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KSP2 Release Notes
Everything posted by linuxgurugamer
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I'm working on an automatic install script for Linux, for bothKSP and CKAN. To solve some problems, I also am providing a script to change some setting and start KSP. I'd like to be able to do one of the following: 1. Patch ckan.exe to instead of defaulting the startup to this: ./KSP.x86_64 -single-instance to put in a string such as one of the following: ~/bin/startKSP.sh $HOME/bin/startKSP.sh I don't mind having to pass in a command line parameter at startup to do this. Is this possible at all? if not, then would this be a feature request that might be considered? Thanks in advance
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The Linux Thread!
linuxgurugamer replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Hi @sal_vager The bug I was running into was actually an nVidia bug, which is solved by setting: export __GL_THREADED_OPTIMIZATIONS=1 Re the xxd, this is what I was looking for. I'm updating my script to launch KSP on Linux. I've finally decided to live up to my name and play KSP on Linux, mainly because of the memory limitation of 32 bit. Are these the values for 1.0.5 (silent build)? Also, re. the Intel bug, is the basic idea to change the Intel so it won't be a match? This doesn't affect me, but I might as well get it in the script for those who could use it. Thanks -
The Other Linux Thread
linuxgurugamer replied to skeevy's topic in KSP1 Technical Support (PC, modded installs)
No, I'm running nVidia, which is what the export is for. So this isn't an EVE bug, just a system issue. Thanks. -
KW Rocketry Community Fixes, for 1.0.5 and below
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Just pushed a new release 0.4.6, get it from Kerbalstuff -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
linuxgurugamer replied to rbray89's topic in KSP1 Mod Releases
After several hours, I finally figured out the problem. Apparently the nVidia drivers have a some new features for OpenGL threaded optimizations. Once I enabled them everything works nicely. The option (when running from a command line) is: export __GL_THREADED_OPTIMIZATIONS=1 I'll be posting a complete script for starting KSP on Linux soon in the Linux threads. EVE seems to trigger a problem when this option isn't set. For details, look at this page: http://www.phoronix.com/scan.php?page=article&item=nvidia_threaded_opts&num=1 for complete details -
The Other Linux Thread
linuxgurugamer replied to skeevy's topic in KSP1 Technical Support (PC, modded installs)
I just found the following fixes my EVE problems with lockups: The following option (when running from a command line) fixes this: export __GL_THREADED_OPTIMIZATIONS=1 I'll be posting a complete script for starting KSP on Linux soon, watch this thread for details -
The Linux Thread!
linuxgurugamer replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Back in 0.90, 1.0 and 1.04 days, there was a patch which was needed to fix a crash, this patch was using the "xxd" program. Is this still needed on 1.0.5 (latest)? and if so, anybody know what it is? On a different note, I'm having a problem with Environmental Visual Effects (EVE) simply crashing the game shortly after starting. Any ideas? This is a Fedora 23 system, 32 gig memory, nVidia graphis with the private nVidia drivers installed. Other than this (which I can live without), it runs great. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
linuxgurugamer replied to rbray89's topic in KSP1 Mod Releases
Well, I think I ran into some sort of internal limitation, even on Linux 64 bit. I have 182 mods installed. I got the same problem when I installed a couple of new mods,without EVE. After quite a bit of install/uninstall of different mods, it seems that there is some limit that I'm hitting. It's not memory, it's crashing when only about 1-2 gig is in use. It's not video memory, only abut 850 meg of 2 gig on the video card is begin used I'm going to head over to the Linux threads (although they are badly broken) and see if anyone there has a clue -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
linuxgurugamer replied to rbray89's topic in KSP1 Mod Releases
I see there is a new build on GitHub, I'll try that later -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
linuxgurugamer replied to rbray89's topic in KSP1 Mod Releases
So I just totally reinstalled the game and all the mods. Still happens. I did find that by removing the FilterExtensions, then it works. But in a separate install, when only EVE and filterExtensions are installed, also works. Very puzzled, continuing to research this. -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
linuxgurugamer replied to EnzoMeertens's topic in KSP1 Mod Releases
Thanks- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
linuxgurugamer replied to EnzoMeertens's topic in KSP1 Mod Releases
Not sure if you are aware, but even though Kerbalstuff says it was sent to CKAN, but there was an error Looks like a license issue. If you like, let me know (or anyone on the CKAN list), and I could fix it by resubmitting it manually.- 735 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
linuxgurugamer replied to rbray89's topic in KSP1 Mod Releases
I did that several times, via CKAN. this was a game started on a Windows system, and just moved over to a Linux box. Other than EVE, it works great. Looks like I'll have to make a copy and start deleting a few mods at a time until I get this figured out. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
linuxgurugamer replied to rbray89's topic in KSP1 Mod Releases
One thing you should consider is anything else running on the Xeon system, possibly loading stuff into the graphics card. Also, memory on each video card would be useful. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
linuxgurugamer replied to rbray89's topic in KSP1 Mod Releases
So installing on a clean install, works. So there must be some incompatibility. As you can see, I have a lot of mods. Before I start playing with a long debugging session, do you see any specific ones which might be causing the problem? Or is there a list somewhere of known issues on Linux with other mods? Thanks -
I don't think anyone minds a detour (rather than derailment). Having written cross-platform code (back when it was said to be impossible, in the early 80's), I can say that in general, you are correct. But, once you start descending into the rabbit warren of differences, it can start to become a maintenance nightmare. Granted, the main differences are usually (especially in the case of using a base platform like Unity/Mono,.Net) minor, as in the forward slash vs backslash (and yes, I know that Windows understands forward slashes), now you have to start thinking about home directories, profile directories, roaming profiles, etc. One advantage of putting everything into a single directory is ease of backing up the entire game (this is independent of the platform). For example, last night I finished setting up a new Linux platform. I was able to copy the entire game directory from my Windows system onto the Linux box, and other than the linux-specific binaries, the game started right up. No problems, and I saw that I was able to have unlimited memory (effectively) without any crashes. If games and/or saves had been stored elsewhere, it would have been much more difficult to move over
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
linuxgurugamer replied to rbray89's topic in KSP1 Mod Releases
Hi, I just tried installing Eve on a new Linux install. 64 bit, my system has 32 gig of memory. KSP starts, then just exits. When I remove EVE, it works fine. Here is the log: https://www.dropbox.com/s/t50kge5pp4jitcx/Linux_KSP.log?dl=0 I looked, but the log file doesn't seem to show anything, or at least, anything which stood out. Thanks in advance