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Everything posted by cubinator
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Banned for having an uncertain velocity.
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It's a prism soup. Waiter, my soup electrocuted me!
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Granted, it's less dense than air so it just sits on top of the atmosphere above me. I wish for a mission to find out if there's life under Europa.
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Partly cloudy with a chance of space rocks.
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Huh, looks like it might clear up? I see sunlight and a little blue sky, but it's hard to say.
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https://www.faa.gov/other_visit/aviation_industry/designees_delegations/designee_types/ame/media/Section III.4.1.5 Maneuvering in Space.pdf I don't know how you'd calculate the phase angle without some sort of in-game sextant.
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Well, my normal and height maps are there, but the moon is still just a flat sphere. I've switched to using Ike as the template because it's pretty much featureless, but it still looks like this: I don't want that rocky look to it, but if there's a way to replace that texture with a different one, I could really improve the final product.
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Mostly cylinders, but there's some cubes in there too.
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"Spaaaaace!"
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So to add terrain features I should edit the heightmap instead of the normal map? From what I gathered, the normal map makes it look like it has depth, while the heightmap actually gives it that depth. So I should make a normal map from the heightmap? And how should I go about manually editing the slope of a crater through the heightmap? It needs to be very specific, and not like other craters.
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Cool, I'll update my post.
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When you have had over 50 digits of pi memorized since second or third grade.
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[Forum Game] One word to describe the avatar above you.
cubinator replied to ping111's topic in Forum Games!
Image. I win. -
8/10 but I feel like there's some kind of context I'm missing...
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Granted, it's only a few people though. I wish for all living mosquitoes in the universe to drop dead, right now.
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Jeb's ghost: "Let go, Luke. Trust me." Gene: "Luke, you've turned off MechJeb. Is something wrong?" Luke: "I'm all right!" (STAR WARS)
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Granted, it used to be a white shirt before a bear attacked the person wearing it... I wish I was a Jedi.
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Hi, I'm currently working on my first real project, all I can say right now is that it's a small moon. I made bare-bones configs and textures for it, I just want to try and get it to show up in-game. Unfortunately, I can't seem to get it to do even that. My config file reads: @Kopernicus:AFTER[Kopernicus] { Body { name = Secret Moon cacheFile = Kopernicus/Cache/secretmoon.bin Template { name = Kerbin removeAllPQSMods = true removeOcean = true } Properties { description = For the record, it's not actually called Secret Moon. That's just a name which is functionally the same as the real one, which I can't tell you just yet. radius = 80000 geeASL = 0.07 rotationPeriod = 90000 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 2000 5000 5000 10000 30000 50000 50000 ScienceValues { landedDataValue = 5 splashedDataValue = 1000000000000 flyingLowDataValue = 100000000000000000000000000000 flyingHighDataValue = 1000000000000000000000000000001 inSpaceLowDataValue = 4 inSpaceHighDataValue = 3 recoveryValue = 5 flyingAltitudeThreshold = 0 spaceAltitudeThreshold = 0 } } Orbit { referenceBody = Kerbin color = 0.3,0.3,0.3,1 inclination = 0.8 eccentricity = 0.005 semiMajorAxis = 800000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { type = Vacuum Material { texture = secretmoon/textures/secretmoon_color.dds normals = secretmoon/textures/secretmoon_normal.dds } } PQS { Mods { VertexHeightMap { map = secretmoon/textures/secretmoon_height.dds offset = 0 deformity = 0 scaleDeformityByRadius = false order = 20 enabled = true } } } } } The file path is: GameData secretmoon textures secretmoon_color.dds secretmoon_normal.dds secretmoon.cfg Kopernicus was installed as per instructions, i.e. I merged the GameData folders. It was an otherwise stock install, save for a couple of very small part mods. The normal map is currently a blank one because I don't need the moon to have a texture at the moment, although the textures were converted to .dds in Photoshop and loaded fine in WTV. I just need to know: Why isn't the moon showing up in game? How do I fix it? Do I need a VertexHeightMap if the moon doesn't have a heightmap yet? Do I need the extra ScaledVersion stuff that I cut out even though the moon doesn't actually have an atmosphere or ocean or anything? EDIT: I added a blank height map to the specified location and it's there now. Disregard this post.
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It's cloudy today, and it's probably going to be cloudy tomorrow. vOv
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Mapping a Circle to a Kopernicus Map?
cubinator replied to cubinator's topic in KSP1 Modelling and Texturing Discussion
--Update-- I remembered I have this plugin for Photoshop that automatically warps rectangular images to fit onto a sphere. I think I can use that to make it work. I'm going to have to make my own texture, but it shouldn't be hard due to the nature of the moon. After I make the texture, I need to make a normal map for it. Then it should be ready for a Kopernicus config. -
Hello, I'd like some help making my first Kopernicus world. It will have a circular depression some ways north of the equator, and I'm not sure how to draw it correctly on a projection so that it is circular in-game. I'd also like to know how to make a normal map of it, so that the crater can have a slope. All help is appreciated!
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Nice, works great with @spacetackle's K.I.E. Fighter!
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[1.1] Spacetackle's K.I.E Fighter mod 1.1k
cubinator replied to spacetackle's topic in KSP1 Mod Releases
I recently posted a request for exactly this and now just tripped over it on CKAN! Awesome work and I can't wait to see what's next! I would love to see the Imperial Star Destroyer and Tantive IV!- 81 replies
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