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Everything posted by AlextheBodacious
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OH NO YOU DON'T! GET BACK HERE!
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If you were the first person on mars, what would you say?
AlextheBodacious replied to KleptoKat's topic in Forum Games!
8 months for this? Turn on the engines we're going home now. I have some words for NASA. -
This is like the geography game, but for cities. Yonkers.
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Out of an intense curiosity and lack of restraint, in the most non-rule-breaking way possible, whose account was it? And I've obviously not gotten any weird email either...
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Generation ships? That means......
AlextheBodacious replied to Buster Charlie's topic in KSP1 Discussion
Autocorrect did a number on this one. -
@DuoDex don't do anything, he deserves it. (Also who wouldn't be honored for someone like @NathanKell to mention them? He has as much rep as R.I.C.)
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Nothing happens because combustion is no longer possible for some time. I take your rook, put it in a bottle, and throw it out into the river.
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I will kill my own fire extinguisher because you can't
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So... give something to affect my fire extinguisher?
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It's gotta counteract my image, cmon!
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It is flat... but folded around to make a sphere... do you know anything about image meshes?
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@Red Iron Crown I say so too and therefore void spaceplaneaddict's post.
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I'm sorry... I put out all already burning fires and coat everything in water, foam and CO2. You are now unable to combust anything at all ever.
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DG4B "Sprint" It's fast. Can clock 315m/s in a straightaway. It seats 5. It has science for observations, transmission capabilities, and even a drogue chute for high-speed landings. It can fly upside down for extended periods of time. It's ceiling is about 10k, but this can be improved. Its tanks (Unlike the DG4A "Sprint") allow it to fly all the way around the world uninterrupted, continuously, without refueling. Download: https://sites.google.com/site/gimbalscrafts/craft-repository/spaceplanes This will get you in trouble. Please, for your own good, change it to something nice.
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Craft Builder for Hire
AlextheBodacious replied to AlextheBodacious's topic in KSP1 The Spacecraft Exchange
Sure, just link them! -
Engine numbering on my aircraft?
AlextheBodacious replied to drtricky's topic in KSP1 Gameplay Questions and Tutorials
I guess just horizontal, and then what layer they're on, E.g. top left is 1, then one next to that is 2, and top right is 4. Middle is 5 through 7, and bottom is up to 11. You know, like a book. -
Engine numbering on my aircraft?
AlextheBodacious replied to drtricky's topic in KSP1 Gameplay Questions and Tutorials
How so? I'm not sure what you mean, but if you want to add action groups (If not skip this paragraph) just go to the tab, click on the part, click on the number, and the arrow on the part label.... If it's staging, just all in one like it is. If labelling, 1-2-3-4-5 all in stage 1 I guess Please specify your question more... -
I build all kinds of rockets and spacecraft. They are pretty basic and highly efficient in form: Each craft is run through trials multiple times, (similar to experimentals) to see how it preforms under all conditions. Low, high, dark, light, hard dock, slanted dock, the works. Tested to maximum efficiency, all craft are at peak in their physical flight states. Everything is accounted for. Useless parts are thrown out and better fuel usage is achieved. The L2 can easily escape the solar system. Craft Downloads: Craft Folder Always growing! (Unfortunately you can only download the whole thing and not individual files, but I'm looking into fixing this!) Are you not the best pilot in the world? No problemo! You don't even need to look at the launchpad, it'll already be where you want. I can fly it wherever you want! Have a payload that just won't get to where you want without spontaneously exploding? Send it here and I'll shoot it wherever you need it. If you want, there's this Google Form to send in missions. So what are you waiting for? Just give me a mission and it's done! ======== I also can improve upon existing spaceships! If you want to send anything my way there's three options: 1. DropBox 2. Mega 3. Something's wrong with the Kerbal X link, but https://kerbalx.com is a nice place to upload .craft files.
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RP_0 and Other Mod Questions
AlextheBodacious replied to Choctofliatrio2.0's topic in KSP1 Mods Discussions
Module manager is a little add-on that's often included in mods. It adds little anti-bug patches so things function normally. Some excellent mods for RO are Remotetech, E.V.E., and TAC Life support. These will show you the ropes of a complete realism overhaul, and are good as starters. If you just want something small to start, some nice functionality mods would be Stock Clamshell Fairings, Kerbal Engineer Redux, kOS, and Audio Muffler. If you want some mods to have fun with, Darklight's Multiplayer, BD Armory, Distant Object Enhancement, USI Colonization, DMagic Orbital Science. As long as you install them right (You know, cut the Gamedata folder in the still-Zipped mod, paste it to the main KSP folder, so both gamedata's merge, and the one GD folder has both Squad and <Mod Name> installed, like so it all fits, like normal.) -
you could ask the creator of the mod...
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One sentence you could say to annoy an entire fan base?
AlextheBodacious replied to Fr8monkey's topic in Forum Games!
Feline leukemia.