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Svm420
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KSP2 Release Notes
Everything posted by Svm420
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Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
Svm420 replied to BahamutoD's topic in KSP1 Mod Releases
Any chance you would consider using ASET avionics/props for a fully functional IVA experience? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Svm420 replied to Ven's topic in KSP1 Mod Development
Yes if you're so curious try it yourself on a new save -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Svm420 replied to Boris-Barboris's topic in KSP1 Mod Releases
great autopilot mod indeed. Make fighters with super maneuverability very easy to handle at regular flight conditions. Great Work! Would you consider a hotkey for moderation ,and allowing it to be defined a cfg?- 972 replies
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- autopilot
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Svm420 replied to Nils277's topic in KSP1 Mod Development
Surely 10 minutes in enough time for me to have all the thing I want , what better things does everyone else have to do? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Svm420 replied to BahamutoD's topic in KSP1 Mod Development
Yep for guns and auto cannons. -
That'd be great I was going to ask, but wanted to see what you had to say first. Thanks!
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WIP - Environmental Visual Enhancements Development
Svm420 replied to rbray89's topic in KSP1 Mod Development
Nice, but does it the moon turn red? -
Would like to request the GIAT 30M791 and the MBDA MICA. Thank you!
- 2,035 replies
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WIP - Environmental Visual Enhancements Development
Svm420 replied to rbray89's topic in KSP1 Mod Development
Does this mean lunar eclipses as well? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Svm420 replied to BahamutoD's topic in KSP1 Mod Development
Just started using the mod recently to relax from a hardcore career. Really enjoying it so thanks to all who have made it what it is. Question I have. Has a selectable fire rate ever been discussed or planned? Pardon if it is a much discussed issue search didn't turn anything up. -
WIP - Environmental Visual Enhancements Development
Svm420 replied to rbray89's topic in KSP1 Mod Development
1.0.5 -
Well 1.0.5 in right around the corner so... Meh
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WIP - Environmental Visual Enhancements Development
Svm420 replied to rbray89's topic in KSP1 Mod Development
Amazing -
Since I didn't realize that you already had the Saturn engine under quiztech, which was simply to clone as another VSR TRJ for a nice single nozzle variant, here is another engine to add. The SNECMA M88-2 from the Rafale. Sourced here with all the stats And a bit more russian love with the R-15-300 from the MiG-25 Maybe the m53-P2 from the mirage 2000 as well? Source
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I think the inline is missing the GPWS off switch as seen in the center of this image.
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Hey Blowfish would you throw together a cfg for the Mig-21-93 engine the Tumansky R25-300? Source I found had these for stats 40.2 kN thrust dry, 69.2 kN with afterburner, sfc 0.91lb/(lbf*h) dry, sfc 2.25 lb/h*lbf with afterburner, TIT 1040C. Hope that is everything you would need let know if I can do anymore. Thanks Found a few more for consideration. The Saturn AL-31F from the Su-47. Listed stats: 74.5kN dry w/ SFC .869lb/(lbf*h) and 122.6kN wet w/ SFC 1.917 TIT 1685K. The Klimov RD-33 from the Mig 29. Listed stats: 50kN dry w/ SFC .77lb/(lbf*h) and 81.3kN wet w/ SFC 1.85lb/(lbf*h) TIT 1407C.
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Any idea if this may be caused by RPM? I have no idea why, but this is what shows up in the vessel view page no matter the ship. No idea what is causing it hoped maybe someone in this thread ran into the issue before. Thanks!
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Looks nice! Is it supposed to be similar to any RL capsule? Pardon if this should be obvious as I don't have much knowledge in the area . Once you get more experience I would love to see windows added. Great work so far.
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Mk3 has been done too.
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Check the OP
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I think this error I am getting may be related? NullReferenceException: Object reference not set to an instance of an object at MissionControllerEC.MCEContracts.RepairGoal.findVeselWithRepairPart () [0x00000] in <filename unknown>:0 at MissionControllerEC.MCEContracts.RepairGoal.Generate () [0x00000] in <filename unknown>:0 at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem+ .MoveNext () [0x00000] in <filename unknown>:0 This one I think is the same but for stations. NullReferenceException: Object reference not set to an instance of an object at MissionControllerEC.MCEContracts.RepairStation.findVeselWithRepairPartAndStation () [0x00000] in <filename unknown>:0 at MissionControllerEC.MCEContracts.RepairStation.Generate () [0x00000] in <filename unknown>:0 at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem+ .MoveNext () [0x00000] in <filename unknown>:0 I have the log set aside if you need the whole thing.