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KSP2 Release Notes
Everything posted by Nightside
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But she’ll need a jury of her peers- which means an all astronaut jury. And astronauts don’t snitch on astronauts: see the case of the mystery pooper.
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Necessary sacrifice or just money fraud...?
Nightside replied to Vegatoxi's topic in Prelaunch KSP2 Discussion
Can we get a Tim Horton’s colony mod for KSP2? -
I thought that was for achieving escape velocity with low thrust. This is the opposite end of the spectrum.
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Life support and/or habitats?
Nightside replied to ThatGuyWithALongUsername's topic in Prelaunch KSP2 Discussion
Look for the article “where baby Kerbals come from” it outlines how colonies will work. It sounds like a nice balance between the spirit of sandbox and also providing a place to go. -
Was this confirmed? Is this confirmed or a wish?
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Should we make a Community Mods Wish List?
Nightside replied to GoldForest's topic in Prelaunch KSP2 Discussion
I wish that modders will continue to contribute to KSP2 and that new modders will be inspired to contribute as well. -
Added a few of the suggestions to the OP.
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Is that all? Well in that case, its cheaper than a funeral, but apparently not enough profit margin for the company to grease whatever gears it needed to get their paperwork in order. Although I like the idea of lower cost of access to space for planetary exploration and human adventure, I think we are also in for an era of lots of cheap, poorly designed pet satellites cluttering up LEO. I'm against clutter on principle.
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What I saw made it sound like they were explicitly avoiding life support, at least for colonies. Something like, colonies can be ignored or forgotten, but will be ok if you decide to return. Really excited about the improved rocket plume effects though. A lower barrier to entry on making planets would also bring a lot of people to the modding scene. There is obviously a lot of interest.
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What's it cost to launch a cube? $100000? The ego makes me cringe. I don't begrudge the wealthy living people who want to spend their money tripping to space, but it is a tastelessly desperate cry for a little smidgen of immortality. ...a decaying LEO just seems like putting off the inevitable for just a little longer. On the other hand, I think I could get behind somebody wanting to crash their ashes into the moon... but only if they calculated the trajectory themselves.
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Can’t feel too bad for someone who spent so much money on such a vain memorial.
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So a guesstimate of When in 2020 KSP will come out
Nightside replied to Redneck's topic in Prelaunch KSP2 Discussion
I’d say approximately somewhere between the later part of early mid Q2 to early late Q2. Give or take. -
I haven’t seen a thread like this yet... What mods will become stock in KSP2? So far: Interstellar/ Far Future Tech: Fusion/Nuke engines Kerbal Konstructs/: Buildable cities, Extraplanetary Launchpads: offworld launchesites EVE: Clouds KS3P: Heavy postprocessing seems to be present in videos ... What else?
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Flew for 2 hours?
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Speculations on what the new KSC will look like.
Nightside replied to GoldForest's topic in Prelaunch KSP2 Discussion
Well there are a bunch more next door... -
[New] Space Launch System / Orion Discussion Thread
Nightside replied to ZooNamedGames's topic in Science & Spaceflight
This was a great read, thanks for reposting. I am more interested in Gateway now. I liked the critique of the name “gateway “ i’m sure The intent was to evoke something exciting like “stargate” but it ended sounding more like a checkpoint. in anycase Gateway is better than Lop-G! -
Why
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Dedicated mod? I’m skeptical of too much built in mod support. The only other modded game I play is Stellaris, and finding mods and tracking down various “Compatibility Patches” is a nightmare. Anyway MM does so much more than just @PART.
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Ooh, I have another one: This lets the icecaps point north/south. we are seeing a partial lunar eclipse by a much larger body on a moon with a very elliptical orbit. Both sun and eclipsing planet are directly behind camera. edit: therefore 3/4 of the planet surface is in shadow.
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All this economics talk seems off-topic for the SCIENCE forums (whoever called it the “dismal science “ was feeling generous). The financial issue aside, I find it likely that scheduling (the dismal engineering, if you will) is a better driver than build cost. Peter Beck of Rocket Lab stated this as the reason for their reuse plans. SpaceX either has to either scale up production to meet its demand, which might require new factories, or reuse its rockets.
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I wish they weren’t so concerned with that. Really it just seems like an excuse to not address a big issue.
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It’s obviously a tidally locked planet with a dry salty lakebed facing the sun.