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VenomousRequiem

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Posts posted by VenomousRequiem

  1. 57 minutes ago, DarkOwl57 said:

    @blackheart612, I have a problem. First off, your mod is amazing; I love your work. But My problem is this: I'm writing a war story, and I'm using 1.1.3 to do so. I need 1.1.3 to use the KerbinSide mod, and also BDArmory. I'm thinking about using Airplane Plus, but it's incompatible with the version :/ Is there a version of the mod that works with 1.1.3?

    KerbinSide should work fine with 1.2.2 as long as you have the 1.2.2 version of Kerbal Konstructs, and BDA is being kept by LinuxGuruGamer and works fine with 1.2.2(BDArmoryContinued). Even if all of your BDA expansions are 1.1.3 they'll works fine with BDAContinued. I wholeheartedly suggest you update to 1.2.2; it crashes practically none and it runs a little bit better in my experience. 

  2. 13 minutes ago, minepagan said:

    Wild Blue Tools allows it, and IIRC the BDB skylab will be using it.

    Aye, @Rock3tman_, and you could whip up an MM scrip with nothing more than notepad and a little Ctrl+C Ctrl+V action, just change some names and values in the config. I've done some experimenting with it and it's a good tool. WBT is a VERY useful resource. If you really need to know more about it, I'll ping @Angel-125 and he can talk about it. 

  3. 36 minutes ago, stratochief66 said:

    None of y'all fans going to step up and start baking RO configs? You can 'steal' the majority of the necessary config from existing RO configs for the same parts, which is why RO is handy. Module Manager isn't nearly as hard to learn and deal with as actually making all these awesome parts. :) 

    I think that not only is RO not updated to 1.2.2, but it's one of the threads that got ate. :P

  4. 28 minutes ago, IGNOBIL said:

    This mod is awesome and made it easy to do shuttles from the stock parts!

    Is it cheaky to ask for something in next update? A command front of shuttle to make unmanned shuttles just like the X37

    Maybe with some fuel batteries and RCS like the nose you did!

    I think @benjee10 did some X-37 parts at some point in a stockalike art style, but I haven't seen anything about it in a while...

     

    Edit:

    Yeah, look here.

  5. So, I've just played with the alpha Soyuz parts... dear god... I see you've kept the same curve with the boosters as the last one, but with one noticeable difference. The width! That explains why I always thought the old boosters looked too think in relativity to the core. At 1.875 they're magnificent, and it looks perfect! Even though there's no core engine included in the alpha, I did a quick flight to test out how the Korolev Cross happened, even with the decoupler at the bottom of the booster and it worked flawlessly! It's perfect thus far, aside from the obvious... balance...

    On a side note, I'm literally praying that you do with the third stage of Soyuz what you did with the N1 stages, and leaving a big 3 part shroud that comes off when you separate the engine, much like the real life one. Underneath could be a bare bones engine, also just like the real one!

    blocki_fregat.png

    Keep up the good work, buddy.

  6. 1 hour ago, FullAuto556 said:

    [snip]

    That's good to hear, and welcome to the forums! The friendliest place on the internet(ha).

    I don't mean to steal Cobalt's thunder(he's too drunk to care anyways), but there's a whole team keeping the mod afloat. Including, but not limited to: @Jso and myself. :wink:

    Taking this opportunity to show the common theme for the night, I wish everyone a fantastic new year! Cheers, and may your food be bountiful, and your traditional 12AM new years kiss fall on someone who you love. Goodnight, everyone. :)

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