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Everything posted by minepagan
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
Well Pak did say he was going to give Buran a pass to make it less of a texture set and more of an actual, seperate part set once he's done with Shuttle C (and once Beale makes Energia) Edit: also, what do you mean about the flaps? They appear to be working as intended in your screenshots.....?- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
I think that will/should come after. Besides, in the meantime we have AB Launchers for Energia, but there is no other mod for Block 2.- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
*Two or 3 SSMEs The US Space and Rocket Center has a Shuttle C engine block hidden behind a building, and it has mounting points for up to 3 engines.- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
As I said, why don't we wait until he's done doing what we've asked for before we start asking for more.- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
Well IRL the SCA was bigger than the Shuttle, so you might be better off using something like SXT's Osaul hull, which should work fine with the ET attachment parts. I definitely second a tail shroud though. (But why don't we wait for him to finish Block 2?)- 2,344 replies
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Mod Adoption question (merge or individual releases)
minepagan replied to linuxgurugamer's topic in KSP1 Mod Development
I'd understand merging the 1st 2 as they are somewhat related, both adding science experiments. But I don't see how they would go with Mk2.5 spaceplanes. -
Moar Procedural parts.
minepagan replied to Bloojay's topic in KSP1 Suggestions & Development Discussion
My hunch says you resorting to petty namecalling and personal insults means @cxg2827, @regex, and @passinglurker have proven their point and utterly demolished yours, and you have no further fact-based arguments, and instead are reverting to emotional attacks rather than logical discussion. -
What about a Centaur with slightly lower isp and a barely smaller bell to represent a random prototype? On a more serious note, how about a 3.75m-1.875m interstage for the Juno-V? Or a 1.5 and 1.875m version of the redstone launch clamps? Also....what about fixing shrouds on the engines with adjustable tank butts (like the LH2 Titan) so you can use them for upper stages?
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
That's why God gave you two arms. It never hurts to be ambidextrous!- 2,344 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
Excuses. Being dead didn't stop @MrMeeb from working on SPT, why should being in the hospital stop you? (All jokes aside, hope you're doing well and get better soon)- 2,344 replies
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I don't have any problems, try setting it to deploy at 0.5 atm? That's what I usually do and it works like a charm
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^^^This. Heck, I'm bad enough at making planes, let alone spaceplanes. But I usually try to sneak in as many spaceplane parts into my rockets as I can (when I'm playing stock) (edit: Sorry I'm a page late, I forgot such things existed...)
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