

Cheesecake
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Everything posted by Cheesecake
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@Electrocutor@Shadowmage Thank you booth. It works. Sorry for my questions. I'm no modder, coder or everything else.
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All I need is a replacement of this: Also: DECQs Shuttle use a textureswitch from an older SSTU version. But it didn't work (sorry if this is the wrong thread to discuss, it`s more a question for SSTU):
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@shadowmage OK, I read the Stock-configs and understand a little bit. Is it correct that the sectionName = is the part that has new textures/reflections, like a window ? So, how can I find out the name of this part (cockpit with several windows)?
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OK, it was TR. But I didn`t remove it. I disabled only the reflections in the TR menu and it works. Change to 'static' works too. Yes, they works, but without reflections. Is it possible to replace reflections by TR/TRR by TU? I play with DECQs Shuttle and without TR/TRR the radiotors have no reflections.
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I have some reflection-changing every second. Here are some pics. https://imgur.com/a/ARwTe Is this caused by Kopernicus?
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Cheesecake replied to sirkut's topic in KSP1 Mod Releases
It`s a little bit offtopic but I have a problem with some old parts from MikeNZ for the Shuttle. The IR-part of the Parts is working but the BaseParts is flipping around 180° when I launch a vessel. Here are some Screenshots: https://imgur.com/a/XURw0 Does anyone know how to fix this by myself? -
Moin Moin Guck mal hier, es gibt auch ein deutsches Forum: https://www.kerbalspaceprogram.de/ Aber gerne helfe ich dir. Prinzipiell werden dei Mods mit der 1.3.1 genauso installiert wie in älteren Versionen. Mann muss halt nur gucken ob die Mods mit der 1.3.1 kompatibel sind. Alternativ gibts auch die Möglichkeit über Steam eine ältere KSP-Version zu installieren. Eine gute Seite zum herunterladen von KSP-Mods ist Spacedock: https://spacedock.info/kerbal-space-program/browse/updated. Gerne kann ich dir aber auch alle Mods zusammenstellen und dann irgendwo hochladen.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Cheesecake replied to tomek.piotrowski's topic in KSP1 Mod Releases
Does anyone know whats causing this error? KSP.log output_log.txt Edit: Found the error. My fault. Sorry. -
@PiezPiedPyI did a little test and it seems to work fine for me. No more blue lines.
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- atmosphere
- trajectories
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Does anyone know if ShotgunNinja comes back?
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[1.3.1] LonesomeRobots Aerospace: DADV-1
Cheesecake replied to silentvelcro's topic in KSP1 Mod Releases
Silentvelcro has some more mods which are installed in the same folder in GameData. So you must merge every mod of Silentvelcro in this folder.- 81 replies
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- madv
- single stage
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Cheesecake replied to Ger_space's topic in KSP1 Mod Releases
Added Real Launch Sites into an Sigma 2.5x-System and reorganized the Launchsites with KK. After each Step I saved. But aber after reloading the Savegame all Launchpads are hovering over the terrain. What can I do? KSP 1.3.1 and latest KK. @Sigma88 I attempt your .cfg + KKtoSD with KSC++ too. KSC++ is visible but some kilometers away. System is the same as above explained. -
@Shadowmage The Why: It was an issue of me. I build a launcher with too little fuel for this size. Later i noticed that I used an cryo-tank (rightclick-menu) for LFO. But the cryo-tank has a lower volume (approx 2000 Units) for LFO as the Standard-Tank (approx 3000 Units). So, the problem is solved by using the standard-tank of SSTU. Thanks for your fast help.
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Is there a way to add more fuel to the tanks respectively multiply the content by 1.5 per .cfg?
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[1.3.1] LonesomeRobots Aerospace: DADV-1
Cheesecake replied to silentvelcro's topic in KSP1 Mod Releases
Holy excrements, silentvelcro. This is the vehicle i saw a while ago in a drawing. In this pic you can see a Cargobay for Rovers. Do your vehicle have this bay?- 81 replies
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- madv
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[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
Cheesecake replied to CobaltWolf's topic in KSP1 Mod Development
Eyes turned Skywards... -
[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
Cheesecake replied to CobaltWolf's topic in KSP1 Mod Development
Looks like a Europa 4 with a new Griffin first stage, two Blue Streaks as Boosters and a Aurore upper stage. -
[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
Cheesecake replied to micha's topic in KSP1 Mod Releases
This are no physical Parts which you can use. The parts are only for research the experiments in the R&D. Use my instruction to correct use of kemini. They can add by an menu by right-clicking the pod. -
[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
Cheesecake replied to micha's topic in KSP1 Mod Releases
Read my instruction a few post above yours. There are NO Kemini-parts. To repeat Micha: what do you mean witt basic mode and advanced mode??? -
[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
Cheesecake replied to micha's topic in KSP1 Mod Releases
I think you didn`t understand the Kemini-Experiments. Kemini-Experiments don`t need some volume because they are no physical parts like any other parts (the parts are only for research in R&D). So you can`t and don`t need to store them to the inventary like KEES or other parts. The configs add slots to some pods (add your own configs for missing parts is very easy). Rightclick the pod in VAB/SPH. There are two options "Add Experiment". After clicking here you can choose the Kemini-Experiments in an menue and you can add 2 of them. After launch into orbit you can start the experiments (only one at a time) per rightclick-menue. -
This mod adds some camera-parts to the game. You can attach them to your vessel. The craft is broken when you remove this mod. Like every other partmod.
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Had same issue. Its not only KEES. All of the Experiments (including KEMINI-Experiments) are lost after an EVA.