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Everything posted by Mad Rocket Scientist
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[1.1.2] Realism Overhaul v11.0.0 May 8
Mad Rocket Scientist replied to Felger's topic in KSP1 Mod Releases
GFL (BTW, I'm not personally involved) is not a mod, but a project where, with multiplayer, telemachus, and RO/RSS/RP-0, people will fly missions with one person controlling a aspect of the mission, like in real life spaceflight. I'll point you at Real Space Program (Which I am personally involved in) which has the same premise, but more progress and even a full mission complete with video: -
Banned for the singular form of save.
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BZT X34 LandSpeeder
Mad Rocket Scientist replied to PointySideUp's topic in KSP1 The Spacecraft Exchange
If you take rover wheels, and just clip the very bottom of them through something, the collider will stick through and work like a wheel, but the model will stay popped up because of its suspension. -
Haha, you thought you could get away with it. But now, because it was stickied, we know that it is the MUN that does not exist! All Mun pictures are just manipulated pictures of Dres! How do I know? Because this was stickied!!! The KSC wants to draw attention away from the REAL deception by popularizing the FAKE HOAX!
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Ask the Mods questions about the Forums!
Mad Rocket Scientist replied to Dman979's topic in Kerbal Network
Is there any way to tell if a user is banned by looking at their user page? -
How to use the forums
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in Kerbal Network
If you can't edit it, then I'd just report it. Hopefully there are moderation tools to delete posts.- 244 replies
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Mine never were especially powerful. Just compact, and they used 5 sep motors, one to depress the trajectory so that it would hit a reliable distance away from the firing point.
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Mad Rocket Scientist replied to sdj64's topic in KSP1 Challenges & Mission ideas
Oh, and here's my Jool-5 mission report, I forgot to link it here before: http://forum.kerbalspaceprogram.com/index.php?/topic/132126-kasper-kerman-and-the-moons-of-jool-chapter-1-the-waiting-game/ -
77 Industries: Heavy Trucking Division.
Mad Rocket Scientist replied to Azimech's topic in KSP1 The Spacecraft Exchange
Nice collection! -
BZT X34 LandSpeeder
Mad Rocket Scientist replied to PointySideUp's topic in KSP1 The Spacecraft Exchange
This is very clever. I may have steal borrow some of these ideas for my own. -
The Number War: Count to 100 or -100
Mad Rocket Scientist replied to RainDreamer's topic in Forum Games!
Revert to Kuansenhama's post. 2 (-) -
Science/history challenge: Beat Sputnick
Mad Rocket Scientist replied to sevenperforce's topic in Science & Spaceflight
That calculator is great! Thanks. Escape velocity make a much simpler control system compared to LEO. However, looking at that, probably the trickier control system is better. -
Science/history challenge: Beat Sputnick
Mad Rocket Scientist replied to sevenperforce's topic in Science & Spaceflight
True, but model rocket engines have a low mass fraction just due to their size. Here's my thoughts: earth escape velocity ASL is 11.2 km/s. It takes 10 km/s to reach a 7.8 km/s orbit, so drag, steering, and gravity losses are about 2.2 km/s, call it for 2.5 km/s because of higher drag for our rocket. That's 13.7 km/s to escape velocity. Let's say that the ISP of a early black powder rocket is ~80. Reversing the rocket equation gives us: e^[13.7/(9.81*80)] = 1.01760993514 We round that to 1.02. If I did my math right, that's pretty good. It does need multiple stages, but that's not a problem. Please tell me what mistakes you find in this, when I get it right, I'll continue with a more detailed assessment. ETA: Wikipedia has a different mass ration equation: Which gives 11136.4, but now I'm all confused. -
Science/history challenge: Beat Sputnick
Mad Rocket Scientist replied to sevenperforce's topic in Science & Spaceflight
ISP doesn't matter, since you can just add more rocket. Staging could be as simple as in model rockets, with staging charges at the top of the motor. Containment and control would be the trickiest bit. For containment, possible some kind of metal, or maybe even using rope of some sort for a composite shell. Control: this would be tricky. Maybe a gyroscope set up to fire small motors arranged radially around the top of the rocket? So if it tipped to far in one direction, this would fire a rocket in the other direction. Thrust vanes are another possibility. -
Yep, that's a clever trick. Although I expected a post on that upper stage that uses backwards pointing engines.