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SpaceplaneAddict

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Everything posted by SpaceplaneAddict

  1. Act 1?! Woah. Also, PAPERS, PLEASE! Amazing reference! GLORY to ARSTOTZKA!
  2. This thread will become personalized arguements, I guarantee! Anyway, I despise the thread title. *narrows eyes* MechJeb can be used in anyway, fully auto or not!
  3. Hai, @The White Guardian! I was following your tutorial about the config, and it appears that the planet won't load. I've arrange the files and folders in the way I saw in the Kopernicus examples. Here's a synopsis of the directory: Gamedata/ Kryo/ Kryo.cfg Plugin Data/ BiomeMap.png Colour.png Height.png Normal.png The config is a mesh of what I got from your tutorial and one of the Kopernicus examples, here's what's written in Kryo.cfg: @Kopernicus:AFTER[Kopernicus] { Body { name = Kryo Orbit { referenceBody = Sun inclination = 0.1 eccentricity = 0 semiMajorAxis = 325984256 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 1,0,5.25,1 } Properties { description = Apearantly, the Kerbin Astronomical Society misplaced a whole kryogenic planet, with Eeloo! Named for a freezing atmosphere, this is where Kerbals hold the Winter Kolympics! radius = 955000 geeASL = 0.8 mass = 3.5154812E+21 rotationPeriod = 21 600 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 30000 30000 60000 100000 300000 600000 800000 biomeMap = Kryo\PluginData\BiomeMap.png Biomes { Biome { name = Equatorial Ice?! value = 1.5 color = 0,255,255,1 } Biome { name = Polar Ice Caps value = 1.0 color = 0,0,0,1 } Biome { name = Generic Terrain value = 1.25 color = 140,0,0,1 } } ScienceValues { landedDataValue = 9 splashedDataValue =0 flyingLowDataValue = 6 flyingHighDataValue = 5 inSpaceLowDataValue = 7 inSpaceHighDataValue = 4 recoveryValue = 5 flyingAltitudeThreshold = 12000 spaceAltitudeThreshold = 140000 } } ScaledVersion { type = Atmospheric fadeStart = 95000 fadeEnd = 97000 Material { // Common scaled space settings texture = Kryo/PluginData/Colour.png normals = Kryo/PluginData/Normals.png shininess = 0 specular = 0,0,0,1 // Atmosphere settings rimPower = 2.06 rimBlend = 0.3 // Atmosphere color ramp texture Gradient { 0.0 = 0.643,0.220,0.094,1 0.6 = 0.0549,0.0784,0.141,1 1.0 = 0.0196,0.0196,0.0196,1 } } } Atmosphere { // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint) ambientColor = 0.306,0.187,0.235,1 // // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); // lightColor = 103,135,252 // General atmosphere settings enabled = true oxygen = true altitude = 50000 // Atmosphere Pressure // pressure (in atm) = multipler * e ^ -(altitude / (scaleHeight * 1000)) pressureCurve { key = 0 1.31086407 0 -0.000108275 key = 2000 1.094314833 -0.000108275 -9.04189E-05 key = 4000 0.913477137 -9.04189E-05 -7.5503E-05 key = 6000 0.762471051 -7.5503E-05 -6.30438E-05 key = 8000 0.636383366 -6.30438E-05 -5.32594E-05 key = 10000 0.529864639 -5.32594E-05 -4.43606E-05 key = 12000 0.441143425 -4.43606E-05 -3.69463E-05 key = 14000 0.367250922 -3.69463E-05 -3.07691E-05 key = 16000 0.305712815 -3.07691E-05 -2.56229E-05 key = 18000 0.254467007 -2.56229E-05 -2.26947E-05 key = 20000 0.209077683 -2.26947E-05 -1.86702E-05 key = 22000 0.171737343 -1.86702E-05 -1.53558E-05 key = 24000 0.141025797 -1.53558E-05 -1.26267E-05 key = 26000 0.115772385 -1.26267E-05 -1.03801E-05 key = 28000 0.095012209 -1.03801E-05 -9.06244E-06 key = 30000 0.076887315 -9.06244E-06 -7.34005E-06 key = 32000 0.062207227 -7.34005E-06 -5.94393E-06 key = 34000 0.050319373 -5.94393E-06 -4.81247E-06 key = 36000 0.04069443 -4.81247E-06 -3.89564E-06 key = 38000 0.032903146 -3.89564E-06 -3.33082E-06 key = 40000 0.026241503 -3.33082E-06 -2.65869E-06 key = 42000 0.020924119 -2.65869E-06 -2.12179E-06 key = 44000 0.016680547 -2.12179E-06 -1.69298E-06 key = 46000 0.01329459 -1.69298E-06 -1.35056E-06 key = 48000 0.010593468 -1.35056E-06 -1.13852E-06 key = 50000 0.008316437 -1.13852E-06 -8.94325E-07 key = 52000 0.006527787 -8.94325E-07 -7.02404E-07 key = 54000 0.005122979 -7.02404E-07 -5.51586E-07 key = 55000 0 0 0 } temperatureCurve { key = 0 221.2 0 -0.0009 key = 2000 219.4 -0.0009 -0.0009 key = 4000 217.6 -0.0009 -0.0009 key = 6000 215.8 -0.0009 -0.0009 key = 8000 214 -0.0009 -0.0009 key = 10000 212.2 -0.0009 -0.0009 key = 12000 210.4 -0.0009 -0.0009 key = 14000 208.6 -0.0009 -0.0009 key = 16000 206.8 -0.0009 -0.0009 key = 18000 205 -0.0009 -0.00167 key = 20000 201.66 -0.00167 -0.00167 key = 22000 198.32 -0.00167 -0.00167 key = 24000 194.98 -0.00167 -0.00167 key = 26000 191.64 -0.00167 -0.00167 key = 28000 188.3 -0.00167 -0.00133 key = 30000 185.64 -0.00133 -0.00133 key = 32000 182.98 -0.00133 -0.00133 key = 34000 180.32 -0.00133 -0.00133 key = 36000 177.66 -0.00133 -0.00133 key = 38000 175 -0.00133 -0.00126 key = 40000 172.48 -0.00126 -0.00126 key = 42000 169.96 -0.00126 -0.00126 key = 44000 167.44 -0.00126 -0.00126 key = 46000 164.92 -0.00126 -0.00126 key = 48000 162.4 -0.00126 -0.00102 key = 50000 160.36 -0.00102 -0.00102 key = 52000 158.32 -0.00102 -0.00102 key = 54000 156.28 -0.00102 -0.00102 key = 55000 273.15 0.00103 0 } // Atmosphere Temperature temperatureMultiplier = 1.0 } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 // Custom PQS material materialType = AtmosphericOptimized Material { saturation = 1 contrast = 3 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.2 groundTexStart = 0 groundTexEnd = 1000 steepPower = 2 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 8000 steepTiling = 500 lowTex = BUILTIN/SandyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 2000 lowMultiFactor = 10 lowBumpNearTiling = 2000 lowBumpFarTiling = 10 midTex = BUILTIN/terrain_sand00 midBumpMap = BUILTIN/SandyGround midNearTiling = 4000 midMultiFactor = 10 midBumpNearTiling = 8000 midBumpFarTiling = 10 highTex = BUILTIN/RockyGround highBumpMap = BUILTIN/quiet highNearTiling = 4000 highMultiFactor = 10 highBumpNearTiling = 4000 highBumpFarTiling = 10 lowStart = 0 lowEnd = 0.3 highStart = 0.8 highEnd = 1 globalDensity = -5E-06 fogColorRamp = BUILTIN/desert_atmogradient } Mods { VertexColorMap { map = Kryo/PluginData/Colour.png order = 500 enabled = true } VertexHeightMap { map = Kryo/PluginData/Height.png offset = 1000.0 deformity = 10000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 670000 deformity = 1700.0 octaves = 12.0 persistence = 0.5 frequency = 4.0 enabled = true order = 21 } VertexSimplexNoiseColor { seed = 45 blend = 1.0 colorStart = 0.768656731,0.6996614,0.653089464,1 colorEnd = 0,0,0,1 octaves = 12.0 persistence = 0.5 frequency = 2.0 enabled = true order = 200 } HeightColorMap { blend = 0.7 order = 201 enabled = true LandClasses { Class { name = AbyPl altitudeStart = 0.0 altitudeEnd = 0.5 color = 0.0,0.0,0.0,1.0 lerpToNext = true } Class { name = Beach altitudeStart = 0.5 altitudeEnd = 0.55 color = 0.164179087,0.164179087,0.164179087,1.0 lerpToNext = true } Class { name = Beach2 altitudeStart = 0.55 altitudeEnd = 1.0 color = 0.373134315,0.373134315,0.373134315,1.0 lerpToNext = false } } } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 1000.0 seed = 5906 frequency = 2.0 lacunarity = 2.5 persistance = 0.5 octaves = 4 mode = Low enabled = true order = 22 } VertexSimplexHeightAbsolute { seed = 4234 deformity = 400 octaves = 6.0 persistence = 0.5 frequency = 18.0 enabled = true order = 30 } AltitudeAlpha { atmosphereDepth = 4000.0 invert = false enabled = false order = 999999999 } AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 100 } FlattenOcean { oceanRadius = 1.0 enabled = false order = 25 } } } } Thanks!
  4. "Panic is advised," *dies with laughter*
  5. Itz just like a real comic! Amazing work @Musil! You have earned a lifetime supply of Rep from me for each page I find of this!
  6. Persistance, two stage to Minmus Spaceplane! As the picture shows, the spaceplane end looks like a normal longb range Nuke-RAPIER combo, but on the nuke, is a decoupler, and a "Thumper" SRB! The SRB is for an orbital kick, shooting you (if shallow acsent if used) to a 50km or so Ap, and pushing T-Apoapsis to a near 1 minute 45 seconds away! No instructions for this one, hehe, just pitch 10 degrees near the lower altitudes. Get yours today, for almost 45 THOUSAND Funds!
  7. Wowie! I'd be happy to whip up a nice SSTO for ya...
  8. Now, to over engineer that ISRU Eve lander.... No! @Just Jim, this is a perfectly fine challenge, if you tweak it! Besides, it's different in that it asks for a SINGLE ship
  9. He probably turned off notifications from you. @Red Iron Crown
  10. Munar gravity assist to reach Duna... by accident. Need I say more?
  11. As stated, I think the OP says it's a whole mission, from Kerbin, to Eve, to Kerbin.
  12. @Thalamask... I salute thee, thine hast conquered a vicious beast. You survived Hell.
  13. Kuzzter, mind if I tell you that these updates are TOTALLY something you should put up regularly in between major pages? They're awesome!
  14. DIBS ON GENE'S SHARE! With that, i would have 4% of the Plan Whatever Space Program!
  15. Well done, pictures would be nice
  16. Canadian pals, you and me! You have earned yourself a like and follower
  17. Well then, I don't suppose Clauselle is going to die, along with Melbe? "Still-voo-play?" S'il vous plaît is what she said, right? As in, Please don't kill us? And that was Melbe, with her country style talk, "We'll give y'all all our science!" Poo, they were actually my favourite characters.... EDIT: Oh, I just realized that was Evestation KenlieKermulan just destroyed!
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