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KSP2 Release Notes
Posts posted by VenomousRequiem
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57 minutes ago, DarkOwl57 said:
@blackheart612, I have a problem. First off, your mod is amazing; I love your work. But My problem is this: I'm writing a war story, and I'm using 1.1.3 to do so. I need 1.1.3 to use the KerbinSide mod, and also BDArmory. I'm thinking about using Airplane Plus, but it's incompatible with the version Is there a version of the mod that works with 1.1.3?
KerbinSide should work fine with 1.2.2 as long as you have the 1.2.2 version of Kerbal Konstructs, and BDA is being kept by LinuxGuruGamer and works fine with 1.2.2(BDArmoryContinued). Even if all of your BDA expansions are 1.1.3 they'll works fine with BDAContinued. I wholeheartedly suggest you update to 1.2.2; it crashes practically none and it runs a little bit better in my experience.
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13 minutes ago, minepagan said:
Wild Blue Tools allows it, and IIRC the BDB skylab will be using it.
Aye, @Rock3tman_, and you could whip up an MM scrip with nothing more than notepad and a little Ctrl+C Ctrl+V action, just change some names and values in the config. I've done some experimenting with it and it's a good tool. WBT is a VERY useful resource. If you really need to know more about it, I'll ping @Angel-125 and he can talk about it.
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2 hours ago, Beale said:
@tjsnh Reason why stage 2 is so difficult 101. The plumbing.
You beautiful bread man...
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1 minute ago, MrMeeb said:
Something is coming...
...soon
(And this is probably very misleading)
I've always wanted a Saturn V
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19 hours ago, qromodynmc said:
Is there a mk2.5 bomb bay
I second this... for science.
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Don't forget the fins.
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36 minutes ago, stratochief66 said:
None of y'all fans going to step up and start baking RO configs? You can 'steal' the majority of the necessary config from existing RO configs for the same parts, which is why RO is handy. Module Manager isn't nearly as hard to learn and deal with as actually making all these awesome parts.
I think that not only is RO not updated to 1.2.2, but it's one of the threads that got ate.
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1 minute ago, awsumindyman said:
I think @IGNOBIL meant a gargantuan probe core for mk3 shuttles.
That would be... preposterous... But maybe I misunderstood. If so, I apologize
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28 minutes ago, IGNOBIL said:
This mod is awesome and made it easy to do shuttles from the stock parts!
Is it cheaky to ask for something in next update? A command front of shuttle to make unmanned shuttles just like the X37
Maybe with some fuel batteries and RCS like the nose you did!
I think @benjee10 did some X-37 parts at some point in a stockalike art style, but I haven't seen anything about it in a while...
Edit:
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I did something moderately cool today;
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@Cdw2468 I think you're misusing the word "moderated".
It can be moderated, but you cannot stop it.
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I was gonna come on here shun whoever was speaking in red cursive text but then I realized who it was... Frybert can do what he wants
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20 minutes ago, spacecookie said:
Secret nasa early LEM footage, bad design.
Mmm, space Panther D...
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26 minutes ago, MrMeeb said:
To bring it back on topic...
Mmmm... I can never seem to get my game as pretty as a lot of people.
25 minutes ago, cxg2827 said:Its a shame this thread wasn't a victim of the forum kraken.
I agree. I can't stand that cobalt guy. That'd really teach him a lesson
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Not to kill the vibe, but the forum Kraken is a discussion for a different topic. You know how this thread is. We're pretty off topic but let's at least try to keep BDB discussion on the BDB thread and everything else on everything else's thread. Thank you.
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@Beale the only word that comes to mind is monstrosity...
It's better than that Saturn V I did years ago with the LK lander inside.
Edit- Could you link the 1.2.2 Tantares again? With the new Soyuz? I cannot for the life of me find it...
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Just now, tjsnh said:
I'm not at home and am unable to test at the moment - do the new booser engines have the built-in verniers that work now?
I thought they already did?
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So, I've just played with the alpha Soyuz parts... dear god... I see you've kept the same curve with the boosters as the last one, but with one noticeable difference. The width! That explains why I always thought the old boosters looked too think in relativity to the core. At 1.875 they're magnificent, and it looks perfect! Even though there's no core engine included in the alpha, I did a quick flight to test out how the Korolev Cross happened, even with the decoupler at the bottom of the booster and it worked flawlessly! It's perfect thus far, aside from the obvious... balance...
On a side note, I'm literally praying that you do with the third stage of Soyuz what you did with the N1 stages, and leaving a big 3 part shroud that comes off when you separate the engine, much like the real life one. Underneath could be a bare bones engine, also just like the real one!
Keep up the good work, buddy.
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4 minutes ago, NeoFatalis said:
It's always good to see multiple people's interpretations of things.
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On 12/30/2016 at 5:28 PM, Beale said:
-Soyuz snip-
23 minutes ago, Third_OfFive said:You should add some coloration to it. Like markings of some kind.
Like this maybe
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1 hour ago, FullAuto556 said:
When you mention "the mod" are you talking about FASA or BlueDog Design?
I was speaking of Bluedog Design, but I'm sure a lot of people worked to make FASA the way it is today as well.
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1 hour ago, FullAuto556 said:
[snip]
That's good to hear, and welcome to the forums! The friendliest place on the internet(ha).
I don't mean to steal Cobalt's thunder(he's too drunk to care anyways), but there's a whole team keeping the mod afloat. Including, but not limited to: @Jso and myself.
Taking this opportunity to show the common theme for the night, I wish everyone a fantastic new year! Cheers, and may your food be bountiful, and your traditional 12AM new years kiss fall on someone who you love. Goodnight, everyone.
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So, do you plan on making anything else in this new mod? You should make some advanced parts and release it as a new pack! The future is now!
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Forgive me if I'm wrong but doesn't hydrolox boil off relatively quickly..? Realistically speaking wouldn't that make that SM completely impractical in a realistic situation?
[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]
in KSP1 Mod Releases
Posted · Edited by VenomousRequiem
I need a finished Soyuz rocket on my desk by 11 PM central standard time or you're fired.
Edit:
What's your plan for separating that from the rest of the rocket? Solid 4 part shroud and a wire decoupler? That'd be pretty dope.