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KSP2 Release Notes
Everything posted by Aerospacer
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Aerospacer replied to Ger_space's topic in KSP1 Mod Releases
Hello, @Ger_space , can you help me with new KK tweaks? In new version color of some Kerbin City's grass textures was changed to more dark. You wrote about the grass editor, but I could not find it and figure out how to adjust the texture colors. Now grass looks like this: -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Aerospacer replied to Ger_space's topic in KSP1 Mod Releases
kerbtown Kerbin City was the community project of static content for kerbtown. Btw, Kerbin City already working in my 1.8.1 with new KK, so new Kerbin City patch coming soon. -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
Aerospacer replied to jrodriguez's topic in KSP1 Mod Releases
11 Nov 2019 ? Welcome to the our time, Future Man ! -
[1.12.x] Portable Rover Components
Aerospacer replied to linuxgurugamer's topic in KSP1 Mod Releases
OMKG ! This thing is over 5 years old, but it looking as a best newest KSP parts! With unprecedented compactness and excellent assembling mechanic! @linuxgurugamer , Gigantic Thank You! (Btw, link to KAS in OP is deprecated ) -
[1.9.x] Persistent Trails Continued... V1.10 (8th Mar 2020)
Aerospacer replied to JPLRepo's topic in KSP1 Mod Releases
In SpaceDock writed: " V1.10 Re-compile for KSP 1.7.x (and associated fixes)" It's typo? -
@Well Impressive and beautiful work! Hey! We also strongly want to enjoy flying on them!
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[1.11-1.12] ModuleDepthMask "Portable Holes for your Parts!"
Aerospacer replied to cineboxandrew's topic in KSP1 Mod Releases
Wow, it's really needed feature! WHERE that big vote button "MUST BE IN STOCK" ?? -
[1.7.3] Eskandare Aerospace 0.0.5.1 [BETA]
Aerospacer replied to Eskandare's topic in KSP1 Mod Releases
@Eskandare - link is incorrect. HERE: https://spacedock.info/mod/2215/Eskandare Aerospace -
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
Aerospacer replied to Damon's topic in KSP1 Mod Releases
I investigated this question in June. Yes, this mod can be easily adapted to KerbinSide Complete (or Continued) compatibility, you just need to move several groups of trees and to remove big hangars. Everyone can do this even manually, through the KK editor menu.- 403 replies
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- ksc
- totm march 2020
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Aerospacer replied to Ger_space's topic in KSP1 Mod Releases
Try uninstalling and reinstalling these mods. In my case, it helped. -
Yes, train is moving as in all pevious versions. It just have a some standing time at station and in tunnel.
- 67 replies
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- static
- road to kerbin city
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A.P.U.S. Aerospace Passenger and Utility System
Aerospacer replied to NESD's topic in KSP1 Mod Releases
Really nice looking parts, but on SSTO it more much dragged than stock parts: APUS parts, launch mass limited to ~55 t. For comparing, the version based on stock-only parts breaking the sound barrier with launch mass 60+ t : and have a more dV on orbit. -
A.P.U.S. Aerospace Passenger and Utility System
Aerospacer replied to NESD's topic in KSP1 Mod Releases
@NESD ThankYou! Truly excellent and very promising mod! Especially i love the Kliper cabin. I decide to expand the vehicle dV ability, so here is: It can to load 3 t Lf+Ox from orbit refueling and get 1800+ m/s dV, Return from orbit: Low cost launch system for orbital tours and crew rotation, booster with 9 t LfOx based on Kodiak engine: -
It looks really great, thanks, man. Are you have any plans to add some like a oxygen system or snack boxes? P.S. About lifting bodies parts - i vote for keeping, but in new mod (or Knes add-on). Also may be you add the kerbalized Space Rider ? or Adeline ?
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Kerbin City Restored (patch for 1.8.x - 1.1.x)
Aerospacer replied to Aerospacer's topic in KSP1 Mod Releases
Gentlemens, this question has already been discussed many times. Just read all OP for some information. Currently we are not have ability the continue or maintain THIS project due to licensing restrictions, so best solution - is New Kerbin City, totally new. For THIS Kerbin City we can only releasing the patches, for restore working in new KSP builds, or even for new object addition. If You ready - welcome and feel free. :)- 56 replies
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- static objects
- kk content
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Wow, I not sure now... One day i dreamed about this May be will be better if you choose yourself.
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@Nivee~ -- of course, yes! What do you want to make?
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There is a simpler solution. Need to do just a trench, then cover it with a "roof" - procedural static part with adaptive texturing. Also you can do a totally static tunnel part, with all needing meshes. Unfortunately, I haven't 3D-modelling skill for do this yourself. P.S. Btw, the static with tunnels already implemented in Kerbin City airport.
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1.7 Maneuvering Engine Balance Changes
Aerospacer commented on Maxsimal's article in Developer Articles
Sadly, after this update my little lowtech 1-junos SSTO can't reach the orbit... And several other little SSTO too. -
@Capital_Asterisk - not bad idea, more natural physics but it will make plane landing more difficult. ROFL
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SSTOs! Post your pictures here~
Aerospacer replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
@K3rb0dyn3 - nice aestetic shapes. -
SSTOs! Post your pictures here~
Aerospacer replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Yeee, I did it! Ultralight stock low-tech SSTO based on only 1 Juno engine! nano J-1 career SSTO Launch mass - 6.9 tonn, dV (LKO) - up to 50 m/s (probably more) Flight: -
@Well - wow, cool! I want this pod! Just now
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I'm just download KSC++ from this link and install in my 1.6.1. All working ok as before: @horace , you need to delete KSC++ (it is LackMisc folder), install latest Kerbal Konstruct, and install KSC++ again. (in my screenshot also visible KerbinSide Kampus).
- 67 replies
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- static
- road to kerbin city
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