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smjjames

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Everything posted by smjjames

  1. @magico13 I'm still getting the exception spam. Looks like it's when it goes out of range (I think) rather than explode.
  2. @nightingale Uh, I picked up a contract to have tourists visit an asteroid, but the contract seems to have insta-failed for some reason. I cheated the lost rep back in though since it failed before I even launched. I see in the output log something about facility not being met, which caused it to auto-fail. [INFO] ContractConfigurator.FacilityRequirement: Contract Tourism_Asteroid: requirement Facility was not met. Seems to have happened either when I left the mission control window or went into the tracking station window.
  3. The freaky terrain is normal for polar regions though.
  4. This is wierd, at some point while module manager is doing it's thing (looks like it starts with the IR model rework parts), it starts spamming this type of exception: Editwhiletyping: Actually, it appears to be specific to that one part. IsolatedStorageException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\DynamicTextureLoader\Plugins\ScaledTexCache\MagicSmokeIndustries\Parts\Rework_Utility\Probe\Misc\IR_SurfaceSampler\IR_EndEffector_e_hash_2A-65-5B-1A-7E-D7-11-7B-77-DB-85-F9-08-AD-39-3F" at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TextureConverter.TGAToTexture (.TextureInfo texture, Boolean inPlace, Vector2 size, System.String cache, Boolean mipmaps) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TextureConverter.Reload (.TextureInfo texture, Boolean inPlace, Vector2 size, System.String cache, Boolean mipmaps) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TexRefCnt.Minimize () [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TexRefCnt.Unload (Boolean force) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TexRefCnt.UnLoadFromTexture (UnityEngine.Material material, Int32 id, Boolean force, System.Collections.Generic.List`1 list) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TexRefCnt.UnLoadFromMaterial (UnityEngine.Material material, Boolean force, System.Collections.Generic.List`1 list) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TexRefCnt.UnLoadFromRenderer (UnityEngine.Renderer renderer, Boolean force, System.Collections.Generic.List`1 list) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TextureUnloaderPartModule.Unload (Boolean force) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.Loader.Update () [0x00000] in <filename unknown>:0 And then after it gets to the main screen, it stops spamming that and starts spamming this until I get to KSC screen in a save: NullReferenceException: Object reference not set to an instance of an object at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.Loader.Update () [0x00000] in <filename unknown>:0 Edit: Output log: http://sta.sh/02bebnvf2mq6 The lag appears to definetly be gone though, thanks.
  5. Screenshots? Also, this sounds cool, cheking it out. And yeah, as komodo said, you're required to post the license you're using.
  6. The texture makes it look like a Borg cubeship, otherwise looks cool. Also, I think per the posting rules, you need to put the license into the OP.
  7. You really should version number the downloadable folders, I currently have files named x86-DynamicTextureLoader-Release, x86-DynamicTextureLoader-Release(1), and x86-DynamicTextureLoader-Release(2), get my drift?
  8. What's the duplicate texture issue? Haven't seen that one, but cool that the lag problem is fixed now.
  9. @magico13 Pretty sure they're just exploding rather than going out of physics range. Also, is there a new dll you want me to try? Sounded like you had made one in your post.
  10. Can you show us the goofy stuff? lol Also, you could send some probes using NERVA engines (plenty of deltaV) a year ahead or something to scan the moons and Jool. Unless you're intending to re-use and/or refuel the probes.
  11. Theres a FPS drop before the whole exception spam. Seems to be connected to the ship which has the part that is causing the problem. You'll probably have to install and play around with heat management to see what's going on. @magico13 Heres the output log: http://sta.sh/0l4rg2iajxg The later explosions and stuff was me messing around.
  12. Is anybody getting FPS drops while launching and in Kerbin orbit with the newer .dll or possibly 1.6.1? Because that's the only thing which I've updated today and I'm noticing that today, it seems worse with the new dll. Edit: @magico13 Nope, the exception spam still isn't fixed, along with the massive FPS drop and glitching out sound. You know, it seems like it thinks my ship is exploding when it isn't and keeps looping explosion sounds.
  13. What is RSS memory? Also, the GPU memory isn't showing the data. The option is on and it's displaying, just showing as 0mb. I'm using windows 8.1 and the GPU is an NVIDIA Geforce GTX 765m
  14. More likely it's just other mods competing for the same slot or the contract was behind a queque of contracts which had to clear out first. Don't know how KSP generates the contracts like they are chosen with a random roll or something.
  15. Well, atm, theres one three star contract that is active (scientific survey of a class D asteroid) and theres two 'three star' contracts currently available (plus a bunch of two and one star contracts), one for exploration of Eve (non-expiring) and one for an orbital station around minmus. Edit: Got it after declining a bunch of three star contracts.
  16. Hm, I was able to complete this one using a blinged out (I put expensive stuff on it) rover worth over a million funds and used an external command chair to seat the investor kerbal (the casino one). However, while it said to look in mission control for the construction contract, I haven't seen it yet. I wonder if seating the investor kerbal in a command chair broke it somehow. @nightingale Do you know when I should be seeing the construction contract? I haven't seen it yet.
  17. Hey @magico13, sometimes I get a spam of this exception: NullReferenceException: Object reference not set to an instance of an object at StageRecovery.RecoveryItem.DetermineIfBurnedUp () [0x00000] in <filename unknown>:0 at StageRecovery.RecoveryItem.Process () [0x00000] in <filename unknown>:0 at StageRecovery.StageRecovery.VesselDestroyEvent (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at Vessel.Die () [0x00000] in <filename unknown>:0 at Part.Die () [0x00000] in <filename unknown>:0 at Part.explode () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 I'm not sure whether it has to do with any specific part, but it seems to happen when one of the heat management radiators is on a ship (or debris) that explodes and burns up in the atmosphere. It usually stops when the chutes on the focused ship fully deploy or land, but this time it didn't stop until I went to KSC, I'm running 1.6.1 Also, I was getting spammed with this exception this time: ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[FlightIntegrator+OcclusionData].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at FlightIntegrator.UpdateOcclusionConvection () [0x00000] in <filename unknown>:0 at FlightIntegrator.UpdateOcclusion () [0x00000] in <filename unknown>:0 at FlightIntegrator.FixedUpdate () [0x00000] in <filename unknown>:0 Output log: http://sta.sh/0uxxa75uz02
  18. Pre-release 1.4, yeah. I don't remember if 1.3 had that problem, should check.
  19. Yeah I know, I'm just setting it aside as it's too much for me while playing. Also, I've realized that I probably sound a bit rude or demanding in the previous post, I didn't mean to be rude or demanding, sorry.
  20. @rbray89 Can't you do something about the lag that happens when I switch to another ship that's in orbit? The lag stays around for like over a minute, two minutes I think..... DTL helps some with the memory issues, but the lagspiking is becoming a real dealbreaker here. edit2: The lagspiking is still there even after I leave a particular craft and come back to it, I'm going to remove DTL until that problem is dealt with because it's not worth the memory savings.
  21. @rbray89 While this version looks promising, could you at least do something about the fact that when you load a ship in the VAB/SPH, it has a heavy framerate drop for over a minute, especially for large craft.. Also, when I went to a probe craft which I had in orbit of Ike before I installed DTL, I got hit by heavy lag and framerate drop which kept going and wouldn't go away. I don't know if the fact that the RAM usage is at 3586 had anything to do with it. Restarting anyway because of that and trying again. Edit: I'm going to open taskmanager and GPU-Z and observe what is happening during the lagspiking, edit2: The lag time didn't last as long the second time. And yeah, 1.4 slows down building time by a lot because theres upwards of 5 to 20 seconds of lagspiking.
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