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minepagan

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Everything posted by minepagan

  1. Does anyone know where Vostok went? It doesnt seem to be in the latest download. Im playing x64 version 0.18, on the Integrity-178B OS running off my personal ENIAC. It shouldn't make a difference though. If you can't fix it I guess I can use the one from CONTARES (it does have one right?) or wait for the Making History DLC.
  2. *beginning shameless plug* I made a post on imgur about the Shuttle Block 2 proposals, it has enough info to at least get you started. https://imgur.com/gallery/Cs6Fo
  3. Yeah, I'd noticed, what I hadn't noticed at the time (because I was on mobile) was that there was another page full of responses to you...
  4. Skylab progress! Normally @CobaltWolf would be the one posting these, but he forgot to post them here before shutting off his PC. So here I am to claim all his rep! MWAHAHA!
  5. Welcome to BDB! I'm the guy in charge of the kerbalx.com craft repository, which will be able to answer both of your questions. If you download the Apollo CSM+LEM craft (https://kerbalx.com/minepagan/Apollo-CSM+LEM) you will be able to see how the entire Apollo spacecraft is assembled inside its interstage adapter. If you remove the LES tower, you will also be able to see the top of the Command Module, and view how the parachutes are attatched to the mount on it's nose. If you have any more questions about any of the craft, I'd be happy to help! EDIT: Sorry I was a little late to the party, but I still wanna help!
  6. I'm having a problem with builds 26 and 25 of KCT. (the most advanced 1.2.2 builds) I'm in charge of setting up mods for a game that is going to be streamed including several people, and in order to use all the planned mods it has to be on 1.2.2. KCT appears to be working fine, however whenever I am in the VAB or SPH and attempt to build a craft it does nothing. No freeze, no crash, no error, nothing. However, when I open the KCT window it always says it will take "0 weeks, 0 hours, 0 minutes" ect. to build, no matter the craft. Output log: https://drive.google.com/file/d/0B42gzqQCWVSGcVBEZTJMdDBCTUE/view?usp=sharing It's in 64 bit on Win7, if it makes any difference. I am going to test and see if it has the problem in an otherwise stock install, but for now here is the modlist: https://docs.google.com/spreadsheets/d/1C1JbOOpgD4JiVqVZUcTTKWFV0CV4jMbxburi1zac72Q/edit?usp=sharing (I'm not using every mod on there, but most of them)
  7. The thing is, though, that I started a new save with KJR and it doesn't have any issues. So.....maybe it was just that version, or an interaction with another mod. Idk, but that means it isn't KJR on it's own.
  8. I have the same issue, but only sometimes (and not only with BDB parts). I think it is due to another mod, possibly Kerbal Joint Reinforcement. At least, that's my best guess.
  9. New release up on Spacedock and Github! Highlights include: revamped Aero tree increased & updated mod support new icons & descriptions There's one thing I don't get though.....why does everyone say this is complicated? Looks simple enough to me.
  10. I smell a screenshot tax approaching.... And, as an added bonus, the craft file is available on KerbalX! I haven't added it to the official repo, as I accidentally kept the USI LS parts on, but it will be added once I get rid of those. Here ya go! https://kerbalx.com/minepagan/Cislunar-Gemini
  11. Just curious, but does the 1.3 version of this mod work in 1.2.2, or not? I have a savegame I'm trying to put together that has a lot of not-yet-updated mods, and I'd love to still be able to use the deployable wings.
  12. Yes, it was effectively the same, only it had the ejection seat removed to fit 1 (or 2) more crew
  13. The old one still works A-OK but a little birdy told me someone is redoing it (not Beale)
  14. No, it means that there is one that is in progress, and will be included in the new update.
  15. What about making a generic "container" then? You can stick whatever you want in it, it'll still lool flush, and you would only have 1 part that is multi-functional (even if it can only be used in 1 place). Same could be done with the service module; you could make different sized "pallets" that fit into the bays.
  16. What about doing this, but with the parachutes? Make LS containers, science experiments, antennas, recyclers, fuel cells, ect. that fit in the slots the parachutes normally go in. Those would be great for a DA Apollo (since you'd have the parachute where the DP is normally). It would also be cool for the LEM Shelter proposals.
  17. You have to change them manually. IIRC there was a mod that added in the ability to toggle gimbal with action groups but I can't remember what it was.
  18. If it's not symmetrical, it can't be attached with symmetry...
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