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Galileo

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Everything posted by Galileo

  1. As good as that looks I seriously doubt that ksp will ever look like that. The ground textures are not why people play this game and are probably the last priority for the developers.
  2. No plans for that as there isn't a way to implement it without killing performance. If it was going to be implemented , it would have to be done as a shader in a mod like scatterer. But performance is still the issue. I have seen other try to use a rain shader in ksp and it was awful.
  3. I like everything except for the seam in the ground texture. . . Wish I knew what was causing that. What I've been told is it's a stock bug In 1.2
  4. Yeah I'm pretty sure. It's even so long since I messed with them. I might have used custom textures on Duna too but it doesn't really matter
  5. Yeah that's how the mun dust and dust storms on Duna work. I don't know if it actually gets rid of the texture or if it just makes the texture transparent.
  6. No I had somethings I had to get done today before I could mess with it again. I know our timezone difference makes for difficulty in communicating so I just wanted to get clarification
  7. So you used a simpler version of an earth cfg and not the RSS one?
  8. I would think that its the planet list not taking the changes but im probably wrong. Also Im attempting to test your experimental version you just put out and im getting some strange beautiful bug http://imgur.com/a/Ex8vY there are some screenshots and here is my output https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0
  9. I tried and was getting the exact same thing as poodmund. The cfg was being loaded but i couldnt see anything actually happening. Im kinda at a loss
  10. with the cfg it looks like this Here are the files including the Earth cfg https://www.dropbox.com/s/c12bw728cjunjv0/Sigma.zip?dl=0 i hoped to get an update out today, however i have run into a few little issues. I cant give an exact time table for an update at the moment
  11. @eddiew If you would send me your cfg for Rald i will try to troubleshoot. I already have the scatterer stuff ready i just cant get rald to show up in orbit and i dont have a ton of time to try and figure out why today lol
  12. UGH... lol i need push notifications for mod updates Edit: unfortunately i still get the same effect @Sigma88 here you go. I didnt include your earlier fix https://www.dropbox.com/s/c12bw728cjunjv0/Sigma.zip?dl=0
  13. @Sigma88 after making the changes, i still dont have an atmosphere here is the cfg and the other files you need https://www.dropbox.com/s/c12bw728cjunjv0/Sigma.zip?dl=0
  14. Yeah pretty much. Only a select few mods needed to be updated. Now most mods just need the versioning to be updated so AVC will stop reporting mods being outdated.
  15. Well considering he was last on the forums on may 30th, you can probably assume he is no longer around.
  16. If you are looking at these in the tracking station, that is normal. Scatterer only works in flight. Everything is normal in those screenshots As for the clouds, it just looks like that. Those are dust storms that are visible from space. There is nothing I can do about the artifacting that is going on there. It's not so noticeable if you were actually in flight And also the sun flares do not work in the tracking station. Only in flight.
  17. here you go https://www.dropbox.com/s/c12bw728cjunjv0/Sigma.zip?dl=0
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