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Everything posted by KerbonautInTraining
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I have actually placed bets on the landing...
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I'm still confused as to why they don't have near future plans for an LH2 upper stage.
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I'm saying that a TWR of 0.9 after booster sep is a death sentence in stock KSP due to the insane gravity losses. In real life the boosters will burn for 2 minutes and get the stack to over 2000m/s. In KSP you might be going 600m/s when you drop the boosters. (Also that number doesn't take gravity losses into account) Actually, how did you get that number...? 1.4 x 9.8 = 13.72m/s^2 acceleration, not subtracting gravity losses 13.72 x 90 = 1,234.8m/s
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Try putting a fixed radiator on the fuel tank next to the bay holding the ISRU. The rads heat up during ascent sucking as much heat as possible from the craft, they won't overheat before anything else.
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Regenerative Fuel Cell
KerbonautInTraining replied to Temstar's topic in KSP1 Suggestions & Development Discussion
Yes! I do feel this is more suited to a mod though. Only problem I see is having to add dedicated parts for the tanks, so I'd pair it with interstellar fuel switch. -
OK I've decided that I will do this challenge (and return to Kerbin) if SpaceX performs a successful barge recovery today. Btw, I'm thinking about doing a suicide burn on ion engines that's "boosted" with a terrier. Is it OK to get rid of the terrier stage while it still has fuel so I can land without changing the throttle?
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Ideal manned interplanetary spaceship
KerbonautInTraining replied to sevenperforce's topic in Science & Spaceflight
Landing this thing on any celestial body would be no trivial task... You would have to rely entirely on thrust vectoring for lateral control during the final descent unless your attitude thrusters are SSME's -
Ask the Mods questions about the Forums!
KerbonautInTraining replied to Dman979's topic in Kerbal Network
I'm following the Announcements board so that explains the notification part, sort of. Still have no idea about the origin of the thread -
Ask the Mods questions about the Forums!
KerbonautInTraining replied to Dman979's topic in Kerbal Network
So I earlier today I got a notification saying: [user] posted a topic in the Fault Vault: HACKED (name redacted for privacy reasons just in case) I know what the fault vault is but that just makes it more mysterious. What the heck? Did everyone get this? -
How do I get shadows to appear while Zoomed out
KerbonautInTraining replied to RYU AZUKU99's topic in KSP1 Discussion
I know what you're talking about and it's definitely graphics settings. KSP will only show shadows that are within a certain radius of the camera. The "render quality" setting determines this radius. On the lowest option that allows shadows the render distance is WAY too short, like 15 meters or something. Try bumping the render quality (main menu > settings > graphics) up a few notches assuming your PC can handle it. -
adding multiplayer
KerbonautInTraining replied to wolf creates16's topic in KSP1 Suggestions & Development Discussion
I'm not excited for multiplayer at all really ...probably because I don't have anyone to play it with...- 367 replies
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[STOCK] Apollo LEM Replica
KerbonautInTraining replied to Bubbadevlin's topic in KSP1 The Spacecraft Exchange
If you want a bit of extra realism, the ascent and descent stages started with a TWR of ~1.6 and burned out with a TWR of ~3.5. Thrust limiter adjustments could simulate this, although the ratio between wet and dry TWR is probably different from real life. What engine is used for the ascent stage? -
What do you think about Apollo 12
KerbonautInTraining replied to Pawelk198604's topic in Science & Spaceflight
I love how Conrad was known for having a very, uh, "adult" dialect and scared the PR departments with the idea of him going on live TV while on the Moon. It was actually Bean who slipped more during the EVA's. Some people on the ground were used to working with Conrad's language and got driven to tears laughing when he forced himself to replace curses with words like "thingamabob" -
What do you think about Apollo 12
KerbonautInTraining replied to Pawelk198604's topic in Science & Spaceflight
My personal favorite Apollo misision. Probably just because of how childishly excited Shepard (where did that come from?) Conrad and Bean sound when the landing site comes into view. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
KerbonautInTraining replied to nlight's topic in KSP1 Mod Releases
Trying to get the hang of flying with this using a craft in orbit. [lots of snip] I decided to use this only for atmospheric craft now, it works great. -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
KerbonautInTraining replied to NecroBones's topic in KSP1 Mod Releases
20 hours after it was first mentioned and a model is already in the works Hot damn, necrobones- 966 replies
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I know it's way too late to change the current episode, but contrary to popular belief it would appear the Apollo missions didn't perform a skip re-entry. I could be wrong, but that's what it looks like as discussed in this thread. Apollo 11 did perform a climb during the reentry to reach an alternate landing site but the G-forces only went down to 0.85. (I'm pretty sure a skip would go down to less than 0.1) No idea how something like this could have gone unnoticed, I hear everywhere that they skipped but according to the transcripts they didn't.
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I propose a version of this challenge for the truly insane KSP players out there. 1. Throughout the mission the only allowed throttle commands are "full" for launch and "stop" once that's done. Then "full" for the landing burn and "stop" once that's done. No shift or ctrl. 2. The craft must return. Sounds impossible? It isn't. If you are very good with timing your suicide burn and use steering losses for fine tuning you can touch down relatively softly and immediately lift off again without cutting the engine, from there it would be easy to get an intercept with Kerbin's atmosphere. I have no intention on trying this for myself, mind you. Just throwing it out there (*cough* @hazard-ish *cough*)