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KSP2 Release Notes
Everything posted by cubinator
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
cubinator replied to pizzaoverhead's topic in KSP1 Mod Releases
This is great! I'm still getting the hang of the settings, but I did manage to get some of my songs playing in the game! That's a start, at least. I'd like to get around to composing a theme for every body in the game. So far I've started one that I think fits well with Eve.- 779 replies
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I've got the package and the contents are very nice! Thank you!
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What interesting April Fools jokes have you found today on the Internet? Google is advertising their new smart yard, Google Gnome. And Google Maps lets you play Pac-Man in your neighborhood!
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Nobody was home today to sign for the package, so I got a "Sorry We Missed You!" slip, but we'll go to the post office tomorrow to pick it up. Thanks!
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Told you.
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"Now you're probably wondering what I'm going to need all this speed for. After all, I do build up speed for twelve hours. But to answer that, we need to talk about parallel universes." -pannenkoek2012 "Go for age of reflight." -SpaceX mission control
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Not sure about how much they would be controlled, just that they would glide down in enough of a predictable manner to allow for capture by helicopter. The second stage is most likely not going to be recovered, though. It gets going too fast.
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I'm here! But I'm going to be on the SpaceX webcast page for a while. @Speeding Mullet
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Apparently they're going to try to recover the fairings too? https://arstechnica.com/science/2017/03/spacex-may-try-a-daring-rocket-fairing-recovery-tonight-too/ Sounds like a similar process to the ITS atmospheric entry phase. Could they be testing the feasibility of such a reentry as well as saving some money on hardware?
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For the record, it will hit a huge spike in about two hours, so brace yourself. As for your other points, they are very good things to consider. An early failure could hinder the colonization of space for a very long time, and this system is extremely new and ambitious. I think for the first stage this is true. The height/width ratio is pretty similar to F9. But the second stage (the one that would land humans on Mars) is shorter than the booster and has a wider base when the legs are extended. The height/width ratio is less of a problem in this case. But I still think there will be some unforseen problems with trying to land a nearly 100 m tall first stage very precisely on a planet with a thick atmosphere.
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How many farts will it take to fuel the shuttle?
cubinator replied to SkyKaptn's topic in Science & Spaceflight
@Dman979 But is that more expensive than collecting ten farts from every human? -
How many farts will it take to fuel the shuttle?
cubinator replied to SkyKaptn's topic in Science & Spaceflight
New challenge: find a way of fueling the shuttle that is more expensive than this. -
Spaceflight Now says the launch window is 6:00-8:30 PM EDT.
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It's getting warmer, almost all the snow is melted, clear skies, and there was a mosquito sighting at school today. The optimal stargazing time is almost at a close...
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I decided to replay Half-Life after my friend informed me that the enemy that I decided was too hard to continue past the first time was actually the final boss. Oops.
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What did the cow say as she was sliding down a slope at a constant velocity? Mu!
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Then you're using proper xkcd technique.
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^This was in the Lounge and I noticed it. These are all very nice!
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Cubinator's 8-Bit Drawings and Music And Stuff [Latest: Brown Dwarf]
cubinator replied to cubinator's topic in The Lounge
Omega Wheatley:- 176 replies
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Now that I think of it, Jeb is probably directly descended from Ikarus Kerman.
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I noticed my previous statement on mobile tags is now obsolete. Thank you!
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"Didn't we have some fun, though? Remember when the platform was sliding into the fire pit and I said 'Goodbye!' and you were like 'NO WAY' and then I was all 'We pretended we were going to murder you'? That was great." -GLaDOS
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Cubinator's 8-Bit Drawings and Music And Stuff [Latest: Brown Dwarf]
cubinator replied to cubinator's topic in The Lounge
If I had coding skills, I might...- 176 replies
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Cubinator's 8-Bit Drawings and Music And Stuff [Latest: Brown Dwarf]
cubinator replied to cubinator's topic in The Lounge
Finally under the real sky:- 176 replies
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Today I tried to get a balance between too tight and too loose, but was unsuccessful. I realized that turning the pieces by pulling them with the center is terribly inefficient, and not the way that physical cubes are manipulated. I can't have them be rotated by rockets, as that would be just as cumbersome as the docking ports from the original cube, if less buggy. I think an external turning mechanism could be easier. I will start work on that another time, as I've already been working all morning on the cube. I have an idea involving the asteroid claw and action groups.
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- gonna need bearings
- gonna need wheels
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