

Cheesecake
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Everything posted by Cheesecake
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[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
There are raptors included in this Pack, also a complete BFR/ITS. -
No, there are only a taper hight but no taper diameter. The only diameter-controls are bottom and top.
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I don`t understand. For me they work very good and I didn`t use them only for sideboosters instead for the Corestage too to separate it from the upper stage. Solidfueld Boosters og SSTU have built-in sepatrons but i asked for a separate part.
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[1.2.2] Space Shuttle System new release 26.01.2017
Cheesecake replied to DECQ's topic in KSP1 Mod Releases
Did you also install the newest version of SSTU? I don't know what this bug cause. -
@Shadowmage Is it possible to build in a taper-diameter to the interstage petal adapter to build a fairing like Saturn IA and Satun IB? Here`s a pic of Bluedogs fairing compared tot the SSTU-petal: https://imgur.com/a/fjWNX And do you have some plans for Sepatrons?
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[1.2.2] Space Shuttle System new release 26.01.2017
Cheesecake replied to DECQ's topic in KSP1 Mod Releases
There is no bug. I use this Space Shuttle too in KSP 1.3.1 and the landing gear isn`t lowered permanently. It works. Do you have installed the newest version of KSPWheels? Don`t use the vesion included in this pack. Download it separately. Here are Pics from a mission 3 weeks ago: https://imgur.com/a/IS3YH https://imgur.com/a/3BS9v -
Same here: Savegame loads but no effects.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
There are no Fairings for Dragon because Dragon has no fairings (let alone the Kerbalized Dragon has nothing to do with the Launchers Pack). And yes, it works with latest KSP. It is outdatet but it works. -
What must be changed in Your cfg? I changed the Sorry, I ment the recoloring GUI from SSTU, not TU. Edit: Sorry, I`m an idiot. I found it. Merry Christmas. EditEdit: I used the same RGB for SSTU-Tank and PF but they are different. As an example: I used the green presets for both. thats the result:
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That`s awesome. Is it possible to recolor the PF-Parts via the Recoloring GUI of TU?
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Is it possible to make a cfg for Procedural Fairings?
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Yes, I found out myself. Thank you. Edit: OK, I get it working. Parrtially. Poods Skybox has two folders. One Default-Folder (GalaxyTex_NegativeX.dds ...) and one EnvMap-Folder (NegativeX.png ...). I have both in the NewSky-Folder. But the .cfg is only for the EnvMap-Folder. Did I forget anything?
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So, when I use Poods Skyboxes (NegativeX.png, NegativeY.png,NegativeZ.png, PositiveX.png, PositiveY.png, PositiveZ.png) I must use a config like this? Edit: OK, I think I understand now. Renaming the Textures...
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Can I replace TR/TRR with this mod? And what must I do to load a specific Skybox (normally for TR/TRR)? How must the .cfg look and at which folder must the Skybox installed instead of the TR/TRR-Folder? Sorry, I`m no modder, coder...
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Another problem is now: without TR/TRR I cannot install a Skybox. Deactivating the Reflections in TR/TRR works but there are still some issues with TU-Reflections. OK, I found a solution in Sigma Replacements. Another question: Is it possible to give the helmet vosors of the kerbals a reflection like TR/TRR?
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I will search the link for you. There are more than one versions of the ISS. One of them has only the JEM. The Canadarm2 works but i can remember that there was a problem wit the Magnet. But you can attach a KAS-Magnet.
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There is no Mod for DEXTRE but there is the community ISS with a Canadarm 2 and a Mobile Base System.
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Why updating? It works as you can see in the posts above yours.
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Black Arrow, Black Prince and Europa can be found here:
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I used the Canadarm and the grapple point multiple last days and they worked fine for me.
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The engines are all ingame. The RL-10 and Centaur-Tanks too. But you need Community Ressource Pack because the RL-10 and the Centaur-tanks uses Liquid Hydrogen instead of Liquidfuel. Also the J-2 uses LH2. So without Community Ressource Pack (you should look at the dependencies of BDB) this parts are not ingame.
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Yes, it works. Undocking at the grapple point, not the end effector.
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Cheesecake replied to JPLRepo's topic in KSP1 Mod Releases
Is the Background Processinf also working as standalone (without TAC-LS) for Solarpanels/Fuelcells?