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Everything posted by Nightside
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The mod KeepFit is really good one. It tracks the effect of low and very high gee effects on kerbals over time. Kerbal health degradation is dependent on the type of capsule they are in. A cramped Mk I will degrade health quickly while a spacious hitchhiker will be more comfortable. If you have a mod with a rotating hab part to provide gravity then their health will not degrade at all.
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1.0.5 Mod compatibility FireSpitter ?
Nightside replied to Linkdeous's topic in KSP1 Technical Support (PC, modded installs)
I run the Firespitter.dll which as has been mentioned is a dependency for many mods. I do not use any of the parts. I would recommend the KAX mod for helicopter parts and Lack's SXT for plane parts.- 6 replies
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- firespitter
- mod
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[WIP] Radioactivity - test release 0.1.1 (Sept 7, 2016)
Nightside replied to Nertea's topic in KSP1 Mod Development
I guess we will need some configs for Banana for Scale ! "A banana emits approximately 0.1 microSieverts of radiation per hour." -
Any mod author can use the CTT nodes. Users can also create their own CTT integration configs as well.
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This is great for those of use playing with low resolution... Thank you!
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RSS - Challenges of Mars Missions
Nightside replied to stratochief66's topic in KSP1 Gameplay Questions and Tutorials
Great mission, I've been vaguely planning something similar, but you've laid out the challenges well. Do you need such fast fuel production? I guess you have to weigh the cost of refrigerating the LH2 vs powering the converters. -
I know about getting carried away with mods, but remember you don't have to take the whole mod just to get pods you're looking for. Nertea's Near Future Space Craft offers 2 great looking pods in the 2.5 and 3.75 size and only minimal other stuff.
- 11 replies
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Regenerative Fuel Cell
Nightside replied to Temstar's topic in KSP1 Suggestions & Development Discussion
It has been exactly implemented in Universal Storage. Along with a bunch of other realistic life support machines. -
Love all the flags! I will report back with mine soon I hope. In the mean time here is a guide for any other flag makers out there. http://99percentinvisible.org/episode/vexillonaire/
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Bill the Ballet dancing Kerbal (ragdoll glitch)
Nightside replied to Majorjim!'s topic in KSP1 Discussion
Beautiful, sensitive yet...powerful! I've noticed my kerbals striking a pose recently too, I assumed it was some mod related glitch and forgot about it. I never got such a good one though... -
That is going to look great!
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WOW! I've played for a year and never figured that out! I'm suddenly excited to plot some long burns. I've never really bothered with the ion engine because it seemed so tedious to use. Thanks. With that bit of knowledge I want to try the Better Time Warp mod, I believe that offers higher physics warp levels.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Nightside replied to Angelo Kerman's topic in KSP1 Mod Releases
I don't think coal or crude oil is a good analogy for what Ore is. Those are both hydrocarbons and would only exist where there has been plant life (Kerbin and maybe Laythe). All the raw elements that typically go into rocket fuel, H, C, and O are available in the solar system, but usually not in such a convenient, high energy package. With this ratio, Ore would most likely be water. Split H2O into Hydrogen and Oxygen and you've got a great rocket fuel. But water on its own doesn't get you a lot of energy. Ore mining and refining is a massive simplification of all the different ways which fuels and propellants could be created in space. Also, KSP drills "presort" so the waste material never comes aboard.- 3,523 replies
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- geoscience
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Well something is messed up, I've never seen that. What two mods are you using? The easiest option is to delete and reinstall KSP. If it is still happening before you install mods, then file a bug report through the official channels. If it starts back up when you install mods, check in the mod's forum.
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I guess I'm a techno-animimist. My probes are controlled by the spirit of exploration.
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That was great!
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Nightside replied to TaranisElsu's topic in KSP1 Mod Releases
I don't think any generator or resource recyclers are accounted for for unloaded vessels (in any life support mod). That said, I don't think electricity is consumed by unloaded vessels either. -
[1.3.1][Kopernicus] KASE v0.3 [26June2016]
Nightside replied to KillAshley's topic in KSP1 Mod Development
Looks great! But doesn't it kinda take the challenge away from landing if you can see what the terrain looks like before you get there? -
Can someone help?
Nightside replied to Gauga159's topic in KSP1 Technical Support (PC, unmodded installs)
I've got intel hd graphics on my laptop too, and I had the same result you describe. I ended up being more selective about the mods I install (no visual enhancements). I'm using rbray's DTL, which saves a bunch of RAM, so I can still use a fair number of parts packs. -
1. Make sure you have all the required dependencies installed, then install Kolonization in the usual way. if it still doesn't load, 2. Try installing Kolonization (and dependencies) on a clean 1.0.5 install, no other mods, to make sure there is not some conflict. If it still doesn't load... 3. you may be running out of memory on just that pack, it is a big mod... Maybe try the Lite version...