.
linuxgurugamer replied to Clockwork13's topic in The Lounge
What are you talking about? The shutdown had nothing to do with legal action. That was merely Squad protecting their trademark, and nothing came of it -
I'm increasingly starting to hate KerbalStuff.
linuxgurugamer replied to Clockwork13's topic in The Lounge
Just for curiosity, I disabled my ad blocker and went to Curse. I had no idea the amount of crap that was displayed on the pages. I very quickly turned my adblocker back on. I've started uploading my mods to Curse, but am thinking of just hosting them myself on spacetux.net -
Make a wish... and have it horribly corrupted!
linuxgurugamer replied to vexx32's topic in Forum Games!
Granted....but it's in a terminally decaying orbit with 12 kerbals onboard I wish for kerbalstuff to be reenabled -
That legal stuff was last year, had nothing to do with the shutdown, other than being history
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[old thread] Trajectories : atmospheric predictions
linuxgurugamer replied to Youen's topic in KSP1 Mod Releases
You're wrong. Github is one place for mods, but there is also Curse, and a number of authors maintain their own websites -
I'm increasingly starting to hate KerbalStuff.
linuxgurugamer replied to Clockwork13's topic in The Lounge
ninja'd both of you (see my post several posts back) -
Read the posting, it has nothing to do with Squad
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I'm increasingly starting to hate KerbalStuff.
linuxgurugamer replied to Clockwork13's topic in The Lounge
Let's see $5/mod, 200 mods installed, golly gee, $1000 to play a $40 game. Better would be a subscription to a site, of say $5 or so per month -
I'm increasingly starting to hate KerbalStuff.
linuxgurugamer replied to Clockwork13's topic in The Lounge
Also, I had offered to setup a backup site for him, at my own expense, last summer, which he had declined to accept. -
I'm increasingly starting to hate KerbalStuff.
linuxgurugamer replied to Clockwork13's topic in The Lounge
No they didn't. In his words " In fact, for the most part, I just hear complaints " SirCmpwn did a wonderful job on Kerbalstuff. I suspect it was costing him a significant amount of money to maintain. Rather than people being thankful and expressing their appreciation (doesn't have to be mone), it was a thankless job. I've been in the same boat a number of years ago, and as a result, while I maintain that site since the cost is absorbed inside other expenses, it's not getting any attention from me. -
I'm increasingly starting to hate KerbalStuff.
linuxgurugamer replied to Clockwork13's topic in The Lounge
But it can be protected by granting a license to use it, without being too overbearing