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Everything posted by Nightside
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I guess I was think of more interesting conversational names like the drone ships or any nautical ship, rather than codes.
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Now that spacecraft reusability is an established thing, we can't just refer to these rockets by mission number or payload owner. Does anyone know if the reused Dragon capsules and Falcon stages have individual names? If Elon can't be bothered to name them I think we should. Any suggestions?
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That looks great! Even better than the gold color on my phone. I'm definitely going to try that out.
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@DS1992, another good option for getting into Realism Overhaul is to get Real Scale Boosters. The rockets go together more realistically and sizes match, and it helps remind you that lower stages have to be much BIGGER than in stock. Once you reprogram yourself from trying to build stock scale rockets, then you can get more creative using the tools described by others here.
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[1.9.x] Kessler Syndrome 1.4 (19/02/2020)
Nightside replied to severedsolo's topic in KSP1 Mod Releases
Will an abundance of captured asteroids cause more collisions? -
Question regarding Dang It! and TestFlight
Nightside replied to ble210's topic in KSP1 Mods Discussions
Test flight works great with the Realism Overhaul suite of mods because those folks of making configs for all the engines. I really like that it models improvement of parts with testing. I haven't tried it in a more Stock-ish game though. I'm sure you could use both, but they will model failures differently. -
This looks great. Can anyone say if it works on rescaled systems or if there are tweaks I'd have to make?
- 118 replies
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- pack
- texture pack
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1.3 Gibberish in contracts
Nightside replied to Daveroski's topic in KSP1 Technical Support (PC, modded installs)
Are you using any contract mods? -
This is getting on my nerves!
Nightside replied to carss's topic in KSP1 Technical Support (PC, unmodded installs)
A new version of the game requires most mods to update Make sure you are only using mods that are marked as 1.3 compatible by the mods creator. Install only 1 mod at a time. Start the game and see if it works as intended. If your problems continue, a screenshot of your GameData folder and the other files mentioned above would be needed to help. -
Whatever this thread was about has likely become STOCK KSP since Squad became part of Roverdude's empire a couple years ago. Did you mean to post about Asteroid Recycling Technologies (ART)? That mod is 1.3 compatible and loads fine for me. Stick to the USI mods in this list that are explicitly listed as 1.3 compatible: http://umbraspaceindustries.github.io/UmbraSpaceIndustries/
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Kerbal Construction Time/StageRecovery Dev Thread
Nightside replied to magico13's topic in KSP1 Mod Development
Thanks Magico, that's great. At some point I got in the habit of always deleting the old version before putting in the new one. I keep a folder of all my "House Rules" for MM tweaks and such so that's the perfect place for this to live. -
Mono.dll Access Violation
Nightside replied to GabrielFW's topic in KSP1 Technical Support (PC, modded installs)
FAR has been updated to 1.2.2, and works very well. KSP updated to 1.3.0 a day or two after that (It's almost like they were waiting for FAR to update). Make sure your KSP version is 1.2.2 and you should be good to go. -
I've given SSTU a whirl on the 1.3 release and it seems to be generally working well. I built an SLS Block 1 and noticed a few little things. The main trouble I noticed was that the SC-C Service module side panel would not release in flight, though they could be toggled in the VAB. The only other thing was that several tanks and the SRB were using a texture with thick vertical black stripes as a default when I assume they should be plain white. This was my first time using the new coloring setup so I may have overlooked some setting. Thanks for your work @Shadowmage!
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Kerbal Construction Time/StageRecovery Dev Thread
Nightside replied to magico13's topic in KSP1 Mod Development
Thanks for sharing, that looks interesting. Does anyone know if custom KCT presets are required to like in the KCT Presets folder or can they live anywhere in Game Data? I am concerned about accidentally deleting the preset when updating the mod. -
[1.4.2] [Kopernicus] [Sigma Dimensions] Realistic Rescale 1.1.1
Nightside replied to _Augustus_'s topic in KSP1 Mod Releases
Just tried this out in 1.3 and it is seems to be working. I've only been to Low Kerbin Orbit so far so I can't say what the rest of the system looks like. (I'm not using Principia or OPM since they don't seem to be updated yet). Thanks @_Augustus_! -
I've had a similar issue with these two mods installed together as well. I pretty much always have KCT, so I don't know if it happens when only Kerbal Health is installed.
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Is this mod the best way to have my RSS game start in the year 2017 (or whenever)?
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[1.4+/-] Tanks, But No Tanks - Hide stock tanks in editor
Nightside replied to Nightside's topic in KSP1 Mod Releases
Just marked this as updated for 1.3. Its just an MM patch so it doesn't really need to be updated though. If anyone is has suggestions for other mods to tidy up please let me know. Enjoy! -
Cool idea with the batteries producing heat. I will try this out. Do they also produce heat when charging? I know that when the rechargeable things get hottest. (Now that the weather is getting hot where I live I suddenly notice how hot my laptop charger gets!).
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Nightside replied to RoverDude's topic in KSP1 Mod Releases
Keep an eye on this mod. The main purpose is to integrate MKS into RO/RSS It also is a bit streamlined from all the RO/RP-0 dependencies so its easier to get everything working. I've used it in 1.2.2, not in 1.3 yet. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Nightside replied to JPLRepo's topic in KSP1 Mod Releases
Thank you for the update! -
[1.9.x] Kessler Syndrome 1.4 (19/02/2020)
Nightside replied to severedsolo's topic in KSP1 Mod Releases
Thanks for the update!