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KSP2 Release Notes
Everything posted by Speadge
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The Ui Flicker Bug - In stock
Speadge replied to Tr1gg3r's topic in KSP1 Technical Support (PC, unmodded installs)
@TriggerAu Since there might be dozens of people that want to try the fix, is there any chance that it could be release within a "stock bug fix"-update or another kind of "private-fix" instead of having to wait for 1.2.1? Since this is something everyone that has a fair amount of mods runs into, its no "edge-case-scenario" and for many of us makes the game kinda "unenjoyable" at the moment. -
u could try to check the save-files if the docking-ports are "bricked" somehow - this could happen in some situations. When they are all unassigned to a counterpart, all that could cause the problems is bad maneuvering Edit: and try to disable SAS when u are sure that they are perfectly touching. SAS might cancel any magnetic forces acting on your ship
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Slight Pause Every 6-10 seconds
Speadge replied to vracorzi's topic in KSP1 Technical Support (PC, modded installs)
try this (and increase the Heap size) Edit: and make sure all mods are up2date -
just post the link to the jpg http://i.imgur.com/1np0EZb.jpg
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Speadge replied to Galileo's topic in KSP1 Mod Releases
dont get me wrong - but i remember that at least on earth "snowING" is a really rare phenomenon on the poles -
Console Patches Update Discussion
Speadge replied to James M's topic in KSP1 Technical Support (Console)
that was me saying that and it was not about the players, but about one person for beeing repetitive and kinda spamming. BTW; u might have noticed i was the 1st/2nd in this thread asking about updates for consoles... so i care about it - even though i dont have a console. -
ISS livestream helps you appreciate how realistic KSP is!
Speadge replied to Kerbonaut257's topic in KSP1 Discussion
just saying -
Console Patches Update Discussion
Speadge replied to James M's topic in KSP1 Technical Support (Console)
/dev/null or the console-thread -
Great smartphone app for console players!
Speadge replied to CassiniPanini's topic in KSP1 Technical Support (Console)
I Love this community - always makes me laugh after a hard day btw, might be good to know for PC-Players as well. Cant remember having seen this app before, so it might have been made cause of the lack of Dv output / mods for consoles. Like that! -
The Ui Flicker Bug - In stock
Speadge replied to Tr1gg3r's topic in KSP1 Technical Support (PC, unmodded installs)
pebcak sort thread by date and check what is really going on here (hint: it also has 3 pages). im reading whats going on, not stalking anyones profile. -
The Ui Flicker Bug - In stock
Speadge replied to Tr1gg3r's topic in KSP1 Technical Support (PC, unmodded installs)
well, u didnt. ok, one can miss them when posting all the time -
The Ui Flicker Bug - In stock
Speadge replied to Tr1gg3r's topic in KSP1 Technical Support (PC, unmodded installs)
pretty sure since trigger said he has a fix already, that a compilation of mods NOT triggering the bug isnt needed anymore. -
u have to download ALL mods that are shipped on its own and delete them from KSPRC package. as of today all you SHOULD use from ksprc itself is in the /KSPRC folder. Everything else within this package is not 1.2 compatible and MIGHT not work as intended.
- 3,404 replies
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- renaissance compilation
- visual enhancements
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Speadge replied to Galileo's topic in KSP1 Mod Development
- 1,030 replies
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- gpp
- kopernicus
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u r missing Kopernicus (for textures) and gemfx/reshade for shaders Edit: u needt to update the things shipped with the configs (windowshine, kopernicus, DistantObjectEnhancements, EVE, Scatterer) or wait for Proot till he updates his package for 1.2 Edit2: that's what u can actually expect w/o gemfx (mods only):
- 3,404 replies
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- renaissance compilation
- visual enhancements
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u know there are nazis on the dark side of the sun? u might want to consider this before landing!
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Missing strut connector!
Speadge replied to n64gk's topic in KSP1 Technical Support (PC, modded installs)
man, just install KW again.- 15 replies
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hey @Avera9eJoe, could u help me getting this to run in 1.2, just cant figure out the problem here. useing 2.5.1 TR and ur newest v12.3. removed old dir and made new TR directory - still not working at all edit wait... edit2: well, guess who managed to delete ModuleManager? Could u just ignore me?
- 888 replies
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- texturereplacerreplaced
- visual
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https://github.com/snjo/Firespitter/releases
- 888 replies
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- texturereplacerreplaced
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as long as the orbit is not 100% equatorial, the surface it is passing will change with each orbit, so just one orbit might not be enough to be sure.... u could try to timewarp around 60 days and watch it surviving (or fail while trying :D) @sal_vager u guys might want to check this issue... related: