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Everything posted by Nightside
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Nightside replied to Shadowmage's topic in KSP1 Mod Releases
@DarkOwl57, since you mentioned it, what does friction control represent? Is it like selecting tires with better traction? In general I've noticed that KF wheels don't slip around as much as stock. -
Not that I'm aware of, but you could edit the configs your self or write a Module Manager patch to achieve this.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Nightside replied to Kartoffelkuchen's topic in KSP1 Mod Releases
That treats the symptom not the cause... -
[1.5.1] Engine Lighting (1.5.1) Little Config Update (13 October)
Nightside replied to tajampi's topic in KSP1 Mod Releases
I'll just imagine the kerbals are watching the launch on screens in the pods -
[Patch][0.23] NOTAM-IVA-Altimeter - fix your IVA Altimeter
Nightside replied to Tabakhase's topic in KSP1 Mod Releases
@Tabakhase & @White Owl, it looks like the DL link is broken. This patch should work if anyone is interested. -
The instructions are on the first post of this thread, Click where it says "Reveal Hidden Contents". Thanks for the new release @Crzyrndm!
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Make sure your file structure goes: ...GameData/ATS/KerbalX/
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Hey gang, does anyone know of a good crewed Dragon capsule model (RO compatible or otherwise)? I would like to find a Dragon model that's visually more on the realistic side my project. The only one I can find is Tygoo's Tundra pack but that's in stockalike style. I know there used to be more on the forums but I'm afraid they've fallen past the forum's event horizon and I can't find much.
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I don't see anything about it at that link. Did it make it ok?
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Funds to limit construction time (now with a poll)
Nightside replied to theJesuit's topic in KSP1 Mods Discussions
I like the overall idea. But may be missing the point with your question. If kerbals don't work for money, why not just use reputation?- 3 replies
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- state funding
- timedelay
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I just wish it worked for boats too.
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[1.6] Davon Throttle Control systems mod [v088]
Nightside replied to PrivateFlip's topic in KSP1 Mod Releases
@Errol, Real Fuels configures rocket engines to have minimum throttle levels. Oh also in the stock config you can change minimum thrust values. Of course, thrust doesn't always equal throttle but it might get you close enough. -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Nightside replied to Shadowmage's topic in KSP1 Mod Releases
The new release is working great! So much better than the stock slip'n'slide. I'm trying to configure the small landing gear to NOT be retractable (basically making fixed gear). Does anyone know if this is possible in the settings? If so what should I change. -
You are welcome. Welcome to the forums, by the way!
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Notepad++ language for CFG files
Nightside replied to genericeventhandler's topic in KSP1 Mod Development
@genericeventhandler is the link still active for this? -
It sounds like a good idea, but very ambitious! Maybe start with just making Juno, i would love to see that!
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Logs are recorded automatically by the game, the above link will describe where to find them.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Nightside replied to Ger_space's topic in KSP1 Mod Releases
Some of it may be outdated with this recent update, but there is a lot of information in the original thread. Especially if you want to build your own bases. Thank you @Ger_space for your work! -
You can use the same MJ embedded, but you also need the 1.3 compatible version of Module Manager.
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[1.5.1] Engine Lighting (1.5.1) Little Config Update (13 October)
Nightside replied to tajampi's topic in KSP1 Mod Releases
My Kerbals' faces get illuminated in the cockpit (other end of rocket from the burning engines), is this a known issue? -
This should probably be linked in the OP if it is not there already.
- 67 replies
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- static
- road to kerbin city
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[1.1.x] CoolRockets! Cryo and Launch Particle FX
Nightside replied to sarbian's topic in KSP1 Mod Development
This crashes 1.3 (with only Smokescreen, Module Manager, Realplume). I assume it is just a recompiling issue, please let me know if logs would be helpful. Thanks @sarbian! On closer inspection I realize this is just MM configs and no dll, so nothing to recompile. Still getting the crash though.