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Everything posted by MatterBeam
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I'm so sorry guys, I've been extremely busy lately. I'll get back to this mod as soon as I can! -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
The problem might be the new MM code from the latest version. Try downloading a previous version for now. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
KSP.log might point out which parts are having a problem. Do the stock tanks switch properly? This is very strange. None of those mods affect anything SimpleConstruction does. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
It is possible that it is applying resource switching to mod parts that contain ore. What other ISRU mods do you have? -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I'm sorry you feel that way, but this is Simpleconstruction. We don't have augers, launchpads or metal ore. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Update! v1.2: Added a modular resource switcher. Removed Ramp config, replaced with Construction Port functionality. Removed duplicated Docking Port. Construction Port now serves as docking port, launchpad and recycler. Be careful! Many thanks to the contributors. Mentioned in the opening post, right under the download button -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Nice flag. I'll use it. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I think I made a mistake duplicating the small port. I'll get this fixed as per your suggestion. This is true. Amazing work! I'll add this to the next update. You are welcome! -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I'll see what I can do. I tried using one of the ramp's nodes, but to no effect. I'll test this out, thanks for the suggestion. I'll have to create a new part though, so that all the currently docked parts in saves don't start destroying each other -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I'll see if BadSector agrees with this. Update: v1.1: Small fixes. v1.0: Added resource switch capacity to the Radial ore tanks. Added ExRecycler module to the Mk3 Ramp, but was unable to recycle. I'll check with @taniwha as to what the correct way of doing recycling is. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Awesome! -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
It is calculated from real world data. Thank you for the support -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I hope ExDiscoverWorkshops isn't a line in the .dll, because I'm certainly not a C+++ wizard. It will be added. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Thank you very much for coning here and helping out. I'll add the recycling functionality, probably to a cargo bay. Another thing: rocket building without kerbals. Is that possible? -
[RSS/RO/RP-0] Soviet Engines playthrough (Hard)
MatterBeam replied to NathanKell's topic in KSP1 Mission Reports
What texture level are you using? Phobos' textures are rather blurry.... -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
I didn't know KottabosGames had featured me! I'm glad you told me. For extra functionality, I have to look into Extraplanetary Launchpad's code. It's not something I'm very familiar with, so I'll ask @taniwha if it is possible to recycle into another resource. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Thank you! I'm glad you like it. My own intention was to reduce RAM consumption to a minimum. Happy to hear that! I will try to implement the recycler. The original intent of this mod was to both reduce number of parts to a few stock ones, and simplify the whole resource pathway. -
I've decided to remove the expansion packages and slate them for another mod, while focusing on completing the SimpleNuclear mod with integration packages instead. I'll focus on KSPI-E next.
- 60 replies
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- kspi-e
- near future
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
MatterBeam replied to MatterBeam's topic in KSP1 Mod Releases
Version 0.9: Reduced some of the productivity multipliers. -
Added a second Near Future integration package, this time with the power levels balanced from kW/MW levels to sub-GW levels, as in the core SimpleNuclear package. I also added the 'gameplay-reasons' x2000 thrust mutliplier the Near Future engines had. The result is that the engines now obey the thrust power formula correctly ( Power = 0.5*Thrust*ExhaustVelocity) and the overall effect is that their thrust is halved. For further balance, the Thermal Nozzle @ 350MW/ton is to be compared to the 333MW/ton Near Future engines... this might make me consider increasing the power density of the simpler thermal engines compared to the more complex electric engines. The other option is to further reduce the thrust of the NF engines, and frankly, they're rather weak as they are already.
- 60 replies
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- kspi-e
- near future
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[WIP] Improved Non-Atmospheric Landings v0.2 (2016/02/25)
MatterBeam replied to timchap's topic in KSP1 Mod Development
I see. I'll try it out.- 12 replies
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- landing
- calculator
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You can't both want more pods and not download mods
- 11 replies