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Speadge

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Everything posted by Speadge

  1. Since we all know how much Ber... eh Galileo likes Screenshots: http://imgur.com/a/GjMmg
  2. donno what we still are arguing about.. Im stuck on wondering how it might have come THAT some language has this meaning for "kurvy" :-/ Just something to think about...
  3. u can use Mechjeb - SAS where u can chose between surface or orbit prograde. Donno another option than that
  4. so the flickering lines in kopernicus are really cause of the GeeASL change like thomas assumed? ok, hope he can fix that then.
  5. well, thats no answer i am using the mouse on IVA all the time to turn the head to the controls or to zoom in. Also i have to use it to look slightly up / down. so it would be neat if the kerbal turns right, when i turn right with my view, like in every 1st person game. nope, not sure. might have tested it with my old install, since i paused to wait for 1.2.1 and havent got an update-notice on launch Anyway turing by mouse would make it perfect. Yep, thats what i was looking for. since its very hard to fly by navball in IVA anyway, it would be great to be able to lock orientation pro- / retrograde somehow... and use the other "hold"-modes. Currently, i have to use mapview to change the modes. Thanks for your help
  6. Is there a way that on 1st person EVA the kebal turns with its head movement? its kinda annoying to turn with keys AND turn view with mouse. Makes me hate EVA. Edit: and is there a way to use ASAS on IVA (RPM installed)?
  7. where is your muse pointing at and what do u use to scroll? KSP.log or at least some informations about ur system (OS?)
  8. yeah, there should be an "electro-meter" that deploy solarpanels when i have forgotton to do so... again.... or at least stop timewarp and warn me
  9. any idea why it doesnt seem to load SVE in MY 1.2.1 install? tried multiple downloads and since galileo said it is working, i wonder what i could have done wrong. just copied all my mods from 1.2 to 1.2.1. As said, updated all parts of SVE, if possible Edit: yeah, no logs attached cause i wanted to have further feedback if it is working or not - dont want to waste s.o. time digging with my logs EDIT2: doesnt load EVE-config as well Edit3: cant open alt-0 Config.... donno whats broken here. other mods working well 4000+ patches via module manager, scatterer also working fine ----- ok, absolute no clue why this isnt working... Help please. complete clean steam download + eve basic config and mod Ksp.log output.log screenshot Edit 4: downloaded it AGAIN. seems 2 work in the clean install now -.- found it: was an old clouds.cfg from "poods OPM-VO". Somehow it didnt matter before
  10. thanks. but i was using waz' forks on github anyway :-/
  11. any idea why it doesnt seem to load SVE in MY 1.2.1 install? tried multiple downloads and since galileo said it is working, i wonder what i could have done wrong. just copied all my mods from 1.2 to 1.2.1. As said, updated all parts of SVE, if possible Edit: yeah, no logs attached cause i wanted to have further feedback if it is working or not - dont want to waste s.o. time digging with my logs
  12. well, a spacecraft has a built-in altimeter (even a radar~) - so it should be easiest to use this as a trigger
  13. yeah, nice feedback... buuuuuuuttt: Altimeter is usefull for ascend as well, which is why its fits better in the control / utility tab instead of "surviving an ascend". i.e. retracting landing gear on ascend. Edit: figured out u r speaking bout tech-tree progression - anyway "surviivability" doesnt fit IMHO. Edit2: altimeter should stick together with proximity sensor, since both are measuring a distance.
  14. check if "advanced tweakables" is turned on in the options menu
  15. @RYU AZUKU99 ----- localization of the game, not the commuity. usually most games localized have an english community - simple for keeping things "together" i.e. mods
  16. it becomes a "member" when u return that kerbal. It did work with the flag, cause the game might have checked "IF A FLAG" was planted, not "IF A KERBAL" did it. the latter is what is checked in ur Eve-contract. so one is checking "is flag planted?" and the other checked "is kerbal on surface?", which might be false, since its not a crewmember yet.
  17. it takes ur current position & orbital speed. so when u can increase ur orbital speed from launchpad to transfer velocity into the direction of the marker and dont care bout atmospherical dV loss - u can use it from launchpad... but it would be really stupid
  18. cant and wont work - simple reason: its a game bug that has been already confirmed. another reason: its confirmed on linux next reason: i dont use windows Defender another reason: partlist is in ram and not read "all the time" from disk.. bored to continue this list
  19. there is a mod, called "kaboom" - it lets u basically blow up any part u wish to. sounds kinda cheaty, but sometimes lets u deal with some bugs or common mistakes edit: for the lazy ones:
  20. perhaps u attached it to the "wrong" internal node of the fairing? happened to me before
  21. so did u try if if works with the control-room mod for probe- vessels? Or how does it behave on remote-controlled vessels?
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