-
Posts
858 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by minepagan
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
I think that will/should come after. Besides, in the meantime we have AB Launchers for Energia, but there is no other mod for Block 2.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
*Two or 3 SSMEs The US Space and Rocket Center has a Shuttle C engine block hidden behind a building, and it has mounting points for up to 3 engines.- 2,351 replies
-
- 1
-
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
As I said, why don't we wait until he's done doing what we've asked for before we start asking for more.- 2,351 replies
-
- 2
-
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
Well IRL the SCA was bigger than the Shuttle, so you might be better off using something like SXT's Osaul hull, which should work fine with the ET attachment parts. I definitely second a tail shroud though. (But why don't we wait for him to finish Block 2?)- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
Mod Adoption question (merge or individual releases)
minepagan replied to linuxgurugamer's topic in KSP1 Mod Development
I'd understand merging the 1st 2 as they are somewhat related, both adding science experiments. But I don't see how they would go with Mk2.5 spaceplanes. -
Moar Procedural parts.
minepagan replied to Bloojay's topic in KSP1 Suggestions & Development Discussion
My hunch says you resorting to petty namecalling and personal insults means @cxg2827, @regex, and @passinglurker have proven their point and utterly demolished yours, and you have no further fact-based arguments, and instead are reverting to emotional attacks rather than logical discussion. -
What about a Centaur with slightly lower isp and a barely smaller bell to represent a random prototype? On a more serious note, how about a 3.75m-1.875m interstage for the Juno-V? Or a 1.5 and 1.875m version of the redstone launch clamps? Also....what about fixing shrouds on the engines with adjustable tank butts (like the LH2 Titan) so you can use them for upper stages?
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
That's why God gave you two arms. It never hurts to be ambidextrous!- 2,351 replies
-
- 1
-
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
Excuses. Being dead didn't stop @MrMeeb from working on SPT, why should being in the hospital stop you? (All jokes aside, hope you're doing well and get better soon)- 2,351 replies
-
- 5
-
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
I don't have any problems, try setting it to deploy at 0.5 atm? That's what I usually do and it works like a charm
- 22,678 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
^^^This. Heck, I'm bad enough at making planes, let alone spaceplanes. But I usually try to sneak in as many spaceplane parts into my rockets as I can (when I'm playing stock) (edit: Sorry I'm a page late, I forgot such things existed...)
- 159 replies
-
- 2
-
-
- critique
- making history
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
minepagan replied to Pak's topic in KSP1 Mod Releases
Welcome to launch clamps. It helps if you install KJR, I've found.- 2,351 replies
-
- 1
-
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
But he isn't a modder. This isn't a mod. This is a DLC, and he is a squad employee working on it. He can use "any texture look he wants." Not if he wants to keep getting paid, anyway.
- 159 replies
-
- 1
-
-
- critique
- making history
-
(and 1 more)
Tagged with:
-
BDB already has CLS support, and has many of the same parts. You could easily just edit the MM patch to make it work for TRAILS instead.