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KSP2 Release Notes
Everything posted by ILikeIke
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KSP was the game that inspired me to take aerospace seriously; it quite literally altered the trajectory of my life. As a result of playing the game, I went into the space industry professionally, and worked on a couple of moon missions (among other, less exciting/more sensitive projects) that have since launched. The game changed my perspectives on aerospace, as well as on what makes for a great educational experience. With all due respect to the developers, publishers, etc -- I'm worried that the abortive development of a sequel in an institutional studio, and the particular way the decision to cut it off was made and executed, will hamper the franchise's ability to affect other people similarly. It's just a game, yes. But this game mattered more to me than most because of its ability to inspire players. I'm much more worried about the franchise's potential to inspire people, and what the lack of this sort of inspiration might mean for the world, than any particular manifestation of the IP.
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With the release of V 0.2.2.0, we're excited to announce that Scott Sterling ("the man, the myth, the legend!") has joined and will lead the KSP 2 engineering team. PD decided the developers need an engineering lead who's better than Bill Kerman at both getting hit in the face and not letting the team down. Since we know Scott's exceptional at both of these things, we expect V 1.0.0.0 to ship by the end of Q3!
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Couldn't ESA buy KSP2 and continue funding and developing it?
ILikeIke replied to Dinlink's topic in KSP2 Discussion
Given the rate of progress with Ariane 6, I think I'd rather hear that they're killing the game outright rather than transferring it to ESA... -
Can ELON MUSK buy the LP and finish the game?
ILikeIke replied to RaBDawG's topic in KSP2 Discussion
Alternatively...can Tory Bruno fix this (after he finishes selling ULA)? -
This framing reminds me of the following math question I got wrong in a class years ago: An orchestra of 30 musicians can play a certain symphony in 60 minutes. How long will it take an orchestra of 60 musicians to play that same piece?
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i7-1165G7 | GPU: Iris Xe Graphics | RAM: 15.75GB I expected to visit the Mun arch to claim science points and progress in science mode. I was unable to visit Mun arch because there's a gigantic mohole-like hole under it for about half a kilometer around. I'm not sure how to replicate the behavior since the buggy element is the environment. I landed 7.9km away and walked to the structure. Included Attachments: .ipsImage { width: 900px !important; }
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Nate & team, I really appreciate the candor here. Learning about your team's priorities, and its approach to setting priorities, makes it so much easier to play through the issues that inevitably come with releasing a game into Early Access. KSP 1 changed my life, and I'm confident that both it and KSP 2 will do the same for many more players to come. I wish you the best of luck in squashing these bugs, and many others.
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ULA CEO essay on launch vehicle optimization
ILikeIke replied to ILikeIke's topic in Science & Spaceflight
Oh, it's totally corporate propaganda. I'd expect nothing less given that it sounds like ULA is being spun off. But it's well-written and does a good job defending the design choices he oversaw (even if, like Ozan, I don't agree with most of them). I thought the real value was in 'this is what ULA optimizes rocket designs for', in contrast to the small launcher market. This is particularly worth considering in light of the upcoming sale, and perhaps of interest to the RSS/RO and roleplay communities on the forum independently of that. To Ozan's point about LEO Centaur - I speculate that's gonna be the one for the CST-100 Starliner. -
The CEO of ULA (Tory Bruno) put out this article about how launch vehicles are optimized. As somebody who works on satellite side of the industry, I thought it was really well-written, and had some cool insights about how "the other side" works. https://medium.com/@ToryBrunoULA/the-secrets-of-rocket-design-revealed-e2c7fc89694c
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Release KSP2 Release Notes - Update v0.1.1.0
ILikeIke replied to Intercept Games's topic in KSP2 Dev Updates
This is an awesome changelog. It feels almost like a different game. Thank you! The KSP2 development, QA, and community relations teams are clearly tough and competent (and I'm sure the other teams are as well)! -
I'm excited for procedural airfoils!
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My old computer’s HDD just failed, and I’d really like to be able to play KSP 2 when it comes out on whatever machine I get. Would anybody care to speculate (or if you are more informed than I, share the actual current best guess) about what the Windows systems requirements are likely to be for the game?
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I Like Ike
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Raptor's Craft Download Catalog - Tested & Proven
ILikeIke replied to Raptor9's topic in KSP1 The Spacecraft Exchange
I just want to say thank you for sharing these designs. I'm really interested in mission architectures, and I'm particularly interested in your Design Reference Architectures, the trade-offs you make for them, and their intended use cases. I look forward to experiencing them with updated balance in KSP 1.4.2. Thanks again! -
Is the Making History DLC required to play missions created by users that just use stock parts? If not, where can I go to learn how to add missions created by other users to my game?
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Is this still accurate? I'm looking to use KSPTOT to do trajectory analysis for an interscholastic competition and want to make sure that I'm converting in-game time to IRL time properly (additionally, I'm concerned that the way KSP handles time may have changed in the past 3 years).
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
ILikeIke replied to Theysen's topic in KSP1 Mod Releases
How can I downgrade my install to 1.2.2 so I can use Realism Overhaul?- 2,213 replies
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Is there a fork/variant of this I can use for Realism Overhaul or with real-world planet, distance, and epoch values? I'm in need of software with remarkably similar functionality to this for a university project (without a software budget), GMAT is being non-cooperative, and the Orbiter forums don't look like they have anything at this level.
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Gravity Assist
ILikeIke replied to Cheif Operations Director's topic in KSP1 Gameplay Questions and Tutorials
@Cheif Operations Director I recommend this tool to help you with all your flyby problems. If you compare the dV to get on that flyby trajectory with the dV to go directly to Laythe (which I am almost certain you can do with this mod), you'll have your answer. -
[RETIRED] PEBKAC Industries: Launch Escape System
ILikeIke replied to Kurld's topic in KSP1 Mod Releases
@Kurld Here's the link to the Vanguard mod:- 118 replies
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I'm not normal, I'm prograde But really, play the game however it's fun for you.