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KSP2 Release Notes
Everything posted by DoctorDavinci
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So I updated DCK ... https://github.com/DoctorDavinci/DCK/releases/tag/0.2.7 KSP v1.3.1 Compatibility Added 8 additional camo textures Major reduction in texture file sizes Please note- Additional camo textures for BDMk22, Quiztech, BDAc's M1 Abrams turret and SM_AFV's AFV radar did not make it into this update as this update was pushed to be ready for the BAD T3 tournament. Placeholder camo textures have been implemented for the time being ... proper textures will be added come next DCK update Updated for 1.3.1 and also works in KSP v1.3.0 Enjoy
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I'm trying to sign in to update DCK but your website won't let me I reset the password and it still won't let me log in with the new password ... Think you gots a bit of a problem
- 2,172 replies
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- totm july 2019
- spacedock
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Hi all Another DCK update is incoming ... https://github.com/DoctorDavinci/DCK/releases/tag/0.2.7 KSP v1.3.1 Compatibility Added 8 additional camo textures Major reduction in texture file sizes Please note- Additional camo textures for BDMk22, Quiztech, BDAc's M1 Abrams turret and SM_AFV's AFV radar did not make it into this update as this update was pushed to be ready for the BAD T3 tournament. Placeholder camo textures have been implemented for the time being ... proper textures will be added come next DCK update Enjoy
- 247 replies
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- tires and rims
- part skins
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White Pill Bug
DoctorDavinci replied to CGiuffre164's topic in KSP1 Technical Support (PC, modded installs)
The link is locked ... I need permission to download the file- 9 replies
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- moddedksp
- infernalrobotics
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Hi I have seen this before ... IIRC it was during the transition between KSP v1.0.5 and v1.1 where Take Command would do this when using the 1.0.5 compatible version with KSP v1.1 (could have been the 1.1.3 to 1.2 transition also ... don't really remember which) I suspect that this is what is happening in your case however, as LGG said above, you need to post your logs in order for anyone to be of any real help to solving your problem You can find out how to help us help you by reading the following thread post
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Not a problem ... Thank you for putting your time into patching KerbalX for DCK Much obliged
- 247 replies
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- tires and rims
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DCKAAtextureswitch2 is specifically for the armor to switch from transparent to invisible With DCK almost all stock parts as well as the supported mods have DCKtextureswitch2, the armor has DCKAA and wheels use DCKWC .... Probably best to include all 3 as there inevitably will be a user who builds an all modded part aircraft that doesn't use mods covered by DCK and slaps a bunch of DCK armor on or uses only DCKWC enabled parts etc...
- 247 replies
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- tires and rims
- part skins
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Hi There are 3 part modules in DCK ... DCKtextureswitch2 (parts texture switching), DCKAAtextureswitch2 (transparent/invisible armor) and DCKWCtextureswitch2 for wheels I set DCK up so a user can delete part configs for mods that they do not have installed by deleting the relevant directory inside of the DCK directory Thanx for setting up KerbalX compatibility
- 247 replies
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- tires and rims
- part skins
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Vessel mover not working
DoctorDavinci replied to Jeb federation's topic in KSP1 Technical Support (PC, modded installs)
Read the OP of the BDAc thread ... it is clearly explained how to install a mod No, BDAc is not a requirement for VM -
Click on the PRE button after physics has loaded, enter the range you'd like to have and click the button to set it The range will be persistant until you change it again
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White Pill Bug
DoctorDavinci replied to CGiuffre164's topic in KSP1 Technical Support (PC, modded installs)
KSP.log? Upload KSP.log to a filesharing site such as Dropbox ... DO NOT COPY/PASTE HERE as the file is too long and searching through it on the forum is a laborious task which most wont even bother to look at if provided in this fashion You can find the file in your KSP directory ... KSP.log is overwritten each time you start KSP so be sure that the log comes from a game where you experienced this issue- 9 replies
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- moddedksp
- infernalrobotics
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Wings falling off on launch
DoctorDavinci replied to Kommodore's topic in KSP1 Technical Support (PC, modded installs)
First off you need more wheels to support the weight of that monster ... you'll need some in the middle of the craft and it definitely needs more wing surface if you expect it to fly like anything resembling an aircraft Your wings may be what is snapping off but that is happenning because there is no support for the center of the craft which makes it droop down in the middle causing an RUD Add more landing gear to support that beast (you gotta get it's belly back in those pants or else when physics loads the button pops and out comes its beer gut ) -
Crash On Loading
DoctorDavinci replied to TeraByte_Gaming's topic in KSP1 Technical Support (PC, modded installs)
It's better than bad, it's good -
Crash On Loading
DoctorDavinci replied to TeraByte_Gaming's topic in KSP1 Technical Support (PC, modded installs)
Also, the KSP.log gets overwritten each time you star KSP so you need to upload the file from a game that your problem occurs -
Crash On Loading
DoctorDavinci replied to TeraByte_Gaming's topic in KSP1 Technical Support (PC, modded installs)
in your KSP directory you will see a file called KSP.log ... This is what I want to see as it will give me a fairly good idea of what is up DO NOT COPY IT TO A SPOILER ON THE FORUM ... Upload it to dropbox or some similar file hosting/sharing site as the forum is not able to handle such large files let alone having to use the forum to go through the file is tedious and I'm not going to do it, sorry, gives me a headache Upload the KSP.log like I said and post the link to it here .. I'll take a look -
Hi all just a PSA regarding Take Command ....... If you are using an external command seat be sure to leave enough room for your Kerbal to spawn ... If there are parts of your plane that are overlapping where your Kerbal spawns in the chair, you run a significant risk of your Kerbal being tossed out of the seat which would force @SuicidalInsanity to manually seat each Kerbal into the seat while setting up the competition
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Crash On Loading
DoctorDavinci replied to TeraByte_Gaming's topic in KSP1 Technical Support (PC, modded installs)
KSP.log? -
If you can, open an issue on github (https://github.com/PapaJoesSoup/BDArmory/issues) and post the KSP.log and output.log from when this happens (try to be detailed with replication steps etc.. as it helps considerably) ... I've been seeing in my logs that the pilot keeps looking for the other team but eventually stops looking after a few tries with all the mods for this challenge installed The more information we have the better the BDAc team is able to figure out what is up ... I'm going to run a bunch of tests in a short while so I can document all the variables that may be causing a hitch as I haven't seen this behaviour with only a bare bones BDAc install (BDAc, PRE, VM) EDIT: Yes, AA was compiled against bahaTurret.dll in BDAc but that has since changed ... Our code guru's have split BDAc into BDArmory.dll and BDArmory.Core.dll since AA was last compiled which means it doesnt do anything anymore as bahaTurret.dll isn't there anymore