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hendrack

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Everything posted by hendrack

  1. The first post still has a link to the Soyuz-TMA parts with black textures. Is it much work to update them, like only the configs? Kinda like those black parts. IIRC there were some issues with docking ports but that was only switching male and female in the configs.
  2. Haven't posted here in a month, so its a "What did you do the past month since 1.1?" reply. When 1.1.2 wasn't crashing, I started a new career again based mostly on Contares, Tantares and now also SSTU. I usually build a Kerbin Space Station for science but I now made a Mun Space Station instead, easier with low gravity. KSS will remain a crew transfer hub. Also made some new shiny satellites with Panzermeyer's mod.
  3. I want to write a MM patch and need some food for thought on balancing the science labs. Stock labs have a 5:1 ratio on data and science and that's even too much on 50% reward with DMagic in career. I can probably research the whole tech tree with Mun and Minmus alone. Since I also use USI-LS my plan is to give around 2:1 ratio but taking a whole lot of time, making life support relevant. Whats your thoughts?
  4. Can someone tell me which texture I have to delete to remove the grass texture around KSC? Thanks.
  5. This entire topic isn't "statistically relevant" because the OP asks for subjective reports.
  6. Same here. Stuttering isn't better but VAB crashes less.
  7. This mod has some parts to make the LK lander from Tantares a two-stage version:
  8. I never had this PPFX option activated in the first place and still crash in VAB.
  9. Same here, frequent crashes inside VAB. Mostly when clicking or removing parts in the part menu or staging. https://www.dropbox.com/s/yfj3ub2j885w3gb/Player.log?dl=0 https://www.dropbox.com/s/fy2tn0wuhfa7n56/KSP.log?dl=0 Mods: KSP: 1.1.2 (Unix) - Unity: 5.2.4f1 - OS: Linux 4.2 Ubuntu 15.10 64bit Filter Extensions - 2.5.2 USI Tools - 0.7.2.1 B9 Animation Modules - 1.0.2 B9 Part Switch - 1.1.4 Better Science Labs Continued - 0.1.7.1 SCANsat Mission Pack - 1.0.1 Camera Focus Changer - 0.9 Community Resource Pack - 0.5.1.1 Contract Configurator - 1.11.5 Contract Pack: Clever Sats - 1.0.0.1 Contract Pack: Field Research - 1.1.7 Contract Pack: Bases and Stations - 3.2.1.2 Contract Pack: RemoteTech - 2.0.2 Contract Pack: Unmanned Contracts - 0.3.19.1 Contract Reward Modifier - 1.0.2.3 CustomBarnKit - 1.1.8 DMagic Orbital Science - 1.2.4 CapCom Mission Control On The Go - 1.0.2.2 Contract Parser - 1.0.3 Contracts Window Plus - 1.0.6.3 Progress Parser - 1.0.4 EditorExtensionsRedux - 3.2.4 Docking Sounds - 2.1.1 Firespitter - 7.2.3 HGR Community Fixes - 1.3 HeatControl - 0.3.1 Interstellar Fuel Switch - 2.0.4 JSIAdvTransparentPods - 0.1.5 RasterPropMonitor - 0.26 Kerbal Attachment System - 0.5.7 Kerbal Inventory System - 1.2.9 KSP-AVC Plugin - 1.1.6.1 KerbalAtomics - 0.2 Kerbal Engineer Redux - 1.1.1 Kerbal Joint Reinforcement - 3.1.7 HyperEdit - 1.5 Lithobrake Exploration Technologies - 0.3.5 Modular Rocket Systems - 1.12.6 ORIGAMI Antennas - 0.9.5 Docking Port Alignment Indicator - 6.3 NearFutureConstruction - 0.6.1 NearFutureElectrical - 0.7.1 NearFuturePropulsion - 0.7.1 NearFutureSolar - 0.6.1 NearFutureSpacecraft - 0.4.4 PartCommander - 1.1.1 Kerbal Planetary Base Systems - 1.0.10 AmpYear - 1.3 DeepFreeze Continued... - 0.22.1 RealPlume - Stock - 0.10.7 RemoteTech - 1.7 SCANsat - 1.1.6.1 SSTULabs - 0.4.31.109 ShipManifest - 5.0.9 SpaceY Expanded - 1.1.9 SpaceY Lifters - 1.12.5 TarsierSpaceTechnology - 6.1 Kerbal Alarm Clock - 3.6.1 TweakScale - 2.2.10 USI Core - 0.2.2.1 Asteroid Recycling Tech - 0.8.1 USI Exploration Pack - 0.5.2.1 Freight Transport Tech - 0.5.2.1 Karbonite - 0.7.2.1 Karbonite Plus - 0.6.2.1 Karibou - 0.2.2.1 Kolonization Core - 0.2.2.1 USI-LS - 0.4.2.1 USI Survivability Pack - 0.5.1 USI Submarine Pack - 0.1.2.1 UKS - 0.40.2.1 USI Alcubierre Drive - 0.4.2.1 Universal Storage - 1.1.0.11 VenStockRevamp - 1.9.2 WildBlueTools - 1.2 Mark One Laboratory Extensions - 0.5.0.8 [x] Science! - 4.17 SpaceTux: Shared Assets - 0.3.9
  10. I use individually updated packs and most things seem to work (sometimes I have some glitches in orbit of Kerbin). I only removed the Squad folder from TextureReplacer because I use VenStockRevamp. IIRC the only mod part that hasn't been updated yet to 1.1 is Kopernicus Expanded. Can't be long, have patience.
  11. You can make a MM patch yourself quite easy. Look up the part name in the HTV config file and make something like the patch below which removes TAC-LS resources and adds USI supplies and mulch. //USI Life Support to Salyut 1, 4, 6 and 7 @PART[almaz3-5,salyut1-4,salyut6,salyut7]:NEEDS[USILifeSupport] { -RESOURCE[Food]{} -RESOURCE[Water]{} -RESOURCE[Oxygen]{} -RESOURCE[CarbonDioxide]{} -RESOURCE[Waste]{} -RESOURCE[WasteWater]{} %RESOURCE[Supplies] { %amount = 2000 %maxAmount = 2000 } %RESOURCE[Mulch] { %amount = 0 %maxAmount = 100 } } This just adds the two resources, it doesn't give the part functionality to process them in a way like UKS/OKS/MKS-Lite.
  12. I was keeping an eye on this mod for some time, but since I mostly play career I thought I'd wait a bit (craft breaking and such). Now I actually installed it and my jaw dropped open in a very cartoonish style. I'll just play with it now, and if some future update breaks something, I will rebuild it with style and have fun while doing so. Very outstanding work, thanks for your time and efforts.
  13. HGR Redux (+ community fixes) has a nice Soy-Juice with 3 kerbal capacity. 1.875 parts though.
  14. I laughed when I looked through my 1.0.5 screenshots: this craft was intended to deliver supplies to a base on Minmus, but instead I loaded them with mulch instead of supplies. The craft was renamed to Minmus Sh*twagon Mk I.
  15. My game is not broken in Linux, I am enjoying 1.1 quite well. There are bugtracker tickets for some linux issues, so that's hardly ignoring when they did not fix it in the first patch or have to work out some other way if its an Unity issue. They had to make an engine update some time, and everyone who believed this would be without issues or bugs is simply naive and should have kept a 1.0.5 backup, which runs perfectly fine with zero crashes in linux. Given that I got something like 1000 of hours of fantastic gameplay for 40 bucks I am grateful Squad is actively developing this game further. If KSP had been a Paradox game they would have called something like 0.90 final release and moved on to the next game, with no patches at all.
  16. Me neither. My point was comparing two games with Unity engine issues. One company has not considered this performance issue to be a problem at all for two years, while Squad is rolling out patches.
  17. I beg to differ too, since Cities Skylines has some serious performance issues under Linux, which is most likely to be a unity issue as well. The difference is that the CS:Skylines developers don't give a single **** about that.
  18. https://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering http://ogrehead.com/2015/09/how-to-lightmap-in-unity-5/ Does this help? Wish I could help but I have absolutely zero knowledge about 3d rendering
  19. After most of my essential mods are updated to 1.1 and minor things are sorted out, I started a new career save. Even the most boring chore contracts put a smile on my face when I see how smooth the 1.1 performance is. No more mini lags.
  20. Strategia throws null exceptions when I am in R&D and do something, sometimes KSP freezes and I have to restart. [EXC 13:27:53.397] NullReferenceException: Object reference not set to an instance of an object Strategia.CurrencyPopup.OnGUI ()
  21. https://kerbalx.com/CaptKordite/craft One of the crafts report a missing docking port, just remove that from the craft file with an editor. That mod has a nice Soyuz skin for its fuel tank.
  22. @Beale missed this before the update. Btw the Habtech modpack goes very well with USI and Tantares stations. They got some nice looking science labs, supplies containers and even basic life support. Thats nice if you only want MKS-Lite and not the full UKS/OKS chain.
  23. Right now 90% of mod issues are caused by CKAN. Tomorrow I do a clean install and test again.
  24. Right, no KJR this time, still wonky gimbal. Third try with 6(!) verniers and 3 big fat wings worked.
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