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KSP2 Release Notes
Everything posted by xD-FireStriker
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Thanks for all the work you have doing with TweakScale. I cant even begin to imagine how hard it is maintain all while everyone is quick to point the finger when its broken. Thanks for being super transparent (even if it goes over my head most of the time), and thanks again for keeping TweakScale working (knock on wood). You are Amazing Lisias I will be sure to let you know if i encounter any errors with the new build.
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I had this issue for many moons with no thought of a fix, just thinking it was yet another quaky side of Tweakscale. Any tips on finding the crappy patches to fix this in future?
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[WIP][1.8.x-1.12.x] KSP Secondary Motion [v0.1.1]
xD-FireStriker replied to Icecovery's topic in KSP1 Mod Development
how big of an impact does this have to performance? -
Did something break in 1.12.5? I do know a few people were gonna adopt it but im not sure how that project is going. What is the latest version anyways? need to download this my self and i dont even know which version/github to get this from
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
xD-FireStriker replied to Pak's topic in KSP1 Mod Releases
Let me know if you ever hear back, I even asked a few years ago with no answer. MM Patches can only do so much it realistic needs a repack. Firespitter is out of date and broken and even some textures are broken. I would love for @Pak to return just to let someone take over or amend the license to allow for someone to adopt it. Broken textures for the payload parts? Pak adopted and absorbed Shuttle Payload Technologies into the mod but something messed up with the textures. you can grab the textures from SPT and fix them. I will look into making a MM Patch for that, No Promises but I should be able to give it the Waterfall SSME configs.- 2,359 replies
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[1.12.x] Textures Unlimited Recolour Depot
xD-FireStriker replied to Manwith Noname's topic in KSP1 Mod Development
is there a way to get this working with restock? -
is that why the shuttle wont leave the pad sometimes being held down by some force around the srbs
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Neutron Rocket Mod (WIP)
xD-FireStriker replied to Suyash - Jevaria's topic in KSP1 Modelling and Texturing Discussion
This would be a very cool mod -
i dont think MLP will be required for KSP2 since it comes with better launch pads out of the box but I for sure know people will want specialized launch pads for KSP2. I dont think alpha will return to fulfill that want this time around
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Omega's Stockalike Utility Vehicles: OSUV [1.5.1]
xD-FireStriker replied to Omega482's topic in KSP1 Mod Releases
This still working today on 1.12.3? -
I have been using the OV-100 decoupling while patiently waiting for OV-200 mounting hardware. there is a OV-200 Adapeter part that is the fuel passthough doors that acts like a docking port. Been meaning to ask @rogerwang86if a version of that part could be made for the OV-100 like the drag chute has a version for OV-100
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
xD-FireStriker replied to Poodmund's topic in KSP1 Mod Releases
Im not too sure as to what went wrong and broke but i had this working then i was configuring some KK Statics and when i was done i noticed that all planets past Sarnus had vanished and the planets orbiting around Sarnus was there but i was unable to focus on them. Havent got the slightest idea as to what i have done or installed to break it but heres my log https://cdn.discordapp.com/attachments/939249946027245585/1043097786436046859/KSP.log Edit: Removed Research Bodies and Contract Configurator and the Outer Planets returned as well as the other system, very strange -
Thanks for all the work you have done on this mod, You will be missed but you leave an amazing legacy and some amazing launch pad hardware.
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Loving this mod, Anytips for stratolaunching this? i find it just sinks like a rock
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NeistAir Reupdated - updated by KerbMario (1.12.x)
xD-FireStriker replied to kerbmario's topic in KSP1 Mod Releases
Thanks, good luck- 127 replies
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NeistAir Reupdated - updated by KerbMario (1.12.x)
xD-FireStriker replied to kerbmario's topic in KSP1 Mod Releases
I Believe the issue is that the flags are on all 4 sides of the engine, i was gonna ask if it could be changed so it only on the left or right of the engine- 127 replies
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Can/should I remove the depthmask from the root of gamedata?
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With update 2.4 MM throws about 115 warnings
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Does it work with BDA Plus at all? also ran into the same issue with CKAN and is about to run it with BDA Plus manually
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
xD-FireStriker replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Where can i find the IVA Patches for them -
Thats the fun part you don't. The Manipulator uses you not the other way around . Jokes aside it uses Infernal Robotics Next(if you have it installed) or the stock Robotic System (if you have Breaking ground) and works how all the other robotic parts from the respective systems work. One tip someone in here gave me was to try and pre calculate the angles in the SPH before you launch. If you are talking about building it, the manual has a really good diagram on how to build it Other then that, Good Luck We're all counting on you .