Jump to content

Svm420

Members
  • Posts

    2,027
  • Joined

  • Last visited

Everything posted by Svm420

  1. Any chance you would consider using ASET avionics/props for a fully functional IVA experience?
  2. great autopilot mod indeed. Make fighters with super maneuverability very easy to handle at regular flight conditions. Great Work! Would you consider a hotkey for moderation ,and allowing it to be defined a cfg?
  3. Surely 10 minutes in enough time for me to have all the thing I want , what better things does everyone else have to do?
  4. That'd be great I was going to ask, but wanted to see what you had to say first. Thanks!
  5. Just started using the mod recently to relax from a hardcore career. Really enjoying it so thanks to all who have made it what it is. Question I have. Has a selectable fire rate ever been discussed or planned? Pardon if it is a much discussed issue search didn't turn anything up.
  6. Well 1.0.5 in right around the corner so... Meh
  7. Since I didn't realize that you already had the Saturn engine under quiztech, which was simply to clone as another VSR TRJ for a nice single nozzle variant, here is another engine to add. The SNECMA M88-2 from the Rafale. Sourced here with all the stats And a bit more russian love with the R-15-300 from the MiG-25 Maybe the m53-P2 from the mirage 2000 as well? Source
  8. I think the inline is missing the GPWS off switch as seen in the center of this image.
  9. Hey Blowfish would you throw together a cfg for the Mig-21-93 engine the Tumansky R25-300? Source I found had these for stats 40.2 kN thrust dry, 69.2 kN with afterburner, sfc 0.91lb/(lbf*h) dry, sfc 2.25 lb/h*lbf with afterburner, TIT 1040C. Hope that is everything you would need let know if I can do anymore. Thanks Found a few more for consideration. The Saturn AL-31F from the Su-47. Listed stats: 74.5kN dry w/ SFC .869lb/(lbf*h) and 122.6kN wet w/ SFC 1.917 TIT 1685K. The Klimov RD-33 from the Mig 29. Listed stats: 50kN dry w/ SFC .77lb/(lbf*h) and 81.3kN wet w/ SFC 1.85lb/(lbf*h) TIT 1407C.
  10. Any idea if this may be caused by RPM? I have no idea why, but this is what shows up in the vessel view page no matter the ship. No idea what is causing it hoped maybe someone in this thread ran into the issue before. Thanks!
  11. Looks nice! Is it supposed to be similar to any RL capsule? Pardon if this should be obvious as I don't have much knowledge in the area . Once you get more experience I would love to see windows added. Great work so far.
  12. Guys this thread is not about any other user or their mod, it's about KA and his completed version of Nova's plans for the solar system, so let's avoid personal remarks and stay on topic . Don't forget to update that sig KA
  13. A dream come true great work KA and Thomas P! Now how am I going to decide between new horizons, Uncharted and this with OPM for my next career? You aren't making this easy
  14. I think this error I am getting may be related? NullReferenceException: Object reference not set to an instance of an object at MissionControllerEC.MCEContracts.RepairGoal.findVeselWithRepairPart () [0x00000] in <filename unknown>:0 at MissionControllerEC.MCEContracts.RepairGoal.Generate () [0x00000] in <filename unknown>:0 at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem+ .MoveNext () [0x00000] in <filename unknown>:0 This one I think is the same but for stations. NullReferenceException: Object reference not set to an instance of an object at MissionControllerEC.MCEContracts.RepairStation.findVeselWithRepairPartAndStation () [0x00000] in <filename unknown>:0 at MissionControllerEC.MCEContracts.RepairStation.Generate () [0x00000] in <filename unknown>:0 at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 at Contracts.ContractSystem+ .MoveNext () [0x00000] in <filename unknown>:0 I have the log set aside if you need the whole thing.
×
×
  • Create New...