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Nightside

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Everything posted by Nightside

  1. Pro props has bunch of alternate helmets for KIS. Maybe that'll help you. Interested to see what you come up with!
  2. That probably won't work. Just put the BD Armory folder in Game Data.
  3. The Module Manager cache file is in Game Data. Its a good idea to delete it whenever you delete a large mod.It will automatically regenerate next time you start the game.
  4. Here is a possible solution. It requires the mod Custom Barn Kit, which allows you to edit the number of tiers in KSC buildings, and the level at which upgrades are available and other related factors. Change # of tiers of tracking station to 4 Change unlockedSpaceObjectDiscovery to 4 Don't upgrade any further. I don't actually know if it will change things that have already been upgraded. Good luck!
  5. I'd be interested in a good system for delivery and deployment in the atmosphere of another planet.
  6. There are tons of static models in the dozen or so packs listed on the OP. You need at least one of those. Kerbinside many. As far as "stock-alike" I'm never sure what people mean by that, but there are packs by lots of artists and modders with various levels of detail.
  7. None that I know of, but this might fit the bill:
  8. Does the Base science part of this still work with KPBS?
  9. So @Angel-125 was able to get something going with the throttle on EVA with the Jetwing. Might be interesting to look into.
  10. If you are interested in getting into module manager, this thread is your friend. I'm pretty sure there is a patch for what you want to do in there. for more complicated stuff you can just ask in the MM thread.
  11. All three of those mods are awesome. Base mods such as UKS and Pathfinder give you something to do after you've landed on a planet and give you an incentive to actually bring kerbals along for the journey. Both of those add production and link into another interesting but fairly complicated mod: Extraplanetary Launchpads. If you are more interested in have big, cool looking payloads to provide you with the challenge of building bigger launchers and creative landing contraptions, KPBS (or MKS lite) might be more interesting.
  12. Wow great! I had been waiting to 1.1 to try this mod so I'm excited to see it back in action. Thanks!
  13. Looks good so far!
  14. On the flip side, I have had very good performance flying around the Kerbin Kampus on a laptop with an imaginary GPU (flying a kerbal plane that is, not my laptop). Pre 1.1 I lived in the yellow clock and low resolution land and never dreamed I could add Kerbinside, etc so I can't compare it to pre 1.1 performance. Another question, are there any dirt runway statics or bases out there? I love the look of a dirt runway but the KSC tier one is just too silly.
  15. I wondered why Kerbin's water cycle had stopped... It all makes sense now! Now we just need a mod that adds persistent chemtrails to all aircraft exhaust.
  16. Also, with Kerbal Konstructs, you can have bases scattered about Kerbin with various recovery rates. It makes it a bit more meaningful to land in one place rather than another. You could probably combine it with the NIMBY mod above to simulate different nations...
  17. Thank you! I'm finally caught up enough with my dynamics homework that I can play a little tonight!
  18. Mostly, it lets you (or some other mod) configure the building upgrade progression to your liking. If you know how to make a Module Manager Config, you will be able to use this easily. If you don't, there are lots of examples for how to use that. I use this because I've never liked the huge jumps of part limits at the VAB and SPH in the stock progression so I've set 5 building tiers with more gradual limit increases. I also think the level 1 runway is annoying so I make it very cheap to upgrade. Btw, thank you Sarbian for making this!
  19. You must include Module Manager. Lots of mods require Module Manager, so if you already have a copy of it in your game data folder, only keep the most current version.
  20. Looks like someone heard your plea. I'm planning on using this along with @Damien_The_Unbeliever 's Launch Numbering Mod. https://spacedock.info/mod/201/Launch%20Numbering
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