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KSP2 Release Notes
Everything posted by Nightside
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Help with KSP on steam deck
Nightside replied to Jas42's topic in KSP2 Technical Support (PC, unmodded installs)
Add it as a non-steam game -
[1.12.x] Advanced Atmosphere Tools (v1.2.0)
Nightside replied to CashnipLeaf's topic in KSP1 Mod Releases
Thanks for another update @CashnipLeaf! Does anyone know if wind velocity can be increased beyond 1.5x? The mod seems to be working well on steam deck, btw .- 59 replies
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- atmosphere
- plugin
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Release KSP2 Release Notes - Update v0.2.2.0
Nightside replied to Intercept Games's topic in KSP2 Dev Updates
Never bought the game, but this forum has been worth every -
Great idea
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How’s it go? this was one of my favorites, and I’m just putting together a game for the first time in a few years.
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[KSP 1.8+] Kerbal Konstructs (Continued)
Nightside replied to NathanKell's topic in KSP1 Mod Releases
Very cool! -
KSP2 For Science! Performance Check-in
Nightside replied to Intercept Games's topic in Announcements
Great work @Intercept Games. does anyone know if this update brings it into range of running on the steam deck? -
I’m guessing you are trying to save RAM? what do yo mean by “The rest of the mod”? If you don’t want the example bases you can delete the Bases folder of instance config files. but that won’t save you any RAM. You will probably break model and texture paths by moving them out of the mod’s folder. You probably want to remove the Jerbinside continued bases also.
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If the upcoming release can manage to decrease the min spec a little bit I'll finally hit SPACE on buying the game. Not expecting a finished game, but would like to check it out if a 6-year-old rig can handle it.
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I love watching this mod develop @TV4Fun, but I couldn't see what happened in that video
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Kerbal Konstructs pads not working.
Nightside replied to Kerbal the crazyest's topic in KSP1 Mods Discussions
1st thing would be to update ksp to the current version, otherwise you will have to do some mod archeology to figure out what version of the mod was compatible with your game. -
I was able to get the bases (runways) to appear in the map (in flight mode). I did adjust the visibility range setting in Kerbal Konstructs as well as some graphics setting so I'm not sure what fixed it. When you select the runway, or other symbol in the map a little KK window should pop up with a button to create a waypoint, and basic info about the site.
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So I'll admit that I hadn't actually loaded up this mod for a while (years?) until today. I'm happy that people are still finding and playing with it. I'll add some better instructions for activating and launching from these to the OP and maybe even the readme.txt. I'm getting the same issue on my basic RS install too (Not even running RO). The symbols for the airports actually do show up for a split second when you switch to map view in flight, and you can find them by moving your mouse around the globe, so they are there, just hidden somehow. I'm guessing its related to another mod interaction, but I'm not running EVE or Scatterer or any of the usual culprits for visual shenanigans. I'm just a config monkey and don't really understand how the game actually works, I don't have any special insight into the issue. I'll see if I can isolate the issue though. For now, if you know about where you where you need to go, you can find and click on bases to select and create waypoints. Runways should still appear in flight.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Nightside replied to Gameslinx's topic in KSP1 Mod Releases
try this;- 3,158 replies
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Hey this is great! I’ve had a similar project in mind myself, but never quite got it off the ground. for scaling- 2.5x is challenging - I recommend scaling buildings and interactive features to the Kerbal and vessels, so about 5/8ths scale. That means stuff will look good when you get close. But you will have conflicts with aerial photography layers.
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[KSP 1.8+] Kerbal Konstructs (Continued)
Nightside replied to NathanKell's topic in KSP1 Mod Releases
only other thing i can think of is that you need to pay funds to open it, or that it has a different Type set, such as runway or something. Can you share the cfg file for the Instance? -
[KSP 1.8+] Kerbal Konstructs (Continued)
Nightside replied to NathanKell's topic in KSP1 Mod Releases
are you assigning it as a launchpad in the editor? -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
Nightside replied to R-T-B's topic in KSP1 Mod Releases
Posted issue #585 to github, but reposting here in case anyone else has had/resolved this issue. -
I don’t own the game yet, but I’m curious what do part config files look like in ksp2?
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SXT has some great planes
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[1.12] Niako's Kopernicus Utilities (Smoother Heightmaps)
Nightside replied to Pkmniako's topic in KSP1 Mod Development
@Pkmniako what do you mean by smoother cliffs? are the 3rd and 4th comparison on the GitHub wiki showing the same terrain at different settings or is that a different location?- 7 replies
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- mod development
- utility
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