-
Posts
2,810 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by DoctorDavinci
-
@EpicSpaceTroll139 - Using the vernors as mirrors is brilliant, just brilliant
-
Hi all I have made a few updates to DCK ....... Added texture switching to BDAc armor panels Fixed mismatched black texture on Shuttle Wings - Black textures are now the same tone Additional minor texture tweaks https://github.com/DoctorDavinci/DCK/releases/tag/v0.2.3 Currently I am entertaining the idea of adding a form of energy shields or deflector shield arrays ... Still considering the ways in which they could be implemented but I'm confident it is doable within the confines of the current system Please Stand by
- 247 replies
-
- 2
-
- tires and rims
- part skins
- (and 3 more)
-
Upload your video to youtube ... copy the video link and paste it directly into your post The forum software automatically embeds the video
-
That is another thing I was thinking could be a possible cause ... the AI is looking for a 'mode' but in the right click menu that word has probably been changed to Spanish One of our code guru's is looking into this issue as we speak ... We should have a better idea of what is up in short order This actually bring to mind that all of the localization packs will be doing this in their respective languages ... definitely a gremlin to be quashed
-
I looked through one of your logs and found this: C:\Program Files (x86)\AVG\Antivirus\x64\aswhooka.dll:aswhooka.dll (00007FFDCB0F0000), size: 208896 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\AVG\Antivirus\x64\aswhooka.dll', fileVersion: 17.6.3.12852 Possibly AVG is causing a hiccup which has been documented (antivirus software can cause issues with KSP) My suggestion is to add KSP to the AVG whitelist and see if it continues to cause you grief
-
A little from column A, a little from column B and a little from column C ... It all depends on where in the code you are looking Depending on the code used in any given plugin, this is not necessarily true Thanx, that is a tremendous help I expect any engine that has only one mode to work fine ... There is code in the AI Pilot that specifically targets multimode engines and what I think is happenning is that code is looking for a string that the spanish localization has changed which causes that portion of the AI pilot code to not recognize the Panther Now that it is up on Github the team will be better able to address the issue
-
@lttito - So for some reason I am unable to access my KSP store account, however I think I have a solid idea as to what is happening The AI pilot has the ability to switch between wet and dry mode. When the AI polls for the engines on the craft and see's a J-404 Panther it knows it has control of a Panther ... However, I suspect that the spanish language pack changed the name of the engine to J-404 Pantera (Pantera being the Spanish word for Panther) which means the AI pilot won't see it as it doesn't recognise the name hence why the pilot cannot control it I could be completely off but I think that this is a reasonable explanation for what you are experiencing Could you open an issue on our github explaining everything you mentioned above so that the team has it ... We use the Github issues tracker to keep track of things like this as it is easy for a post to get buried here on the forum Here's the link: https://github.com/PapaJoesSoup/BDArmory/issues
-
@lttito - That is fantastic .... what you just explained clarified the issue for me I will sit down and take a closer look now that I have concise reproduction steps although I my spidey senses are tingling and I have an idea as to what may be happening ... Imma do some diggin and get back to you shortly
-
Not sure what to make of your log ... it is now throwing exceptions for radar and vessel switcher I'm a bit baffled as it looks like you're running out of memory by what I am seeing ... the exceptions at the end of the log are showing the same as what I would expect to see if you were running out but you have 16gigs Are you running 32 bit or 64bit KSP? .... Are you running any other programs on your computer at the same time as KSP? This is the point at which I would need to see the output.log to get more in depth information on what is going on
-
I believe that it is mentioned in the OP that we require logs ... KSP.log to be precise
-
So @Azimech has some great wheel sounds that we used for the Dakar challenge earlier this year Perhaps if you ask nicely he will provide a link to his sound mod
-
bdarmory
DoctorDavinci replied to LoadingTimeExpert's topic in KSP1 Technical Support (PC, modded installs)
Please read the OP of our thread where it is clearly explained how to install BDAc -
It is very likely that you do not have the proper version of BDAc for your KSP version The whitening out of the BDA tab leads me to believe that this is the case ... either that or you installed the complete source package Please refer to the OP of this thread where you will find links for BDAc and installation instructions ... if you continue to experience this issue then I recommend that you read the OP of this thread where it is clearly explained how to help us help you
-
Firespitter is throwing exceptions, SXT is throwing exceptions, Interstellar Fuel Switch is throwing exceptions, Infernal Robotics is throwing exceptions but I fail to notice any exceptions being throen by BDAc Perhaps reinstalling BDAc in a fresh KSP install is in order ... start with BDAc and slowly add mods until you find which is breaking your game Running the Spanish localization patch should have absolutely no effect upon gameplay other than changing text from English to Spanish It appears that you have a borked install ... nothing can be done other than what I suggested above BDAc isn't the problem from what I can tell
-
-
The STOL challenge!
DoctorDavinci replied to RoadRunnerAerospace's topic in KSP1 Challenges & Mission ideas
Does this count -
After KSP loads click on settings and there is a button to enable Advanced Tweakables ... Then load your save and profit
-
@KerBlitz Kerman - Here's a mod that adds 5 digital camo patterns, 4 solid colors (Black, Dark Grey, Light Grey, Orange), transparent/invisible aircraft armor (for use in conjunction with BDAc), stealth coating modules (for use in conjunction with BDAc) as well a miniaturized Panther for 0.625 parts (Mk0) and some Mk0 fuel tanks DCK also has DCK Paintshop which switches the between textures of all parts at the same time so you don't have to switch textures on each part one by one More features are in development ... Please stand by
-
Any good tank mods (excluding SC Panzer)?
DoctorDavinci replied to Chel's topic in KSP1 Mods Discussions
-
Currently no, this is not possible with BDAc The problem lies in that you cannot have more than one Pilot AI on a craft at launch or things go all out of whack and don't work properly or don't work at all. This is partially due to the way the AI was coded but more due to the KSP stock system that names the decoupled craft as 'yourcraftsname'-probe There is also the issue of multiple weapon managers which will do the same thing once you try to get yhe AI to pilot the crafy It's actually a fair bit more complicated than that but you should have the gist of why it will not work at this time
-
Directions on the tin say Stock, SM_AFVs, BDAc and BDMk22 If you are using a mod that is not listed above then the texture switching will not work on those parts as there needs to be an MM patch created for each part of the mod in question If you have a mod in mind that you'd like to have the texture switch from DCK work for then let me know and I'll take a look
- 247 replies
-
- tires and rims
- part skins
- (and 3 more)