

Cheesecake
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cheesecake replied to Pak's topic in KSP1 Mod Releases
LCA is for 1.3.x and AB Launchers should work in 1.3.x because it`s only a simple partmod.- 2,351 replies
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- 1
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- space shuttle
- parts
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(and 1 more)
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[1.5.X] Capsule Corp. Endeavour - MADV (Mars Base Camp Patch 1)
Cheesecake replied to Gabu's topic in KSP1 Mod Releases
That`s because it has a crew capacity but no IVA (internal is commentet out in config).- 18 replies
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- capsule corp.
- dbc
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(and 3 more)
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cheesecake replied to Pak's topic in KSP1 Mod Releases
You must install it like any other mod: download Shuttle Lifting Body and copy the Cormorant Aeronology folder(inside the Cormorant Aeronology 1.3x folder) to your GameData.- 2,351 replies
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- space shuttle
- parts
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(and 1 more)
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[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
It works in 1.3.1. I think you dind`t install it correctly. You need to have a Launchers Pack folder in GameData which included all other folders (configs, Flags, Rockets). -
[WIP] Capsule Corp. Exploration ( Moon Village )
Cheesecake replied to Gabu's topic in KSP1 Mod Development
You mean a MADV like silentvelcros? -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
Cheesecake replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes it work. Only OpenGL isn`t working. -
@Electrocutor Can you help me? I used Mecrip`s TU-config for NSS/Octosat and a similar for the Radiators of the Space Shuttle but it didn`t work correctly. There are no reflections of the Sunlight in Space. Here are some pics https://imgur.com/a/3AMnC Jimbodiah says that you solved the problem with the NF-Propulsion-Patch. I don`t know how to implement this code: NSS/Octosat KSP_MODEL_SHADER { name = NSS_Parts model = NSS/Parts/OctoSat_Com_Core model = NSS/Parts/OctoSat_Com_HalfTop model = NSS/Parts/OctoSat_Com_Side model = NSS/Parts/OctoSat_Com_Core model = NSS/Parts/OctoSat_St_HalfTop model = NSS/Parts/OctoSat_Con_RCS model = NSS/Parts/OctoSat_Con_RCS2 model = NSS/Parts/OctoSat_Con_RCS3 model = NSS/Parts/OctoSat_Con_RW model = NSS/Parts/OctoSat_Pr_Ion model = NSS/Parts/OctoSat_Pr_LfOx model = NSS/Parts/OctoSat_Pr_Mp model = NSS/Parts/OctoSat_Pr_Nuclear model = NSS/Parts/OctoSat_Sc_Goo model = NSS/Parts/OctoSat_Sc_M900 model = NSS/Parts/OctoSat_Sc_MaterialBay model = NSS/Parts/OctoSat_Sc_Science model = NSS/Parts/OctoSat_Sc_SideDish model = NSS/Parts/OctoSat_Sc_TopDish model = NSS/Parts/OctoSat_St_Adapter model = NSS/Parts/OctoSat_St_Cargo model = NSS/Parts/OctoSat_St_CargoModule model = NSS/Parts/OctoSat_St_Decoupler model = NSS/Parts/OctoSat_St_HalfBottom model = NSS/Parts/OctoSat_St_HalfTop model = NSS/Parts/OctoSat_St_Plate model = NSS/Parts/OctoSat_St_Separator model = NSS/Parts/OctoSat_St_Side model = NSS/Parts/OctoSat_Ta_Side model = NSS/Parts/OctoSat_Ut_Battery model = NSS/Parts/OctoSat_Ut_FuelCell model = NSS/Parts/OctoSat_Ut_RTG model = NSS/Parts/OctoSat_Ut_SolarPanels TEXTURE // Metal { shader = SSTU/PBR/Metallic texture = _MetallicGlossMap,TexturesUnlimited_NSS/Textures/silver } } REFLECTION_CONFIG[default] { %enabled = true %interval = 1 } KSP_MODEL_SHADER { model = NSS/Parts/OctoSat_Ut_SolarPanels TEXTURE { shader = SSTU/PBR/StockMetallicBumped mesh = panel1 mesh = panel1a mesh = panel1a001 mesh = panel1a002 mesh = panel1a003 mesh = panel1a004 mesh = panel1a005 mesh = panel1a006 mesh = panel1a007 mesh = panel1a008 mesh = panel1a009 mesh = panel1a010 mesh = panel1a011 mesh = panel1a012 mesh = panel1a013 mesh = panel002 mesh = panel003 mesh = panel004 mesh = panel005 mesh = panel006 mesh = panel007 PROPERTY { name = _Metal float = 0.0 } } } Space Shuttle @REFLECTION_CONFIG[default] { %enabled = true %interval = 1 } KSP_MODEL_SHADER { model = SPACE_SHUTTLE_SYSTEM/CREW TEXTURE { shader = SSTU/PBR/StockMetallicBumped mesh = WINDOWS2 PROPERTY { name = _Metal float = 0.0 } } } KSP_MODEL_SHADER { model = SPACE_SHUTTLE_SYSTEM/FUSELASE_AND_DOOR TEXTURE { shader = SSTU/PBR/StockMetallicBumped mesh = STBD_PLB_RADIATOR_1 mesh = STBD_PLB_RADIATOR_2 mesh = STBD_PLB_RADIATOR_3 mesh = STBD_PLB_RADIATOR_4 mesh = PORT_PLB_RADIATOR_1 mesh = PORT_PLB_RADIATOR_2 mesh = PORT_PLB_RADIATOR_3 mesh = PORT_PLB_RADIATOR_4 PROPERTY { name = _Metal float = 0.0 } } } into a config like this (your NF-Propulsion-config) @REFLECTION_CONFIG[default]:NEEDS[TexturesUnlimited] { %enabled = true } @PART[argon-25-1,argon-25-2,argon-25-3,argon-125-1,argon-125-2,argon-125-3,argon-0625-1,argon-0625-2,argon-0625-3]:NEEDS[TexturesUnlimited&NearFuturePropulsion] { MODULE { name = KSPTextureSwitch sectionName = Appearance currentTextureSet = NearFuturePropulsion_DefaultMetal TEXTURESET { name = NearFuturePropulsion_DefaultMetal } } } @PART[argon-radial-125-1,argon-radial-0625-1]:NEEDS[TexturesUnlimited&NearFuturePropulsion] { MODULE { name = KSPTextureSwitch sectionName = Appearance currentTextureSet = NearFuturePropulsion_Metal TEXTURESET { name = NearFuturePropulsion_Dull } TEXTURESET { name = NearFuturePropulsion_Metal } } } @PART[lithium-25-1,lithium-25-2,lithium-25-3,lithium-125-1,lithium-125-2]:NEEDS[TexturesUnlimited&NearFuturePropulsion] { MODULE { name = KSPTextureSwitch sectionName = Appearance currentTextureSet = NearFuturePropulsion_Metal_LithTank TEXTURESET { name = NearFuturePropulsion_Metal_LithTank } } } @PART[xenon-25-1,xenon-25-2,xenon-25-3,xenon-125-1,xenon-125-2,xenon-125-3,xenon-radial-125-1,ionArgon-0625,ionArgon-0625-2,ionArgon-0625-3,ionXenon-0625,ionXenon-0625-2,ionXenon-0625-3,mpdt-25,mpdt-125,mpdt-0625,pit-25,pit-125,pit-0625,vasimr-25,vasimr-125,vasimr-0625,rcsblock-gridded-01,rcsblock-hall-01,rcsblock-mpdt-quad-01,rcsblock-mpdt-quint-01,rcsblock-mpdt-single-01,rcsblock-mpdt-triple-01]:NEEDS[TexturesUnlimited&NearFuturePropulsion] { MODULE { name = KSPTextureSwitch sectionName = Appearance currentTextureSet = NearFuturePropulsion_Metal TEXTURESET { name = NearFuturePropulsion_Metal } } } // A102 (no alpha) // LFT-A20, LFT-A20, LFT-A40 // - Tank (foil) // - Structure (metal) // LFT-B2 // - Tank (foil) // - TankStructure (metal) // xenon tanks: all-metal KSP_TEXTURE_SET:NEEDS[TexturesUnlimited] { name = NearFuturePropulsion_Default title = Default TEXTURE { shader = SSTU/PBR/StockMetallicBumped PROPERTY { name = _Color color = 1.0,1.0,1.0,1.0 } PROPERTY { name = _Metal float = 0.0 } PROPERTY { name = _Smoothness float = 1.0 } } } +KSP_TEXTURE_SET[NearFuturePropulsion_Default] { @name = NearFuturePropulsion_Dull @title = Dull @TEXTURE,0 { @shader = SSTU/PBR/Metallic @PROPERTY[_Smoothness] { @float = 0.5 } } } +KSP_TEXTURE_SET[NearFuturePropulsion_Default] { @name = NearFuturePropulsion_DefaultMetal @title = DefaultMetal @TEXTURE,0 { @PROPERTY[_Color] { @color = 1.75,1.75,1.75,1.0 } @PROPERTY[_Metal] { @float = 0.75 } } } +KSP_TEXTURE_SET[NearFuturePropulsion_DefaultMetal] { @name = NearFuturePropulsion_Metal @title = Metal @TEXTURE,0 { @shader = SSTU/PBR/Metallic @PROPERTY[_Smoothness] { @float = 0.75 } } } +KSP_TEXTURE_SET[NearFuturePropulsion_Metal] { @name = NearFuturePropulsion_Metal_LithTank +TEXTURE,0 { mesh = Tank @PROPERTY[_Smoothness] { @float = 0.9 } } @TEXTURE,0 { excludeMesh = Tank } } Can you help me please? For the Shuttle I need only the Reflections for the radiators (formerly TR/TRR). Edit: Found it.
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Here are some more pictures of my issue in contrast to a SSTU-tank. https://imgur.com/a/3AMnC The Octosat-parts are dark while the SSTU-tank is shiny. The Octosat-Parts only reflects the light of Kerbin but not the light of the Sun.
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Then your built of the Canadarm isn`t correct. Then you connect them not correctly.
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You You mean something like Real KSC/Kerbal Konstrucs? https://imgur.com/a/yU3wR https://imgur.com/a/oDmW3 This are not parts, this are statics.
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That`s right but the Kerbol is shining so there is light. The SSTU-Parts have correct reflections and are not so dark. For NSS-Octosat I used Mecripps config: And for the Shuttle I used: It`s only a replacement for TR/TRR. Anything is wrong but I don`t know what.
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I have a problem with TU. I use some .cfg of Electrocutor and other users and some of my own .cfg. But there are a bug with all configs. The Parts have reflections but in direct sunlight they are very dark. Happens with DX11 and OpenGL (I know the bug of DX9). Here are some Pics of NSS/Octosat-Parts and DECQs Spaceshuttle (made a config for the radiators). https://imgur.com/a/rm0sq In VAB and at Launchpad the reflections work but not in space.
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[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
Cheesecake replied to CobaltWolf's topic in KSP1 Mod Development
There is adownload in this thread since months. https://github.com/CobaltWolf/BREXIT -
[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
No, there is no Dragon (V1 and V2) included. Only a Dummy-payload. DECQ has an Dragon V2 and a Falcon. Also there is Laztek (V1 and V2). But Laztek is very old and don`t work correctly. -
Does anyone know what this error causes? It happened sometime but not at every flight: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AGX Flight Load Vessel GUI Delay error 7i System.NullReferenceException: Object reference not set to an instance of an object at ActionGroupsExtended.AGXFlight.LoadVesselDataFromPM (ActionGroupsExtended.ModuleAGX rootAGX) [0x00000] in <filename unknown>:0 at ActionGroupsExtended.AGXFlight.LoadGUIDataAfterDelay () [0x00000] in <filename unknown>:0 The entire log can be found here: output_log.txt and here KSP.log
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[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
As @Kerbal01 said the Towers are not part of this mod. The launchtowers doesn`t snap to the engines because they have no node to snap. But in the launchtower-mod is a config to add a node to the enginemount. You need to have the entire Science818-Folder in your GameData. It included the Towers and a folder "configs" where you can find the SpaceXTowers.cfg. -
[1.2.2] Space Shuttle System new release 26.01.2017
Cheesecake replied to DECQ's topic in KSP1 Mod Releases
No, I meant the Community Space Shuttle Mod. LIPLOOP wrote there too and I think he mistakes MikeNZ`Shuttle Mod and DECQ`s Shuttle Mod. Look one page back and you can see DECQ`s answer. And it works in 1.3.1... -
[1.2.2] Space Shuttle System new release 26.01.2017
Cheesecake replied to DECQ's topic in KSP1 Mod Releases
I think he @LIPLOOP is confused because he postet in the old thread of MikeNZ`s Shuttle. I think he mistakes this two mods. MikeNZ`s Shuttle do not work in 1.3.1 and the gears are broken. -
[1.2.2] Space Shuttle System new release 26.01.2017
Cheesecake replied to DECQ's topic in KSP1 Mod Releases
Can you please write like normal people? If you install this and update all dependencies it will work. Don`t use the dependencies delivered with this mod. Download them separately. And: which KSP-Version do you use? -
There is already a Mod. There's a config for Textures Unlimited too.
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Hello Community I use KSP with forcing DX11 because of Textures Unlimited. I have one Problem with the Space Shuttle from DECQ. With DX11 it has problems with the textures when you zoom out. Here is a pic: https://imgur.com/a/WqfRp The Space Shuttle is the only mod which has this issue. I know that @Galileo had a similar issue with ground textures at Stock Visual Terrain and he fixed this with the last update. Has anyone an idea what occurs this error and how to fix it? Cheese (sorry for bad englisch)
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Perfect Timing. I use both mods since yesterday.
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@Electrocutor Can you look at CxAerospace Station Parts to make them compatible?
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As you can see this mod is in developement yet. No parts, no craft files.