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Pkmniako

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Everything posted by Pkmniako

  1. No es necesario traducir RestockPlus al español. Estoy trabajando en ello y sera incluido en el pull request de github del mod.
  2. Go to the releases tab on the github link, but remember the plugin isn't required unless you want to switch the home planet
  3. Some stuff could be changed to fit principia. The barycenter is an object which has mass, so you would want to remove it. The system is stable in an n-body simulation by itself, but because the star has a period longer that what it should be in the orbit it is, it might come crashing into Kerbol
  4. https://github.com/pkmniako/Other_Worlds-Reboot/releases/tag/0.5b Patch for Scatterer 0.052 and onward. Will be included by default in future versions, but will stay as patch for now for compatibility reasons
  5. Now in french, spanish and russian! Download Beta 0.5 Celestial Bodies Moved Cercani to its spot in IC Cercani is now at a distance of 3.2 ki (3.2*10^13 m) away from home Added asteroidal moon C4-1 orbiting Nienna Added asteroidal moon C4-2 orbiting Nienna Revamped Niko's map to have a better fitting look Nienna's moons' orbits have been tweaked Decreased the mass of Crons Prima and Secunda are now proper binaries Localization of planet's descriptions and names (French and Russian) Non-Scatterer atmospheric effect if only using EVE (Credits go to @JadeOfMaar) Updated Atmospheres of all the planets. Now these work with Sigma Dimensions Added Orbital Icons that were teased with the implementation of the feature Changed Cercani's Rotation period Changed Pequar's Surface Pressure to 0.2 atm Changed Disole's Surface Pressure to 1.7 atm Refined C2-1's and C3-1's color textures Gameplay Medium sized Laser Sails Laser Generator Easy to use UI Ability to slow down a sail with lasers Addition of ContractConfigurator contracts for exploration of interstellar space Ore, CRP Resources and Classic Resources Distribution on all planets Fixes Fixed Scatterer-OnDemand loading bug. Even faster loading. Fixed Non-Scatterer flare Fixed Cercani's size and mass problem Fixed strage sphere orbiting Nienna Fixed Atmospheric Rims on some of the planets Fixed weird coloring on some planets' surfaces Other French/Spanish/Russian translation of Part Descriptions/Names & Planet Descriptions/Biomes (Thanks to @Tutur and @Zarbon44 for their respective translations!) Compatibility with Interstellar Consortium Better organization of folders Fixed possible cause of incompatibility with SVE
  6. C4-2 Should be, unless scifi visuals is that type of cloud mod that deletes every other single cloud
  7. I'm sorry, but the corresponding duck stopped working and was not able to process your petition. You will be redirectioned to extra support... @Gameslinx
  8. I think you should check all the bodies propieties ingame You will have to wait a little longer, I don't want to get that much distracted and focus on the exams at university
  9. Made this abomination with a streched Saturn IC First Stage running a pair of F-1s, a pair of Titan IV SRB boosters and a S-II Accidentaly made the conic interstage not decouple, but the 5 J2 aren't obstructed by it (Still a tad of mass wasted there lol)
  10. I'm currently on the final exams of this semester, so don't expect many mod news. Because I still wanted to show something, please have these sweet posters
  11. By using a laser, the sail will get a force wherever is pointing, and away from where the laser comes from When you want to accelerate, you are applying a force on the sail to get it to the speed you want (or can) When you want to slow down, you are applying a force on the sail opposite to where you are going so you drop your speed EDIT: Dont worry, i eyeballed it in the video. UI will have an information tab with lots of data
  12. It can search for vessels! Time will come for other stars. I have to finish the sails first, as it adds quite a lot of gameplay depth into interstellar travels Update: IT WORKS Voyage to Cercani using Laser Sails (Demonstration of slow down functionallity) Smaller Scale Test (Within Mun's Orbit)
  13. Almost finished porting all previous functionalities. It just needs the Sell button and make it update how many seconds you have when opening the UI
  14. This is a very weird shadows bug that is relatrd either with EVE or Scatterer. It's probably a oversight i had once while configurating stuff. I might be ablr to remove it for next version.
  15. New Niko Comparison between old and new bodies I still yet have to decide if laser generators should be kept at all time on the surface of a planet or can be fired while in space. The first option gives gameplay depth and just nullifies recoil, but the second option gives a lot more options. If I go with the second option, I might make lasers generate thrust just for fun lol
  16. Terea Inner System Sorry, but I'm not responsible of SigmaLoadingScreens development/issues
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