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Everything posted by Galileo
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Maybe a tilt of 1 or 2 would look good -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
This is the wrong thread and the version you get from here won't work in 1.2.1. You need Waz's fork -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
I'm not home either and have never actually checked to see if they are inclined or not. I assumed by the way you guys were talking that they were.. The reason why I inclined the rings was purely aesthetic. Have the inclination at 0 doesn't look great -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You can, but locking the rings to the inclination of the inner moons can't happen as locking the inclination doesn't work in kopernicus anymore. Until that is fixed we are going to have rings that don't match the inclination of inner planets. If you want to see for yourself, try to lock the rings and then timewarp in game. You will notice the rings and moons are no longer in alignment . -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
No, it add, snow fall on the poles of Kerbin and you couldn't find a video or a picture of geysers? i found a ton. here is a pic -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That is scatterer. Turn off terrain shadows in the main menu scatterer options to fix. SVEkopernicus won't work in 1.2.1. Kopernicus needs to be updated -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
i dont know how its done exactly. I just know its all one model. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Seems to be working in 1.2.1 if anyone is wondering. If you find any bugs related to the new update, let me or @Waz know on the EVE thread -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
no its all one building -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
yes yes and yes -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Galileo replied to Thomas P.'s topic in KSP1 Mod Releases
Sure if you know how to model and texture. you would need to use kerbal Konstructs if im not mistaken. As for drawing a texture around KSC, No. The ground textured area around KSC and the launchpad is part of the model itself and can only be changed by adding a texture. However you can not change the amount of texture tiling around KSC so it will never look perfect. -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
1.2.1 breaks kopernicus.... Getting pretty fed up with the constant updates- 1,030 replies
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That doesn't mean its broken. Sometimes the only thing a mod needs is an updated version number.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
It is intentionally set like that. For aesthetics -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
Kittopia updated a few days ago as did kopernicus. The dev didn't update the version number because it was just a few minor fixes. You can export the cfgs again though- 1,030 replies
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- gpp
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
you should just link it to something irrelevant would be hilarious- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Galileo replied to Galileo's topic in KSP1 Mod Development
nope looks normal to me- 1,030 replies
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- gpp
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Let me know because I'd like to use that mod as well -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
If Quickstart could delay by just a few seconds it would be fine -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
EVE in 1.2 takes a couple of moments to load at the main menu. Quickstart is so fast that it loads the game before eve gets loaded and basically skips it -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
EVE doesn't work with Quickstart -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
You can edit the sun cfg but I realized that ambient light is also controlled in each planet cfg. The sun will be what you want though- 1,019 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
SSRSS hasnt been updated and is using an old version of scatterer. Using the latest scatterer will not work at the moment.- 2,401 replies
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- rss
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