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cubinator

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Everything posted by cubinator

  1. Banned for having an uncertain velocity.
  2. It's a prism soup. Waiter, my soup electrocuted me!
  3. Granted, it's less dense than air so it just sits on top of the atmosphere above me. I wish for a mission to find out if there's life under Europa.
  4. Partly cloudy with a chance of space rocks.
  5. Huh, looks like it might clear up? I see sunlight and a little blue sky, but it's hard to say.
  6. https://www.faa.gov/other_visit/aviation_industry/designees_delegations/designee_types/ame/media/Section III.4.1.5 Maneuvering in Space.pdf I don't know how you'd calculate the phase angle without some sort of in-game sextant.
  7. If this is still a problem for you, I found something: http://richardrosenman.com/shop/spherical-mapping-corrector/ It warps images to fit on spheres so the glitchiness around the poles can be avoided.
  8. Well, my normal and height maps are there, but the moon is still just a flat sphere. I've switched to using Ike as the template because it's pretty much featureless, but it still looks like this: I don't want that rocky look to it, but if there's a way to replace that texture with a different one, I could really improve the final product.
  9. So to add terrain features I should edit the heightmap instead of the normal map? From what I gathered, the normal map makes it look like it has depth, while the heightmap actually gives it that depth. So I should make a normal map from the heightmap? And how should I go about manually editing the slope of a crater through the heightmap? It needs to be very specific, and not like other craters.
  10. When you have had over 50 digits of pi memorized since second or third grade.
  11. Star Wars: Revenge of the Sit: Palpatine gets frustrated having to sit in his floaty Senate chair for hours, and massacres everyone there with his Dark Side powers.
  12. 8/10 but I feel like there's some kind of context I'm missing...
  13. Granted, it's only a few people though. I wish for all living mosquitoes in the universe to drop dead, right now.
  14. Jeb's ghost: "Let go, Luke. Trust me." Gene: "Luke, you've turned off MechJeb. Is something wrong?" Luke: "I'm all right!" (STAR WARS)
  15. Granted, it used to be a white shirt before a bear attacked the person wearing it... I wish I was a Jedi.
  16. Hi, I'm currently working on my first real project, all I can say right now is that it's a small moon. I made bare-bones configs and textures for it, I just want to try and get it to show up in-game. Unfortunately, I can't seem to get it to do even that. My config file reads: @Kopernicus:AFTER[Kopernicus] { Body { name = Secret Moon cacheFile = Kopernicus/Cache/secretmoon.bin Template { name = Kerbin removeAllPQSMods = true removeOcean = true } Properties { description = For the record, it's not actually called Secret Moon. That's just a name which is functionally the same as the real one, which I can't tell you just yet. radius = 80000 geeASL = 0.07 rotationPeriod = 90000 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 2000 5000 5000 10000 30000 50000 50000 ScienceValues { landedDataValue = 5 splashedDataValue = 1000000000000 flyingLowDataValue = 100000000000000000000000000000 flyingHighDataValue = 1000000000000000000000000000001 inSpaceLowDataValue = 4 inSpaceHighDataValue = 3 recoveryValue = 5 flyingAltitudeThreshold = 0 spaceAltitudeThreshold = 0 } } Orbit { referenceBody = Kerbin color = 0.3,0.3,0.3,1 inclination = 0.8 eccentricity = 0.005 semiMajorAxis = 800000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { type = Vacuum Material { texture = secretmoon/textures/secretmoon_color.dds normals = secretmoon/textures/secretmoon_normal.dds } } PQS { Mods { VertexHeightMap { map = secretmoon/textures/secretmoon_height.dds offset = 0 deformity = 0 scaleDeformityByRadius = false order = 20 enabled = true } } } } } The file path is: GameData secretmoon textures secretmoon_color.dds secretmoon_normal.dds secretmoon.cfg Kopernicus was installed as per instructions, i.e. I merged the GameData folders. It was an otherwise stock install, save for a couple of very small part mods. The normal map is currently a blank one because I don't need the moon to have a texture at the moment, although the textures were converted to .dds in Photoshop and loaded fine in WTV. I just need to know: Why isn't the moon showing up in game? How do I fix it? Do I need a VertexHeightMap if the moon doesn't have a heightmap yet? Do I need the extra ScaledVersion stuff that I cut out even though the moon doesn't actually have an atmosphere or ocean or anything? EDIT: I added a blank height map to the specified location and it's there now. Disregard this post.
  17. It's cloudy today, and it's probably going to be cloudy tomorrow. vOv
  18. --Update-- I remembered I have this plugin for Photoshop that automatically warps rectangular images to fit onto a sphere. I think I can use that to make it work. I'm going to have to make my own texture, but it shouldn't be hard due to the nature of the moon. After I make the texture, I need to make a normal map for it. Then it should be ready for a Kopernicus config.
  19. Hello, I'd like some help making my first Kopernicus world. It will have a circular depression some ways north of the equator, and I'm not sure how to draw it correctly on a projection so that it is circular in-game. I'd also like to know how to make a normal map of it, so that the crater can have a slope. All help is appreciated!
  20. Nice, works great with @spacetackle's K.I.E. Fighter!
  21. I recently posted a request for exactly this and now just tripped over it on CKAN! Awesome work and I can't wait to see what's next! I would love to see the Imperial Star Destroyer and Tantive IV!
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