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Everything posted by Rath
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So this place is basiclly for us to speculate on how the current kerbin came to be. I was inspired to make this after seeing this in this thread Here it appears that there used to be massive wetlands or an extremely long, incredibly windy river here. Are there any other parts of kerbin that you see and wonder about. Perhaps we could create a map of kerbins possible techtonic plates. Also, what direction does the big river flow?
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Is a 'Nosewheel Ride' an airmans version of being keel-hauled (Tied to the keel of a boat right a the water line while is moves)
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Are those dry river beds I see...
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- easter egg
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Commercial break: reap the powers of the TiltProbeCore™!
Rath replied to n.b.z.'s topic in KSP1 Discussion
I live in china, near shenzen, sooooooo....... Its Totally not me producing knockoffs of your product. -
But are those even possible.
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Put the staging system BACK
Rath replied to ZooNamedGames's topic in KSP1 Suggestions & Development Discussion
you see, you hold them together by the deployed grid fins, tovarish. Now pass the vodka. *Falls off chair* -
I think the stability of the Koloa can be improved by moving the intake back. That would move the center of drag back, but to compensate for the weight shift you might want to scoot the wings a few cm forward.
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Put the staging system BACK
Rath replied to ZooNamedGames's topic in KSP1 Suggestions & Development Discussion
Wait, so squad removed staging groups? if so, NOOOOOOOO -
I am
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My kod! I liked something the realism space hippie said! i was just going to make this point. They were evreywhere on interwar biplane tails to
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Expansion Pack - New Star Systems
Rath replied to nickrich's topic in KSP1 Suggestions & Development Discussion
The only acceptable interstellar drive by realism standards is project Orion. -
My theory is that they are just a bunch of idiots who she doesnt want to be associated with. Thats why ses by herself
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What music do you listen to while playing KSP?
Rath replied to Scenter102's topic in KSP1 Discussion
First we take manhattan by leonard cohen. On one of my saves. The Kold war one. Really. -
All craft must look decent and realistic. No clipping fuel into other fuel tanks. Same goes for engine bells. they must not touch anything. Clipping wings is ok if the plane has some stupid #lolfake KSP physics going on. No control surfaces though. Missions to a body must follow this: Probe flyby, Probe orbiter, Polor Probe orbiter, Probe imactor, manned flyby, probe lander, manned orbiter and return, manned landing, long-term stay, colony. Sometimes there is a probe return in there. Ships should cary as much science equipment and possible. Manned launches must have an LES. Manned launches need test flights and probe cores. Saves must have sensible progression. Always use designated parking orbits. 100km for regular missions and my 3000 part space station. It keeps on zipping by and crashing my computer. 120km for construction. 200km for sats. except the spy sats. (weather observation, my a**)
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Expand "hack gravity"
Rath replied to TinfoilChef's topic in KSP1 Suggestions & Development Discussion
simulation inside the simulation inside the simulation(matrix ftw) -
Do not make this the default career. Please.
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For when KSP in multiple languages?
Rath replied to adjudantloic's topic in KSP1 Suggestions & Development Discussion
I like this Idea. Im guessing that I would find it easier to addict introduce people to KSP here in Hong Kong -
I made a plane that chops off half of the entire plane when the gear deploy (Yay for panel vans!). it still flys the same. It has a massive lift and STOL capacity and a giant, quick unload back, so I outfitted with metal plating on the bottom, and a .50cal turret, and used it as a combat transport.
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It's going to be really sad when they burn up because they are in a unshielded pod. You should tell here to send a rescue mission.
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About part bloat and confusing new players: When I began playing (.23.5) I looked at the part list, grabbed a capsule, kept on sticking tanks underneath until I found one that fit. I then saw that the shiny white tanks were all the size I wanted. Then I found that the dark grey and yellow styling engines were also the size I wanted. This was how I began. I was 12 at the time. I'm not sure KSP part bloat is as big of a problem for people.