smjjames
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Everything posted by smjjames
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parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
smjjames replied to RoverDude's topic in KSP1 Mod Releases
I think that's just Roverdudes version of 'compressed water', just a method of using water as a ballast. Shamefully, I have the mod, but haven't used it yet XD Actually, there's a 'male' and 'female' port mod that's been around for a while. Androgynus something something I think. -
'Astronaut Training Program' doesn't really sound like something that would go under financial. Would be good to have other types of financial type strategies. Also, with six strategy groupings, is it possible to increase the number of allowed strategies at any one time (dependent on admin building level)?
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
smjjames replied to nightingale's topic in KSP1 Mod Releases
@nightingale Could you add support for the Surface Mounted Lights mod? Because those use the 'surface light' module rather than the 'light' module and I'd like to have those count for the Space Casino.- 695 replies
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@nightingale Just letting you know that I've updated my entry in the spreadsheet.
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Well, for one, theres going to be a LOT of work to be done for 1.1 and at this point, with 1.1 entering QA (I think it did recently or is very soon), allista might as well wait.
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
Pretty sure it uses less for me. Anyway, still room for improvement though, right? -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
Did you try it with DTL+OpenGL? Because it does help, not by a huge amount, but enough to make a difference. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
I meant folders, not files, my mistake. Or at least the zip file if anything. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
Yeah it's fixed now with that version. Also, you STILL need to version number your downloadable files! come on. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
@rbray89 What about the problems going on with IR model rework and SpaceY expanded? I guess you can ask Zodiusinfuser and NecroBones respectively about it if needed. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
Also, @rbray89, DTL is apparently causing issues with some textures in SpaceY expanded. -
ExceptionDetector 1.1 [KSP ANY VERSION]
smjjames replied to godarklight's topic in KSP1 Mod Releases
Works in 1.0.5 for me. -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
Gave it a check and yep, it's DTL. I'll let rbray know. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
Hopefully you can fix the black textures for IR model rework. Also, minor thing, whenever an asteroid leaves physics loading range, DTL gives this exception: ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[DynamicTextureLoader.TexRefCnt]].ContainsKey (System.String key) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TextureUnloaderPartModule.Unload (Boolean force) [0x00000] in <filename unknown>:0 at DynamicTextureLoader.TextureUnloaderPartModule.OnDestroy () [0x00000] in <filename unknown>:0 Seems pretty harmless though. I guess since asteroids are technically a part, it might do something wierd for them. -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
Looks like one of your textures broke, no idea if DTL has anything to do with it. I'm using the latest version of both SpaceY packs. I actually removed the old folder and placed in the new one because of the texture move. Edit: Yes I have both packs installed Edit2: Also, I tried switching skins in VAB, didn't help as they were all magenta. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
@rbray89 I guess I'll give you one for my bug report without DTL. http://sta.sh/0cjodcznjed Also, anybody know how to make a MM config that makes DTL ignore IR model rework? -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
The revert flight thing is the scene change memory leak I think. As for the tab out/in, I haven't noticed that one. Want me to give an output log without DTL? I just checked and the IR model rework parts are fine without it. -
[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
smjjames replied to rbray89's topic in KSP1 Mod Releases
@rbray89 I've got a problem with the latest DTL version which resembles a problem which used to arise from ATM and has been reported on the thread for the mod, it's turning the IR model rework parts black: Output log: http://sta.sh/014z6mu7thvb -
Love the slightly deranged look Fabien has there. I wonder if he is 'a little bit crazy' in the sense of "It's full of stars!!", like the second voice is the entity/intelligence in or perhaps, behind, the monolith.
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
smjjames replied to nightingale's topic in KSP1 Mod Releases
Good to know it's a known bug and looks like it's fixed now for 1.9.2.- 695 replies
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