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Curious George
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Under Eve's Grape Soda Oceans
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Would you ever consider adding a variety of electric propulsion methods? Currently there is only one usable electric propeller in the entire modding community and I think adding a couple more would be pretty awesome.
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- helicopter
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Currently in my sandbox playthrough I'm colonising Laythe. I use extra-planetary launchpads and a plethora of other mods. At what point do you think I should allow myself to spawn in a kerbal konstructs launch site? I was origionally thinking after I surpass 200 on-world residents. But I figure I need more requirements as that seems a little too easy. I need more input. Like, maybe how many drilling facilities should be required? Or how many trucks/transport vehicles should I have?
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- sandbox
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Currently in my sandbox playthrough I'm colonising Laythe. I use extra-planetary launchpads and a plethora of other mods. At what point do you think I should allow myself to spawn in a kerbal konstructs launch site? I was origionally thinking after I surpass 200 on-world residents. But I figure I need more requirements as that seems a little too easy. I need more input. Like, maybe how many drilling facilities should be required? Or how many trucks/transport vehicles should I have?
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Does the latest version add anything or is it just an update for 1.3?
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I know I'm not the only one having trouble giving orders to my distant probes. I can't increase relay size with tweakscale either.
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- relays
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OH, I didn't know you could combine them. Thats good to know.
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NotDavidTenant changed their profile photo
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How do you generate force for jumps? I see the option though its always been at zero in my experience.
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Been begging for this for the last 2 years lol. Just crossing my fingers that the dev's (what's left of them) take some time and put one into the game. It would be LIT.
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
NotDavidTenant replied to sirkut's topic in KSP1 Mod Releases
So ah, 1.2? ayyy??? Pls though, I love this mod. Its the actual excrements. -
Electric motors and propellers
NotDavidTenant replied to finky45's topic in KSP1 Suggestions & Development Discussion
Squad has implemented many amazing features, much more content than I had ever hoped for. One final part, however; is missing...an electric driven propeller. I believe that this should be part of the stock game because it would allow players to create solar powered atmospheric probes on bodies with atmospheres. Although mods provide an alternative I think this would make a fantastic addition to the base game. Thank you.