-
Posts
4,533 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by cubinator
-
I would infer from previous discussions that not asking about it would help. That's just me though, and I'm not a mod so I don't really know exactly what they want.
-
Endor?
-
Sol 4b
-
Granted, your lungs burst from the vacuum and you die fifty seconds later. I wish to see a big meteor in my lifetime.
-
Banned for that face.
-
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
cubinator replied to pingopete's topic in KSP1 Mod Development
I'm having that issue too, and I think it's because Scatterer isn't working correctly, because I don't have scattering or sunflare refraction either. It's just the stock atmosphere. I got the ocean above 100 km, but nothing below that. -
See? I think people just aren't messing with the sliders enough, I think that would solve a lot of the problems people are having.
-
it would be cool to have KSP on VR
cubinator replied to zebidia kerman's topic in KSP1 Suggestions & Development Discussion
I dunno, a lot of cartoony games work great in VR, and I'm not sure KSP would handle high-quality graphics and being basically run on two screens at once (maybe three) and the tracking of the headset and hand controllers very well. It'd be a cool mod though if someone could get it to work! -
I think the person you want to ping is @KasperVld? He'd know if there was any issues with using the logos of the KSP companies on your RC planes.
- 1 reply
-
- logo
- jeb junkyard
-
(and 1 more)
Tagged with:
-
What should things sound like?
cubinator replied to EnderKid2's topic in KSP1 Suggestions & Development Discussion
Slightly off topic, but we ought to have some proper smoke trails like that too. Also, to tie in with my previous post, maybe the RCS could get the current rocket sound, and the bigger rockets could get a better, louder sound. -
Note that there are now a lot of things about the wheels you can change in the editor. Are they truly "broken" making the game "unplayable" in all combinations of these settings?
-
No bananas in MY house! I think... @Felsmak!
-
Granted, they work so well they accelerate vehicles to 0.9999999999999999999999951 c, causing big problems for any nearby planet. I wish I was tetrachromatic.
-
@Cydonian Monk for his awesome story, which I read every new episode of!
-
Banned for having a background on your profile.
-
Uranus
-
Actually, it'd just be the protractor. The keychain ring is for navigation on the surface of planets or moons. It doesn't work in microgravity, unlike my optical sextant. What I'd do is make a replica of the ship I'm on, and fly that on the same mission I'm doing. And Jool doesn't need the protractor either, because it's basically 90° and a huge SOI.
-
Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
cubinator replied to Endersmens's topic in Kerbal Network
I suppose it is hard. I was just wondering because the repeated descriptions are still there too. I can wait, though.- 929 replies
-
- reputation
- forums
-
(and 1 more)
Tagged with:
-
Kerbal EVA Tethers
cubinator replied to specialopsdave's topic in KSP1 Suggestions & Development Discussion
Agreed. -
Kerbal EVA Tethers
cubinator replied to specialopsdave's topic in KSP1 Suggestions & Development Discussion
There are seat belts in Star Trek: Beyond... I too think tethers are a good idea, and I'd like to further the idea: In career mode, when EVA is first unlocked the jetpack should not be available, only tethers. After researching related technologies, the jetpack would become available, but with limited delta-V. With science you could upgrade the jetpack to have a higher Isp and therefore more delta-V until it got to the full 600 m/s. -
Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
cubinator replied to Endersmens's topic in Kerbal Network
@Endersmens Where are the rest of the descriptions? I thought you'd have them fixed by now, did something come up?- 929 replies
-
- reputation
- forums
-
(and 1 more)
Tagged with: