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Nightside

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Everything posted by Nightside

  1. Wow cool! Great idea to gang all these orphaned mods together.
  2. Welcome to the forums @mg1142, the RealFuels mod totally changes how fuel tanks from other mods function and may be incompatible with SSTU, unless RealFuels includes special config files for SSTU.
  3. All Nertea's mods, Rovrdude's mods, and KSPIE will fill the CTT out.
  4. Not really, although there are modules that will recycle some waste products but you will not ever be 100% efficient. Question is: if you want 100% sustainably, why not just uninstall TAC?
  5. I wasn't paying attention when 1.2 came out with the autostrut and Rigid Attach features so I don't know much about it. 1. Are there any disadvantages to using Autostrut or Rigid Attach? 2. If there are no major disadvantages, can I get it to default to on without having to push the button on each part? 3. What is the difference in gameplay among the various Autostrut modes?
  6. Check this out. One of its goals is to integrate MKS colonization parts into Realism overhaul.
  7. @Bottle Rocketeer 500, the diameter is 2.5 m I'm not sure if the height offhand, but you can easily find out in the Engineers Report in the VAB. @harrisjosh2711, KSP scales parts to about 5/8th actual size so the ~2 meter mercury capsule is represented by the Mk1 pod at 1.25 meters and the ~4 meter apollo is the 2.5 mk1-2 pod.
  8. @OswaldiusB, realplume is the only graphics mod I permit myself because of hardware limitations. It is possible to improve performance but there will probably be limitations. It seems that some plumes take more resources than others, such as SRBs. I set the smokescreen config to 300. Right at launch I get a yellow clock, but after the boosters burn out I get a green clock (as long as the camera is pointing away from the planet. @Aviator17, do you have KSP 1.2.2 installed?
  9. And add weight to the part to represent a battery of that capacity. Good idea @Kerbal101
  10. @blowfish, I thought so but I don't have such an install at the moment. Maybe it was in RP-0? Real fuels will most likely overwrite the SSTU resource switching, but it should have its own way of carrying additional resources.
  11. Big Like to all of the above. An extra small (non-passable) DP might be best for Gemini, it doesn't need to transfer crew right?
  12. Copying parts sounds like a job for Module Manager. Its a little tricky if you haven't used it before but there are lots of good examples out there. -------------------- Welcome to the forums @S.coverlive, to the best of my knowledge the tweakscale mod does not interact with this mod, is it supposed to?
  13. I came back as bag of snacks accidentally taken off the shelf before the expiration date.
  14. You should be able to edit it out of the configs, or safer, use module manager. Are you playing stock and are you using Real Plume?
  15. @StupidAndy, yeah that's all I see too. No posts on twitter either...
  16. What happened at the KSA today? I was following the rocket launch (with my phone on my lap at work). after the rocket got to space the KSA website died! What happened?!? Did the first stage fall back on the KSA server? Did an untracked asteroid take everyone out? Did the monolith do something monolithic?
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