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Aerospacer

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Everything posted by Aerospacer

  1. New version of KSC++ is out. Version 4 - now with a Road to Kerbin City (look in OP). This road let you to reach the Kerbin City on rover or car, but quite narrow and some dangerous. Speed more 30 m/s is possible, but not recommended. Why it is called a "Ghost road" you will can to guess on one's own. Luck in fli on the way. )
  2. Yes, It really helpful, Thanks Also, a question: how difference between Alt. and Down / Up ?
  3. Sorry, but now I haven't needing skill (and not use CKAN). Later possibly. Btw, 112-km Road to Kerbin-City already done (remain a little bit testing). Pictures:
  4. Unfortunately, no before, I miss this feature... so now it's really good solution, thanks!
  5. Wow, I didn't know about this challenge before.. So, here my SSTO and flight to Minmus for science: One panther, no nuke, tech level=science160. Launch mass 18.88t, science earned = 575.5.
  6. I finalized it. And, have a question: @Ger_space, can you make a difference for copies of the same parts? Look at left window: May be, different number (or text) in part instance description, shown on right of the part name, or something similar.
  7. Рысканье конечно многим интуитивно понятно, и в обиходе применяется, но мне предпочтительнее "курс", имеющее тот же смысл и применение. "Управление по курсу", "ошибка по курсу", "курсовая устойчивость". Пример из анекдота выше как иллюстрация.
  8. Он о том, что линия терминатора (граница света и тени) на поверхности шара будет иметь форму эллипса, то есть больше кривизны на краях и меньше у центра. А у тебя выходит наоборот: больше кривизны у центра, и меньше - у краев, что неестественно. Но своеобразно. )
  9. @Eskandare, may you give the temporary permission of reupload your old Oceania statics in this thread?
  10. @Ger_space, thanks a lot, especially for this: At first look, in OP lack something though... maybe this? And, small add for novices - old Kerbin-Side maps (for version 1.0.3 probably) - 1. FULLMAP 2. Kerbin-Side GAP (RoutesSmall): Luck in flight
  11. New version - PlutoNiKa-2. Single-pantheric, single-nuke, oxidizer-free career SSTO. Tech level = science300 (2 technologies required) Launch mass = 14.67 t Parts = 31 Engines: 1P + 1N LKO dV = 2420 m/s. Album: Some improved version with 2 small liquid boosters. dV on LKO = 2799 m/s. Now enouch for voyage to the Mun and back.
  12. Some addition pictures: Please note - it is the same my "3A" version from post in Lack's thread ------------------------------------------------------------------------------------------------------------------------------------------------------- Nearest plans: 1) Road to Kerbin City (made from KSC++ road parts). 2) Nord road. --------------------------------------------------------------------------------------------------------------------------------------------------------
  13. Continue of KSC++ by @Lack from: ______________________________________________________________________________________________________________________________ Extension to the Kerbal Space Centre, trains, cars, trees, the whole shebang. . . . ________________________________________________________________________________________________________________________________ Updated versions of KSC++ : CURRENT -- for KSP 1.2.x - 1.7.x -- KSC++ v4.1 (with road to Kerbin City and ResearchBodies mod's compatibility) _____ What was done for v4.1 : _____ 1) object's rearranging (look the spoiler): a) Move the Railway Station some left - for compatibility with Observatory of ResearchBodies mod (due to @Ger_space request and respect to this must-have mod). b) increaced distance of middle-range guidance tower to runway; c) Minor rearrange of buildings (near the Station) and palms. d) large truck moving from VAB to SPH gate; e) hangars near big parking rotate on 90 degrees. 2) added the Ghost Road - Road to Kerbin City. It have lenght ~112 km and consist of ~150 KSC++ parts. Some of them never used in KSC++ before, but stay hidden among its files. Pit Stop One - new location at 25 km from KSC: Final part of Ghost road: ----------------------------------------------------------------------------- Download : KSC++ v4.1 (just 1.31 Mb) ----------------------------------------------------------------------------- PREVIOUS version -- checked in KSP from 1.1.x to 1.2.x (1.3 also possible) -- KSC++ v3A (look in spoiler). Licence: CC BY-NC-SA 4.0. Install instruction: 1) Download and install the current version of Kerbal Konstructs; 2) Download .zip from above, put the folder 'LackMisc' from it in your GameData. (Example path: [KSP_rootfolder]/GameData/LackMisc ) Pictures of KSC++ (with Kerbin Side Kampus, but without Ghost Road yet) :
  14. Yes, I going, but I have some difficulty with my level of english and modding skill. So i want at first just to do small corrections and add (or rearranging) some objects, later more. (need ~2-3 days for preparing to release)
  15. @Voyager1Fan5213, @Nightside Guys, I posted the link to working KSC++ version on 8th page of this thread.
  16. Поставь Kerbal Konstruct, он позволяет запускать с любой точки, на которую поставишь деталь со способностью Launch Pad. Там уже есть альтернативный космодром на противоположной стороне, и сделано много контента, позволяющего поставить на Кербине различные статические объекты. Лучший аналог Байконура (для этого мода) -мод Kosmodrome .
  17. Приветы всем! Kosmodrome и сейчас прекрасно работает с новым KK, только имеет мелкий баг, портящий его видимость - я в основной теме описал как его поправить. Вообще-то вы зря недооцениваете потенциал статических объектов, если за них взяться с умом, можно заметно увеличить интерес к KSP. Особенно если уже всюду побывал. Есть несколько идей по этому поводу, но к сожалению я не владею ни программированием, ни 3D-моделингом (хотя последнему еще имею надежду немного поучиться, если времени хватит). Но для начала, думаю, хорошо было бы все же восстановить работу Kosmodrome на более официальном уровне (и продолжить, если получится). К сожалению, автор мода, @Divico, уже больше 5 месяцев никакой активности на форуме не проявляет.
  18. Some old stuff - november's design. Singlepantheric career ssto (tech lvl=sc160) Pantherinity-2A, dV on LKO = 2077 m/s. Was made for max dV and flight to... see below.
  19. @AeroGav - cool result, I suspected that 2 LV-N engines have more potential dV, my ssto 1P1N could reach just 2352 m/s in best attempt. Do you not use any oxidizer in this? My craft PlutoNiKa (inspired by idea of @MustaKotka, assembled and launched in april 1-2) Single-pantheric, single-nuke, no oxidizer. LKO dV=2352 m/s (in best attempt). Enouch for one-way trip to Laythe though.
  20. Wow, beautiful easter egg! @SpannerMonkey(smce), thanks!
  21. Full screport of MSS-1a flight (sorry for many screens)
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