Jump to content

Aerospacer

Members
  • Posts

    306
  • Joined

  • Last visited

Everything posted by Aerospacer

  1. @THX-1138 - thanks, btw need some corrections. Current working TR version provided by RangeMachine (link: https://github.com/RangeMachine/TextureReplacer/releases/tag/v2.6.0 ), also he haven't any relation to TRR (which provided by HaArliNsH only). (at now I still use the 1.3.0 with TR, which have tiny size and good working, and I still do not see weighty reasons for switch to TRR)
  2. @Dark Lion - try to find a mod, named... mm, something like "Scott Manley head pack".
  3. @NESD, Optimal profiles for SSTO need a some personal experience. Shortly: accelerate in dry (to RW edge), wet mode, accel to 300+ m/s with min vert velocity (lower 1000-1500 m), some decreace attack angle after 330-340 m/s, ~500 m/s on 5000 m, ~750 m/s on 10km, after 11-12 km firing of teriers, after 14 km firing of sparks. Switch to orbital velocity (36+ km) with ~1600 m/s surface speed, decreace pitch angle to 10-12 degr, and slowly to 0 after 2100 m/s. Luck in flight. P.S. BTW, mass of DTE Streamline 1-60-S "Solo" LFE part need to decreace to ~0.55 (0.6) t, Sextet Imho better to move to "Heavy rocketry". Rest of engines have a good match with stock level. And, I still wait of this... Again - Thanks for your excellent mod.
  4. @harrisjosh2711, if this help, recommend for rearranging of BFR 1st stage engines: outer ring - 17 inner ring - 10 central cluster - 4.
  5. Why 36? In video I saw 37. But Elon say is 31...
  6. Science SSTO to-the-Minmus-and-Back MSS-2A with "Streamline" parts: Made for career, tech level=science160, just 1 Panther and full science equipment. Launch mass = 20.96 t, dV=1763 m/s (LKO) Other screens:
  7. From Research Bodies, i never see similar window with other KK's objects.
  8. @NESD Excellent! You are Great! P.S. Especially cool using for intake (may be one day you try to make similar part with single built-in intake at the bottom... please... ).
  9. Yes. Proof: But probably it's not an easy, so look for answers here: (and try to ask a @JPLRepo ). Yes too, old but still working staff (left click for animation), example: It's mod KSC Floodlight .
  10. Actually, BFR 9000 is a BIG FalcoN ROCKET 9000 mm in diameter, all logical and reasonably. ( )
  11. Confirmed a good work of this mod in 1.3.0. Seems that mod files is compatible with new KK, download link also working. Need to change just the installation instruction: don't need the copy KerbalKonstruct folder from .zip, need to copy only folder "KSCFloodlight" and have already installed new version of KerbalKonstruct by @Ger_space . Luck in flight.
  12. Yes, ~25 km, I already agreed to get along with this. I just want ask to a bit change: may you please to do in Editor window the button "delete" some smalled and place it far from button "save"?
  13. @ganinian , Thanks for update. Good animation, excellent heating glow, but too much mass for this parameters. With 2.6 tonn Vinci loses to "Poodle" in most cases. Imo, correct mass for Vinci = 2.0 tonn (relative to other parameters and level of stock engines). Good Luck. P.S. Hmm, I already do this, and also converted textures to .dds. This changed mod here: https://www.dropbox.com/s/kua1f7t5zbbrref/StarshineIndustries_Vinci-1.0.2A.zip?dl=0 (just 520 kb now)
  14. @Galane , is a simple example from stock game - FL-T400 (LFO) and Mk1 LFF (LF) - its size, volume, capacity, dry mass are equal = 0.25 t. And are have its analogue - Structural Fuselage , construction without any fuel m=0.1 t (40% of fuel tanks mass). But your parts for plane also have a lifting coeff., and its partially mass shouldn't reduction. I suppose, for pure structural Mk2 to 1.25m Adapter correct mass is 0.14 t, for structural Mk2 to 1.25m Adapter Long - 0.27 t. Look a kerbal-wiki for comparing.
  15. Yes, known and very-very old issue... I've seen this since I started using the KK editor.
  16. Another tiny low-tech SSTO from career - L1 spaceplane. Tech level = science160 (2 technologies required) Launch mass = 6.28 t Parts = 25 Engines: 1P + 2Sp LKO dV = 50-90 m/s. Not so easy for beginners in ascend to orbit, but quite easy for reentry and final maneuvering before landing. (more scrshots - L-1 craft file: https://www.dropbox.com/s/1iye861tghslus6/Mini Spaceplane - L1.craft?dl=0
  17. @NESD, how about streamline-style adapters with varies amount of 0.625 attach points? (for ion engines or tanks )
  18. @MacLuky, I hope you will also increace a LanderCan mass (for honesty), i believe, for 3-seat cabin is up to 1-1,2 tons.
  19. From final landing tests. Full orbital voyage of tiny shuttle, based on K-IXV pod (with new config). Imgur Album: [ https://imgur.com/a/zVllG ]
  20. @NESD - Crazy vectoring (imho slightly small thrust for this size, or small Isp).
  21. Quick-and-simple low-tech SSTO based on 3 Juno and one Duet engines.
  22. Both reentry tests passed successfully. http://imgur.com/a/TWGVe Was used empty command pod without monoprop and ablator. Electricity consumption for reactwheels was some increased, but stiil ~50 for full reentry. New config file: https://www.dropbox.com/s/e914jc73gendrit/Knes_Command_K-IXV (tweaked).cfg?dl=0 IMHO, even with this characteristic IXV pod remains some better than stock level. Anyway, You decide. Luck in flight.
  23. @Well, thank you for cool new parts and your very well modding stuff. Btw, some config files need to correction, look: And, me really liked a piloting and do plane landing this tiny shuttle on runway
×
×
  • Create New...