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Galileo

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Everything posted by Galileo

  1. do a fresh install and install everything manually. then try running GPP without any mods and see if the problem persists. If you do not experience the problem, start adding mods back little by little until you see the issue again then you can narrow down the problem.
  2. I didnt make anything higher.. are you using Sigma Dimensions?
  3. can you send me a pic of your gamedata? and does it crash in flight?
  4. SSRSS actually has cfgs for remote tech to have multiple points. And I am working on the same configs for GPP and a pretty cool update is coming for GPP too. Mars is always awesome though. You will get the real deal here. GPP also has a Mars analog though, with Gratian. It's really a tough decision but both mods are great.
  5. You have to set the cloud height in the cfgs Not with the gui if you are using Sigma Dimensions and once you have it set, leave it alone. Messing with the gui resets the cloud height
  6. Imgur album embedding is broken and has been on the forums for a while now. This are some awesome screenshots though!
  7. You will basically have to rewrite the configs. I would suggest downloading another visual mod and using it as a template. Also, Astronomer's textures don't do well with the new particle system in EVE and it won't look right. So really, I would suggest just using a different visual pack entirely. Try SVE or Para Sci visual enhancements.
  8. No Astronomer's cfgs are old and not valid any longer. EVE has changed A LOT and cannot read those anymore
  9. You are not on the latest KSP. you are using Kerbal Space Program - 1.2.0.1586
  10. So, I must have been confused earlier when I said the experimental dll was working with my planet pack, because definitely isn't. I don't think scatterer likes that I renamed kerbin. Not a big deal again, as the current release is perfect.
  11. yeah i dont want to let those super secret secrets to get out
  12. i would but i dont really understand patreon. I stick to good ol Paypal lol
  13. are you using the SVE that comes bundled with SSRSS or did you download it separately? This is why i ask: this was in your KSP.log [LOG 09:22:50.013] [EVE CityLightsManager]: StockVisualEnhancements/EVE/CityLights/cityLights/EVE_CITY_LIGHTS [LOG 09:22:50.045] [EVE CityLightsManager]: Cannot Find to apply to main Menu! [LOG 09:22:50.068] [EVE CityLightsManager]: Cannot Find to apply to main Menu! [LOG 09:22:50.068] [EVE CloudsManager]: Running Setup [LOG 09:22:50.068] [EVE CloudsManager]: Loading... [LOG 09:22:50.069] [EVE CloudsManager]: StockVisualEnhancements/EVE/Atmosphere/clouds/EVE_CLOUDS [LOG 09:22:50.070] [EVE CloudsManager]: Cleaning Clouds! [LOG 09:22:50.070] [EVE CloudsManager]: Unable to parse config node: OBJECT { detailSpeed = 1000,3000,0 killBodyRotation = True speed = 0,70,0 altitude = 753.6 body = Kerbin name = Kerbin-Auroras settings { _DetailDist = 1E-07 _UVNoiseAnimation = 0.05,0.02 _UVNoiseStrength = 0.05 _UVNoiseScale = 0.5 _DetailScale = 6 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } _UVNoiseTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/uvnoise1 } } layer2D { macroCloudMaterial { _MinLight = 0.5 } } } The clouds cfgs for SSRSS do not include Kerbin, so it leads me to believe you downloaded SVE separately, which is a no no. use the bundled SVE and you should be good.. tschüß!
  14. Yes Minmus and mun will still have dust even in low res. SVT should also have solid scatter. The configs in both mods are the same in every resolution, just the resolution of the textures change.
  15. I would just say try them all and see if they work,. We don't have the time to check every mod compatibility unfortunately
  16. It's probably something in the sun cfg. I'll look at it when I get a chance
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