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Galileo

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Everything posted by Galileo

  1. All of those have been brought up already. The mountains look like that that because of the post processing. You can turn it down yourself in the scatterer gui.
  2. Thats a scatterer bug. And yeah just entering the tracking station and exiting will fix it. Thanks for taking such a beautiful picture of a bug makes it easier to look at
  3. Yeah there are just a few things that are right with it and makes the mod unplayable right now
  4. I'm all for fixing it. I haven't loaded a ton of part packs since I started modding. I just haven't had time to play...
  5. i dont know why but have read this in other threads and experienced this. I always have to delete the parts i don't use just to get my performance to my standard
  6. Its something that the hyperedit dev is looking into. When hyperedit is used, it loads the planet very quickly causing these strange graphical errors. Its almost like the planet never had the chance to load completely. the only way to fix it is to enter the tracking station and the selecting the ship that you just hyperedited-ed-ed
  7. Actually, you dont happen to have hyperEdit installed do you? or did you use the set orbit cheat in the alt+f12 menu? looking at this closer it looks like the planet was loaded too rapidly
  8. Just to keep you guys updated, All I'm waiting on now is Sigma Dimensions to update.
  9. https://github.com/RangeMachine/TextureReplacer/releases
  10. This is a stock issue. It looks like they have set the PQS too high but this is not a memory leak
  11. They wont be orange suits for long. At least not in the Ciro System... Also Jeb, Bill and Bob have aged
  12. I dont know if anyone else is experiencing the output log being flooded with nullrefs but every time i go into the tracking station it happens. Im including my log and a screenshot. This is stock with only Kopernicus and its dependencies installed. its this, over and over again NullReferenceException: Object reference not set to an instance of an object at Kopernicus.RuntimeUtility.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0
  13. @panzer1b It's a pretty involved process. It's actually 4 different textures turned into a single RGBA texture. I couldn't explain it all here without flooding the thread This is a good tutorial here. It uses the same process I used. Also you actual snowflakes need to be extremely small
  14. Naw that's just another thing I don't have time for right now
  15. You would most likely have to change the lat and lon
  16. I have no idea. Seeing as this isn't updated I don't even know if it would work. I assume that it wouldn't act any different than normal though
  17. There is a pdf included in zip folder that has the info you are looking for
  18. This mod doesnt affect visuals at all and it works perfectly with SVE I believe you are asking this because you were experiencing issues with clouds not showing up with SVE installed. When you have Kopernicus installed, it is normal for clouds to not show up in the main menu. That is stated in the README included with the Jool Rings for SVE. You have to actually go in game to see the clouds. Its just a small bug with Kopernicus.
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