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Nightside

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Everything posted by Nightside

  1. There are few I've used and one I am looking forward to SSTU The trouble with most of them is that they are too small to be realistically useful to humans. From what I understand, a ring would need to at least around 50m in diameter to provide artificial gravity equivalent to Earth/Kerbin. The only thing I've seen that looks close is from Lack's SXT download
  2. Well, you are kind of stuck in a catch 22, You want to fill up the tech tree but keep your install light weight. You may have to resort to some picking, choosing and moving of things to get it all looking how you want it. As far as lightweight goes, textures seem to be the biggest drain on the RAM limit, however, I would also be more concerned about mods like remote tech than Infernal Robotics, since RT is always running in the background. SXT is the ultimate lightweight mod, however I don't believe it supports the CTT. You might find it rewarding to learn to use Module Manager to customize part configs. For my game, I made patches to move stuff like the Large Mars Habitat and the huge habitat ring to appropriate nodes.
  3. Try updating Modular Flight Integrator to the latest. I think a bad version comes bundled with Kopernicus.
  4. These sound like a great solution for bouncy bases. #4 and 2 sound promising. I would love a totally flexible inflatable passageway, visually similar to those in @Angel-125's Pathfinder mod. Thanks for your work!
  5. There is a button on the bottom of the post that says Insert other media. Looking forward to checking out the new parts!
  6. Also Pathfinder, MOLE, and IXS offer some cool spacedock parts.
  7. I've never heard of such a thing. However, many gameplay mods like KCT and TAC can be turned on/off per save. I don't think that would work for a parts mod though.
  8. If you are looking for a mod solution, Part Commander is a big help for cluttered ships. Haven't tried it in 1.1.3 yet though. Otherwise you might be able to put the docking actions in an action group.
  9. Should I find LEO heat shields at Survivability in the techtree? I don't see any heat shields showing up til the lunar rated ones in Construction...Am I missing something?
  10. @Whitecat106, What about the "Realistic Decay" setting? (I assume I would also want to turn 24-hour clock on as well).
  11. In KCT for example, one can have additional launchpads and multiple rockets building as the buildings improve, but it would be nice to have that indicated in game. Thank you for looking into it!
  12. Does anyone know if it is possible to use CBK to change the text that says what features are unlocked when the upgrade is purchased on the building upgrades window seen in the KSC screen?
  13. Also check out Universal Storage mod for a storage container. Lots of other mods already interact with it works with multiple size pods.! Sounds cool!
  14. Does upgrading VAB level actually do anything aside from changing what it looks like? Maybe some effect in KCT?
  15. Oh wow, I just stumbled on the Real Fuels instructions! There is a lot of good information in there but I gotta say its not so easy to find, down there at the end of the change log in the readme. Maybe that information it could go on the OP or the github wiki. Otherwise thank you to those involved for this mod, I'm enjoying it.
  16. It seems like it should be an underground facility anyway, secret and safe.
  17. Thanks for your work. This little guy has become a big help!
  18. RP-0 is the official career mod for realism overhauoverhaul. Although it has even more dependencies, it seems worth it. You do end up with a lot of parts to start, but it is all stuff that makes sense. I've just recently started my 1st RP-0 career and am really enjoying the challenge.
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