-
Posts
4,533 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by cubinator
-
Thanks...
-
[WIP] [Kopernicus] The Death Star v0.3
cubinator replied to cubinator's topic in KSP1 Mod Development
Cool. One Two Three questions though: Do I replace the whole "BUILTIN/terrain_rock00" with "folder/folder/file" or should I write "BUILTIN/folder/folder/file"? Also, is there a specific place I should put the texture file, or is it ok with the maps in GameData/deathstar/textures? And where in the filepath should I start? I think that's all...- 49 replies
-
- thats no moon!
- actually this one is a moon
-
(and 1 more)
Tagged with:
-
[WIP] [Kopernicus] The Death Star v0.3
cubinator replied to cubinator's topic in KSP1 Mod Development
Not to worry. It won't be all the way to the center, but it'll be deep enough, and in a trench. I won't tell where, though. You'll have to figure that out yourself, but it shouldn't be hard. I'll probably get to it in a version or two.- 49 replies
-
- 1
-
-
- thats no moon!
- actually this one is a moon
-
(and 1 more)
Tagged with:
-
This Day in Spaceflight History
cubinator replied to The Raging Sandwich's topic in Science & Spaceflight
Looks like you didn't, but the other ones are fine. -
This Day in Spaceflight History
cubinator replied to The Raging Sandwich's topic in Science & Spaceflight
I can see them. -
Ask a stupid question, Get a stupid answer back.
cubinator replied to ThatKerbal's topic in Forum Games!
No, the magnet doesn't love you. Am I Luke's father? -
Package for @Cydonian Monk? I'm guessing you got "Hallock" as an applicant and immediately hired him? Or was he actually generated as a random Kerbal stranded on the Mun?
-
I bet he ate one of these:
-
I had two thousand hours under my belt before I learned you can name quicksaves and have multiple stored.
-
Bob Kerman is my coolest part - what's yours?
cubinator replied to James Kerman's topic in KSP1 Discussion
Man, I always tell Bob that running the liquid refrigeration at full blast drains the batteries, but he never listens. Also, seriously? There's something wonky there, because 200° K is -73° C, well below the freezing point of CO2. Unless spacesuits are really good at retaining heat... -
Congrats, this is quite the engineering feat! It's always great to see really unique and inventive constructions in KSP. --Edit-- Next step: Self-replicating! *evil laugh*
- 9 replies
-
- ir
- tweakscale
-
(and 1 more)
Tagged with:
-
You could delete the parts of the quote you don't need for a little more work. I tried quoting you with the method you described and it didn't work for me either, so looks like it's not just you.
-
Are you sure you don't want to use the blue "Quote" button at the bottom of the post you want to quote? Like this: That was one single tap.
-
[WIP] [Kopernicus] The Death Star v0.3
cubinator replied to cubinator's topic in KSP1 Mod Development
How do I change it? I don't think the Death Star looks very metallic, but it's definitely not rocky either and I'd like to reflect that in my mod.- 49 replies
-
- thats no moon!
- actually this one is a moon
-
(and 1 more)
Tagged with:
-
Patience! Update it will, in time.
-
Those aren't mountains...They're Kerbals...
-
They're all much too reasonable people for that.
-
They're definitely not good enough, they have no RCS and don't gimbal. Seriously, though, just try looking at some stuff. No need to ask on the internet when you can do, *ahem*, SCIENCE!!!
-
Granted, you become a Vulcan in an alternate universe where Star Trek was awful and nobody liked it. I wish I controlled an army of robotic bees.
-
[WIP] [Kopernicus] The Death Star v0.3
cubinator replied to cubinator's topic in KSP1 Mod Development
It doesn't have one, but if someone were to make a small part that acts as a superlaser and land it in the center of the crater... Not the incomplete version, but you could make it bigger in the config if you wanted to.- 49 replies
-
- thats no moon!
- actually this one is a moon
-
(and 1 more)
Tagged with:
-
When the high pitched hum in empty rooms is replaced with the Shine Sprite sound from Super Mario Sunshine. Edit: I hear it everywhere now...
-
[WIP] [Kopernicus] The Death Star v0.3
cubinator replied to cubinator's topic in KSP1 Mod Development
Yes, exactly.- 49 replies
-
- 6
-
-
- thats no moon!
- actually this one is a moon
-
(and 1 more)
Tagged with:
-
DEATH STAR v0.3 FOR KSP 1.2.1 *this* This is a Kopernicus addon meant to recreate the original Death Star. It features a superlaser crater and an equatorial trench. I made it because I felt KSP is severely lacking in proper Star Wars mods, so I did what is within my abilities to provide you with this. SCREENSHOTS: Images: http://imgur.com/a/Uv3IL http://imgur.com/a/qeUiW Old albums: It is very, very crude for the moment, but patience! Improve it will, in time. DOWNLOAD: Spacedock CKAN (Yes, it's really there now!) LICENSE: Creative Commons Attribution-NonCommercial 4.0 International Public License INSTRUCTIONS: Choose which location you want the Death Star to be in, then merge the corresponding GameData folder into the GameData folder in the KSP directory. This mod requires Kopernicus to function. CHANGELOG: PLANNED FEATURES: Higher quality color and height maps Several small trenches at different latitudes Replace rocky ground texture with a custom one City lights on the night side (unconfirmed) The TIE Fighter in the pictures uses BDArmory, K.I.E. Fighter, and Star Wars Mod. Thanks to @linuxgurugamer for making a CKAN entry for this!
- 49 replies
-
- 11
-
-
- thats no moon!
- actually this one is a moon
-
(and 1 more)
Tagged with:
-
I'd also like to see dry mass displayed in the stats tab, to make it quicker to calculate dV. I think dry CoM would be a very useful thing to see too.
-
7/10 You're not on this thread! You're on the Number War!