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yorshee

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Everything posted by yorshee

  1. Thank you! I have a project thing that I've been working on on-and-off for a few weeks now, I want to draw the KSC staff in my own style and try to make them look different to one another (this is pretty hard to do for the kerbonauts themselves!), you may have seen Valentina and Bill features on KSP's social media pages which I'm super grateful for. I also want to do some proper poster-sized artwork too. All of this is on hold right now because I'm super busy with job interviews and driving lessons. The transition to a proper adult is a busy one...
  2. Still working on my SSTO-to-Duna-and-back.
  3. This is interesting, I'll definitely have to play around with this to see what the pros and cons are. It might help me immensely with my SSTO-to-Duna-and-back mission that I've been working on for a few weeks. I just need more fuel in my RAPIERS so I can get into a Duna orbit with enough Liquid Fuel for my nuclear engine to get back.
  4. Hey now, there's nothing wrong with shipping characters. I don't think the Kerbals feel romantic or sexual feelings to one another, but I'm not gonna rain on someone elses' parade if they think differently.
  5. Yeah, a core part of the game might be bugged. It could have been a mod since I don't think any stock game bugs could do anything that dangerous. I would reinstall the game.
  6. This happens with me sometimes, but it's normally fixed by exiting the game and going back to it, and it's never spread to different save files. Have you tried closing down the game completely and reloading it?
  7. I've made some different modules for a base that I'm going to build on another planet, and because they don't have any command pods or probe cores, they're uncontrollable and so are marked as debris by the game. Every time I grab it with a claw, pull it away from the SPH runway so I can launch something else, release it, and go back to the space centre, it disappears. It doesn't disappear if I go back to the space centre while the debris is still on the runway. The vehicle I'm using for pulling the modules off the runway doesn't disappear, I'm assuming because it's not debris, it's a ship. Is a new feature of KSP to clear the KSC of debris? I don't think it is because I've manually removed it before. Or is it a mod I have? I don't have any mods installed that would do that....I think? I don't know if it's a bug or not, if it is I can provide more information if it's needed. EDIT: Reloading quicksaves doesn't make the debris come back!? And if I put a Kerbal in a part with crew capacity, they get killed (marked as MIA in the Astronaut Complex). Looking through my save files in Notepad, I can see the debris isn't even there.
  8. This is a cool mod! But it keeps giving me NullReferenceExceptions when I go on EVA, if you'd like my output log then I can post it here if you'd like.
  9. I've had this bug before, I don't know if my experiences will help pinpoint what's wrong but I'll share anyways. I had a KSP install in 1.0.2 (I think it was that version?) with some mods, the main ones being Extraplanetary Launchpads, MKS/OKS, and KAS/KIS. I made a base on Minmus that mined for metal ore to make into rocket parts which let me launch rockets from Minmus, cutting down the dv requirements to get to places. My mining vehicle was a rover with a claw attached to the front of it that attached itself to the base so I could transfer the metal ore and fuel ore to the converters. When I tried to launch anything from this base, the Glue Kraken would happen. The root part of the ship would freeze in place when I timewarped whereas the rest of the ship continued on its predicted trajectory, tearing the whole thing apart. It only happened when I timewarped, it would be fine otherwise. I thought this might have something to do with the claw on the mining vehicle so I detached it before launching. Same thing happened. Then I detached it before spawning it on the launchpad. Still happened. Then I detached it before even building the ship, transferring all the resources to the base before even beginning the actual construction. It still happened! I did manage to get it to work properly, but only sometimes. I have no idea what actually made it work, it just did sometimes. I don't think I have this save anymore, I might have deleted it because it was so buggy, but if I still have it would you like me to post it here?
  10. I had an interesting idea today - I thought it would be cool if there were more contracts when it comes to tourists. For example, if you have a space station in orbit around a specific planet, a tourist could want to go on vacation there for a certain period of time, and you would have to return them home after a certain time - if you leave them there for too long (or take them home too early), you don't fulfil all the contract's parameters. These vacations could vary from a couple of weeks to a few years. It would give more of a purpose to the empty space stations that you're assigned to create and deploy, and I don't think there are any contracts in KSP that require you to manage your time like this (other than the contract deadlines, of course).
  11. I don't know if it was intentional or not, but the 1x1 Third-Length Hull has no crew capacity. I use these hull parts a lot so it's an inconvenience to me. Is there a way I can fix it?
  12. This is awesome! I love this mod. A couple of suggestions would be to add EL Workshop support to the habitats (so far only the command modules have this), and to add adapters so the gangway pieces connect to the modules more smoothly.
  13. One thing I found that helped a little was offsetting parts that may be clipping into other parts a bit. I offset the adapter out of the fairing base so no part of the adapter model was touching the fairing base and it stopped it....temporarily. It happened again, but once I was near Moho's orbit. I knew it probably wasn't the Sun because the heat spread was happening insanely quickly (this happens when the fairings are deployed, which they were) and I wasn't firing any engines. It's very odd... I'm going to try to recreate this with 100% stock parts. EDIT: It happened again with a different ship made of stock parts, this time a decoupler kept overheating and exploded. I think it may have either something to do with service bays or heatshields since that's what is near the adapter on my first ship, and near the decoupler on the ship I made just now.
  14. I've been waiting for something like this! I'll be sure to check it out asap. Thank you!
  15. I'm using Windows, and the 32-bit version of the game. I saw in the other overheating glitch thread that it's caused by FAR but this isn't the cause of it for me because I don't have it.
  16. I've seen this bug before but 1) It's never happened to me before and 2) I thought it got fixed in 1.0.4. Once I got this craft into orbit, everything starts overheating, starting near the fairing/docking port and it spreads to everything else over time. If I let the connection between the command pod and the fairing explode and separate, it stops, but of course I don't want that. I had to use the debug menu just to get this screenshot. The very first thing that starts overheating is the short Rockomax adapter, if that has anything to do with anything. The large nuclear engine has nothing to do with it, there's nothing active under the fairing either. The heat spread speeds up with the fairings deployed. If I let the adapter explode, the fairing piece cools down over time, whereas the small parts attached to the command pod remain a consistent temperature where the heat gauge is half-full, and the radiators do nothing to dissipate it. Has anyone figured out what causes this, and how to fix it? Even the radiators do nothing. If you need any more information, like the parts of the ship or a video of it in action, then I will be happy to provide it. If you think the output logs will help then I can post those too, it's just that the debug log in the debug menu shows nothing out of the ordinary.
  17. I do think there's a 50/50 chance of 'em being male or female, but most of mine have been female too, with only two or three being male. It's just a strange coincidence.
  18. I have no background in physics, engineering, or programming, I got KSP because of a YouTube video uploaded by one of my favourite YouTubers back in 2012. I thought it was awesome because I love space and this was a game about travelling to different planets and stuff. I never actually bought it until late 2014, a week or two before 0.90, because...well, I completely forgot about it until then.
  19. Bill, he was the first one I got to the Mun and returned back home safely.
  20. Landing on atmospheric planets in specific spots. I can never land spaceplanes back at the KSC, I always land too early just past the mountains to the west of the KSC. It's pretty flat there so I don't really have a problem with it, but I would like to get better at precise landing on atmospheric planets. I used to be bad at spaceplane stuff in general but I reckon I'm pretty good at most of it now.
  21. Did you put an engine in without a fuel tank? I'm recreating the ship right now but I think you missed a part. EDIT: From what I could make out in the video, I think you used the FL-T400 fuel tank. The ship works fine for me upon reloading. Have you ever had any mods? Even if you've uninstalled them?
  22. yorshee

    Heat Wave...

    I live in the UK too, the heat wave is unbearable x_x I hope it goes away completely soon. I thought the clear skies would make stargazing a bit easier but it would always cloud up just enough at nighttime, especially last night with the thunder, which sucked. Fortunately though, my skin doesn't do well in the sun, even with sunscreen, because I have a weird skin problem. Gave me an excuse to stay in and play KSP while eating some cool icecream.
  23. In order to test this, do I need to save the game manually or will it automatically save when I quit to the main menu? I can't remember if it does that or not.
  24. Don't you think all those numbers would be confusing and off-putting to new players who are just messing about in Sandbox mode?
  25. I prefer Valentina but I'm probably bias because I'm a girl myself.
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