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KSP2 Release Notes
Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Need your output log and a screenshot of your gamedata folder -
Well, there are obvious changes in the WIP scatterer version. I haven't messed with it yet and probably won't until some other fixes are implemented, so unfortunately, I can't help here. I recommend not trying to play seriously with the experimental version, but if your intention was bug hunting, then keep up the good work!
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Yeah I plan on posting it up within the next hour or so -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I'll post the old sunflare tonight for you along with cfgs -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No there where some texture changes and cfg fixes. Dres for instance didn't display textures correctly and I fixed the terrain jitters on Duna plus some new textures- 1,019 replies
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- kopernicus
- svt
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
the 8k clouds used to be called Ultra. I changed it to high because there is really nothing ultra about them -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
put this code into your Sigma cfg @EVE_CLOUDS:FINAL { @OBJECT,* { @altitude *= 0.3503 } @OBJECT { @settings { @_DetailDist /= #$@SigmaDimensions/Resize$ } } @OBJECT:HAS[@settings:HAS[~_DetailDist[]]] { @settings { _DetailDist = 2E-06 @_DetailDist /= #$@SigmaDimensions/Resize$ } } } -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Are you using sigma dimensions? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Augustus gets no love..- 7,371 replies
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- gpp
- kopernicus
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Planets that can not be made.
Galileo replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
There is water, but the heightmap could be touched up in some places. -
This is quite possible the most pointless thread I have ever read through. @Red Iron Crown Please lock it as the OP has requested it lol don't let it grow anymore
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Planets that can not be made.
Galileo replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Go play GPP. It has rivers:) not really its selling point, but yeah. They have rivers on the ss texture but they aren't fleshed out on the height map -
Main Menu Graphics Issue
Galileo replied to Atruin's topic in KSP1 Technical Support (PC, unmodded installs)
The mode was never really supported, It was merely just a workaround to save on ram usage. But to answer your question, no. The mode doesn't work correctly for some. Forcing OpenGL hasn't worked correctly since 1.1 for many and since it's not a "feature" the devs have no reason to make it work. -
This is correct
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[1.2.X] [Kopernicus] Planet Cyran
Galileo replied to The White Guardian's topic in KSP1 Mod Releases
There are mac versions -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Known bug.nothing we can do about it. Ignore it and choose another contract- 7,371 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You may have not noticed in your other game, but when using scatterer, GPP clouds, and all of the optional mods, ksp will use roughly 10gb and even more on Mac and Linux.. That's without part packs. It has been that way since 1.1 and probably earlier. So when you say "plenty of other mods" 13gb is pretty good. My game, with my 85 other mods installed, hits 16-18gb and has since before 1.1. Just for reference: SVE and SVT (much smaller mods) when used together, use about it 5.6gb.- 7,371 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
sorry. updated the comment- 598 replies
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- ssrss
- stock size
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
if that doesn't work, read this and try what it says. Besides that, I don't know what else could be the problem.- 598 replies
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- ssrss
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Ok Try this dll. paste it in GameData\Kopernicus\Plugins\ (click Yes if asked to overwrite). https://mega.nz/#!vUowhKgB!PAIeK8M1KlBOXhcBNglxGTq6MzSiqFxF27fAXYOD8_w then see if the rings show up- 598 replies
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- ssrss
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